Player Matchup

Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Samue122
Lancelot
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,564 Elo+
Party 1
Athena
Athena
ThatSquareBear
Athena
Level 158
God Stats
2W - 0L
1,905 SR
Queue Stats
79W - 78L
1,603 Elo+
Party 1
Team Averages
Level 112
1,635 SR
1,556 Elo+

VS

Team Averages
Level 46
1,366 SR
1,279 Elo+
Arachne
Arachne
Gnooshh
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,447 Elo+
Party 2
Janus
Janus
adamluxxe
Janus
Level 47
God Stats
1W - 6L
1,309 SR
Queue Stats
1W - 11L
1,190 Elo+
Party 2
Thor
Thor
wizzleH
Thor
Level 64
God Stats
0W - 1L
1,288 SR
Queue Stats
1W - 15L
1,201 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 1 / 7
9,464
728
10,295
9,853
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Samue122
Lancelot
15
6 / 0 / 5
9,715
747
9,258
10,830
9,917
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 9
9,963
766
8,389
14,239
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gnooshh
Arachne
12
0 / 4 / 1
7,642
588
5,965
11,082
8,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
adamluxxe
Janus
13
0 / 5 / 1
8,228
633
8,694
8,460
3,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thor
wizzleH
Thor
13
1 / 2 / 0
8,102
623
9,944
12,183
5,534
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
2
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
7
6.5
L
Arachne
Gnooshh
Arachne
0
4
1
0.13
W
Lancelot
Samue122
Lancelot
6
0
5
8.5
W
2
1
9
6.5
L
Janus
adamluxxe
Janus
0
5
1
0.1
L
Thor
wizzleH
Thor
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,942
Damage
24,603
34,922
Taken
31,725
32,954
Mitigated
17,622
11,917
Healing
2,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,295
2,955
568
3,752
9,853
6,247
1,950
2,521
7,332
0
48,465
L
Arachne
Gnooshh
Arachne
5,965
4,231
0
1,540
11,082
8,661
0
3,233
7,849
0
26,398
W
Lancelot
Samue122
Lancelot
9,258
2,472
976
3,174
10,830
9,917
815
3,015
7,815
0
27,375
W
8,389
1,470
177
3,270
14,239
16,790
160
3,204
11,035
31,140
0
L
Janus
adamluxxe
Janus
8,694
150
0
0
8,460
3,427
0
2,570
5,890
28,899
0
L
Thor
wizzleH
Thor
9,944
1,580
0
500
12,183
5,534
0
2,669
9,514
0
40,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,142
Gold Earned
23,972
155
Minions Killed
132
0
Camps Cleared
0
716,670
Distance Traveled
686,310
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,464
728
81
6
0
222,546
0
L
Arachne
7,642
588
40
3
0
250,143
0
W
Lancelot
9,715
747
42
3
0
255,624
3
W
Athena
9,963
766
32
2
0
238,500
4
L
Janus
8,228
633
54
4
0
210,195
0
L
Thor
8,102
623
38
3
0
225,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role