Player Matchup

Jormungandr
Jormungandr
GLAS_TIGER
Jormungandr
Level 69
God Stats
200W - 90L
1,469 SR
Queue Stats
220W - 124L
1,401 Elo+
Party 1
Discordia
Discordia
GetYoNailsDid
Discordia
Level 8
God Stats
4W - 2L
1,706 SR
Queue Stats
10W - 5L
1,627 Elo+
Party 1
Charybdis
Charybdis
Kuuhnt
Charybdis
Level 25
God Stats
16W - 12L
1,755 SR
Queue Stats
178W - 57L
1,507 Elo+
Party 1
Ne Zha
Ne Zha
Lost-Impa
Ne Zha
Level 108
God Stats
4W - 15L
1,226 SR
Queue Stats
249W - 147L
1,452 Elo+
Party 1
Mulan
Mulan
ihaveahemroi
Mulan
Level 102
God Stats
19W - 31L
1,451 SR
Queue Stats
228W - 124L
1,447 Elo+
Party 1
Team Averages
Level 62
1,521 SR
1,487 Elo+

VS

Team Averages
Level 146
1,519 SR
1,627 Elo+
Chiron
Chiron
AdmiralWullf
Chiron
Level 156
God Stats
4W - 6L
1,479 SR
Queue Stats
257W - 183L
1,646 Elo+
Party 2
Ymir
Ymir
UrNotEvenSexy
Ymir
Level 160
God Stats
2W - 2L
1,684 SR
Queue Stats
237W - 172L
1,642 Elo+
Party 2
Hel
Hel
WardenEternl
Hel
Level 128
God Stats
3W - 7L
1,235 SR
Queue Stats
341W - 294L
1,653 Elo+
Party 2
Amaterasu
Amaterasu
stoppingtoast92
Amaterasu
Level 155
God Stats
3W - 3L
1,652 SR
Queue Stats
97W - 88L
1,571 Elo+
Solo
Chronos
Chronos
xHydeo
Chronos
Level 129
God Stats
4W - 2L
1,546 SR
Queue Stats
55W - 28L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GLAS_TIGER
Jormungandr
15
0 / 6 / 5
8,667
667
7,151
16,794
14,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
GetYoNailsDid
Discordia
16
2 / 3 / 1
9,191
707
14,284
10,664
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Kuuhnt
Charybdis
17
2 / 1 / 3
9,604
739
8,550
13,025
5,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
Lost-Impa
Ne Zha
17
2 / 5 / 3
9,613
739
12,193
14,514
8,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 3 / 1
9,824
756
11,208
16,178
11,863
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
8 / 1 / 3
11,200
862
22,845
12,951
5,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 11
10,080
775
16,291
17,916
12,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
1 / 4 / 8
9,503
731
7,418
10,855
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
stoppingtoast92
Amaterasu
15
2 / 0 / 5
9,336
718
2,815
10,761
11,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos
xHydeo
Chronos
16
4 / 2 / 3
9,448
727
10,018
13,314
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
10
Kills
18
18
Deaths
10
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chiron
8
1
3
9.5
L
Jormungandr
GLAS_TIGER
Jormungandr
0
6
5
0.42
L
Discordia
GetYoNailsDid
Discordia
2
3
1
0.83
L
Charybdis
Kuuhnt
Charybdis
2
1
3
3.5
L
Ne Zha
Lost-Impa
Ne Zha
2
5
3
0.7
W
3
3
11
2.83
W
1
4
8
1.25
L
4
3
1
1.5
W
Amaterasu
stoppingtoast92
Amaterasu
2
0
5
4.5
W
Chronos
xHydeo
Chronos
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,386
Damage
59,387
71,175
Taken
65,797
44,199
Mitigated
39,785
13,694
Healing
20,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
22,845
9,934
742
3,736
12,951
5,631
1,424
6,273
6,678
0
63,492
L
Jormungandr
GLAS_TIGER
Jormungandr
7,151
638
0
1,130
16,794
14,172
595
8,578
8,216
18,046
0
L
Discordia
GetYoNailsDid
Discordia
14,284
38
0
2,541
10,664
3,926
38
1,432
9,232
39,858
0
L
Charybdis
Kuuhnt
Charybdis
8,550
3,519
0
4,039
13,025
5,931
1,607
5,277
7,748
0
44,045
L
Ne Zha
Lost-Impa
Ne Zha
12,193
1,673
0
2,098
14,514
8,307
0
8,769
5,745
0
36,983
W
16,291
5,779
0
1,918
17,916
12,153
0
4,857
13,059
34,313
1,765
W
7,418
1,163
3,959
3,168
10,855
4,640
395
2,941
7,914
28,623
0
L
11,208
2,021
0
3,886
16,178
11,863
706
7,758
8,420
0
28,022
W
Amaterasu
stoppingtoast92
Amaterasu
2,815
794
2,152
3,060
10,761
11,156
136
1,821
8,940
0
6,455
W
Chronos
xHydeo
Chronos
10,018
4,381
0
2,031
13,314
6,205
2,137
5,543
7,771
33,445
2,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,899
Gold Earned
49,567
249
Minions Killed
249
0
Camps Cleared
0
1,352,117
Distance Traveled
1,238,847
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,200
862
87
7
0
279,996
1
L
Jormungandr
8,667
667
24
2
0
267,670
0
L
Discordia
9,191
707
55
4
0
270,489
2
L
Charybdis
9,604
739
76
6
0
255,446
4
L
Ne Zha
9,613
739
45
3
0
288,501
1
W
Ymir
10,080
775
43
3
0
256,670
4
W
Hel
9,503
731
63
5
0
248,808
0
L
Mulan
9,824
756
49
4
0
270,011
1
W
Amaterasu
9,336
718
6
0
0
176,804
2
W
Chronos
9,448
727
50
4
0
276,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role