Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Raxthos
Neith
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,524 Elo+
Solo
Guan Yu
Guan Yu
Timmer_Wolf
Guan Yu
Level 159
God Stats
1W - 1L
1,435 SR
Queue Stats
89W - 91L
1,550 Elo+
Party 2
Thor
Thor
niamaru
Thor
Level 160
God Stats
1W - 0L
1,652 SR
Queue Stats
4W - 2L
1,640 Elo+
Solo
Team Averages
Level 140
1,517 SR
1,543 Elo+

VS

Team Averages
Level 82
1,614 SR
1,521 Elo+
Thanatos
Thanatos
IlliterateTinkle
Thanatos
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 36L
1,601 Elo+
Party 1
Achilles
Achilles
LeftUnconscious
Achilles
Level 149
God Stats
2W - 2L
1,697 SR
Queue Stats
169W - 151L
1,493 Elo+
Party 1
Hel
Hel
Solyrik
Hel
Level 25
God Stats
7W - 6L
1,633 SR
Queue Stats
10W - 9L
1,567 Elo+
Party 1
Chronos
Chronos
cOsmicxRain26
Chronos
Level 149
God Stats
0W - 2L
1,623 SR
Queue Stats
197W - 184L
1,477 Elo+
Party 1
Medusa
Medusa
xSn1PeRx1313
Medusa
Level 69
God Stats
7W - 4L
1,616 SR
Queue Stats
90W - 90L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
3 / 0 / 19
8,620
862
9,001
14,692
15,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
 
Sol
14
3 / 0 / 6
7,689
769
5,866
6,961
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Raxthos
Neith
15
1 / 0 / 12
8,072
807
8,660
1,944
700
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Timmer_Wolf
Guan Yu
14
3 / 2 / 17
7,873
787
8,070
13,948
9,620
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thor
niamaru
Thor
17
15 / 2 / 7
9,569
957
16,997
8,137
4,566
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,513
651
5,727
9,120
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
13
0 / 2 / 1
7,026
703
7,572
14,242
11,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hel
12
0 / 4 / 2
6,393
639
1,554
8,778
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos
14
2 / 6 / 2
7,844
784
6,638
11,656
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
1 / 6 / 2
6,644
664
6,120
10,902
4,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
11
25
Kills
3
4
Deaths
25
61
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
19
12.5
W
Sol
 
Sol
3
0
6
6
L
0
7
1
0.07
L
Achilles
0
2
1
0.25
W
Neith
Raxthos
Neith
1
0
12
7
L
Hel
0
4
2
0.25
W
Guan Yu
Timmer_Wolf
Guan Yu
3
2
17
5.75
L
Chronos
2
6
2
0.5
W
Thor
niamaru
Thor
15
2
7
9.25
L
Medusa
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,594
Damage
27,611
45,682
Taken
54,698
33,814
Mitigated
27,600
15,667
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,001
839
0
4,817
14,692
15,828
161
3,101
11,591
19,496
0
W
Sol
 
Sol
5,866
2,025
0
3,136
6,961
3,100
3,298
725
6,236
20,738
2,332
L
5,727
1,169
0
2,486
9,120
4,314
0
2,310
6,810
0
14,269
L
Achilles
7,572
1,364
0
2,028
14,242
11,050
0
4,823
9,419
0
25,136
W
Neith
Raxthos
Neith
8,660
1,868
0
436
1,944
700
1,092
90
1,854
0
32,053
L
Hel
1,554
68
3,008
2,134
8,778
3,546
463
1,849
6,929
9,908
0
W
Guan Yu
Timmer_Wolf
Guan Yu
8,070
841
2,659
3,200
13,948
9,620
114
3,051
10,897
0
16,855
L
Chronos
6,638
2,521
0
569
11,656
4,362
0
2,847
8,809
18,990
0
W
Thor
niamaru
Thor
16,997
4,649
0
1,419
8,137
4,566
263
1,225
6,912
0
38,877
L
Medusa
6,120
2,590
0
0
10,902
4,328
771
2,401
8,501
0
19,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,823
Gold Earned
34,420
225
Minions Killed
141
0
Camps Cleared
0
1,056,039
Distance Traveled
964,915
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,620
862
37
4
0
234,162
2
W
Sol
7,689
769
46
5
0
200,432
3
L
Thanatos
6,513
651
26
3
0
194,291
3
L
Achilles
7,026
703
32
3
0
217,496
4
W
Neith
8,072
807
68
7
0
176,418
0
L
Hel
6,393
639
28
3
0
184,169
0
W
Guan Yu
7,873
787
26
3
0
236,080
0
L
Chronos
7,844
784
33
3
0
185,970
1
W
Thor
9,569
957
48
5
0
208,947
2
L
Medusa
6,644
664
22
2
0
182,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role