Player Matchup

Medusa
Medusa
 
Medusa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
OshaOshawott
Nox
Level 24
God Stats
0W - 1L
1,293 SR
Queue Stats
2W - 3L
1,511 Elo+
Party 2
Hades
Hades
ProbeMe
Hades
Level 105
God Stats
0W - 1L
1,206 SR
Queue Stats
11W - 5L
1,525 Elo+
Party 2
Mercury
Mercury
jcmatador1000
Mercury
Level 87
God Stats
13W - 11L
1,637 SR
Queue Stats
161W - 155L
1,536 Elo+
Party 1
Merlin
Merlin
yololol938-PV
Merlin
Level 44
God Stats
0W - 1L
1,317 SR
Queue Stats
89W - 104L
1,469 Elo+
Party 1
Team Averages
Level 57
1,391 SR
1,508 Elo+

VS

Team Averages
Level 77
1,655 SR
1,508 Elo+
Cu Chulainn
Cu Chulainn
Daddyxox
Cu Chulainn
Level 126
God Stats
4W - 6L
1,362 SR
Queue Stats
223W - 216L
1,539 Elo+
Solo
Sol
Sol
MugguMoo
Sol
Level 64
God Stats
19W - 15L
1,588 SR
Queue Stats
208W - 247L
1,346 Elo+
Solo
Freya
Freya
Ph1lMcCrackin
Freya
Level 69
God Stats
11W - 1L
1,920 SR
Queue Stats
59W - 47L
1,521 Elo+
Party 3
Artio
Artio
TerannicV3
Artio
Level 59
God Stats
2W - 0L
1,781 SR
Queue Stats
173W - 153L
1,574 Elo+
Solo
Sun Wukong
Sun Wukong
swollenblueballs
Sun Wukong
Level 68
God Stats
5W - 4L
1,621 SR
Queue Stats
74W - 58L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
4
0 / 4 / 0
2,701
540
980
4,151
947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 2 / 0
2,940
588
1,073
3,989
1,499
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
ProbeMe
Hades
4
0 / 3 / 1
3,129
626
1,543
4,301
1,424
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
5
2 / 2 / 0
3,461
692
2,366
4,113
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

1
0 / 0 / 0
2,520
504
0
135
27
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Daddyxox
Cu Chulainn
6
2 / 1 / 3
3,894
779
3,113
3,770
1,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,419
684
484
1,905
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
5 / 0 / 1
4,419
884
4,245
2,495
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artio
7
2 / 0 / 3
4,194
839
2,021
4,046
2,071
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
swollenblueballs
Sun Wukong
6
2 / 0 / 3
4,357
871
2,440
2,400
1,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
11
11
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
4
0
0
W
Cu Chulainn
Daddyxox
Cu Chulainn
2
1
3
3.5
W
0
1
0
0
L
0
2
0
0
W
5
0
1
5.5
L
Hades
ProbeMe
Hades
0
3
1
0.17
W
Artio
2
0
3
3.5
L
Mercury
2
2
0
1
W
Sun Wukong
swollenblueballs
Sun Wukong
2
0
3
3.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,962
Damage
12,303
16,689
Taken
14,616
5,152
Mitigated
5,859
2,035
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
980
631
0
232
4,151
947
0
2,312
1,731
0
7,006
W
Cu Chulainn
Daddyxox
Cu Chulainn
3,113
1,312
0
550
3,770
1,357
0
320
3,450
0
15,884
W
484
196
0
634
1,905
422
924
0
1,905
14,222
0
L
1,073
515
0
353
3,989
1,499
0
1,704
2,164
4,454
0
W
4,245
1,599
0
1,494
2,495
819
0
684
1,811
19,402
0
L
Hades
ProbeMe
Hades
1,543
469
194
937
4,301
1,424
0
1,304
2,997
10,559
0
W
Artio
2,021
764
255
2,089
4,046
2,071
0
1,223
2,823
15,591
0
L
Mercury
2,366
1,196
0
319
4,113
1,255
0
1,201
2,912
0
10,520
W
Sun Wukong
swollenblueballs
Sun Wukong
2,440
725
94
1,211
2,400
1,190
0
389
2,011
0
12,321
L
0
0
0
0
135
27
0
0
135
744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,751
Gold Earned
20,283
63
Minions Killed
156
0
Camps Cleared
0
443,692
Distance Traveled
539,222
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,701
540
7
1
0
97,286
0
W
Cu Chulainn
3,894
779
31
6
0
111,251
1
W
Sol
3,419
684
24
5
0
97,730
3
L
Nox
2,940
588
11
2
0
88,334
0
W
Freya
4,419
884
39
8
0
118,422
0
L
Hades
3,129
626
19
4
0
101,705
2
W
Artio
4,194
839
32
6
0
99,890
0
L
Mercury
3,461
692
22
4
0
124,359
0
W
Sun Wukong
4,357
871
30
6
0
111,929
2
L
Merlin
2,520
504
4
1
0
32,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role