Player Matchup

Rama
Rama
Ben Tourville
Rama
Level 54
God Stats
2W - 4L
1,411 SR
Queue Stats
3W - 7L
1,268 Elo+
Party 2
Gilgamesh
Gilgamesh
Sharkmajor1
Gilgamesh
Level 26
God Stats
3W - 5L
1,428 SR
Queue Stats
3W - 7L
1,336 Elo+
Party 2
Sol
Sol
Versace_Dae
Sol
Level 105
God Stats
0W - 4L
1,336 SR
Queue Stats
102W - 99L
1,368 Elo+
Solo
Pele
Pele
gerardfranch
Pele
Level 47
God Stats
10W - 8L
1,565 SR
Queue Stats
152W - 182L
1,361 Elo+
Solo
Hel
Hel
shikishikimaru
Hel
Level 46
God Stats
2W - 5L
1,344 SR
Queue Stats
2W - 5L
1,305 Elo+
Party 2
Team Averages
Level 56
1,417 SR
1,327 Elo+

VS

Team Averages
Level 71
1,530 SR
1,371 Elo+
Bakasura
Bakasura
ASAP_GOODINO
Bakasura
Level 62
God Stats
6W - 3L
1,669 SR
Queue Stats
187W - 203L
1,413 Elo+
Party 1
Bacchus
Bacchus
DaGoatTyy
Bacchus
Level 62
God Stats
5W - 1L
1,713 SR
Queue Stats
144W - 156L
1,343 Elo+
Party 1
Olorun
Olorun
TDWHunter
Olorun
Level 119
God Stats
1W - 3L
1,272 SR
Queue Stats
390W - 417L
1,412 Elo+
Solo
Neith
Neith
Wowhetuff
Neith
Level 67
God Stats
12W - 6L
1,520 SR
Queue Stats
212W - 224L
1,353 Elo+
Party 1
Amaterasu
Amaterasu
vSoxr
Amaterasu
Level 43
God Stats
5W - 8L
1,477 SR
Queue Stats
45W - 44L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,060
612
1,285
2,755
861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Sharkmajor1
Gilgamesh
6
0 / 0 / 0
3,292
658
592
2,262
733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 1 / 0
3,759
752
1,989
2,759
535
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 0 / 1
3,385
677
1,067
2,420
617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
1,071
214
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ASAP_GOODINO
Bakasura
6
1 / 0 / 0
3,924
785
182
3,133
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
DaGoatTyy
Bacchus
5
0 / 0 / 1
3,640
728
949
3,348
1,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
TDWHunter
Olorun
6
0 / 1 / 0
3,757
751
527
3,787
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Wowhetuff
Neith
6
1 / 0 / 0
3,537
707
1,347
1,255
515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
vSoxr
Amaterasu
6
0 / 0 / 0
3,767
753
304
1,523
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ASAP_GOODINO
Bakasura
1
0
0
1
L
0
1
0
0
W
Bacchus
DaGoatTyy
Bacchus
0
0
1
0.5
L
Gilgamesh
Sharkmajor1
Gilgamesh
0
0
0
0
W
Olorun
TDWHunter
Olorun
0
1
0
0
L
1
1
0
1
W
Neith
Wowhetuff
Neith
1
0
0
1
L
0
0
1
0.5
L
0
0
0
0
W
Amaterasu
vSoxr
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,933
Damage
3,309
10,196
Taken
13,046
2,746
Mitigated
5,676
1,946
Healing
6,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ASAP_GOODINO
Bakasura
182
94
0
2,241
3,133
1,003
0
38
3,095
0
12,440
L
1,285
1,026
0
405
2,755
861
0
933
1,822
0
10,828
W
Bacchus
DaGoatTyy
Bacchus
949
93
0
1,393
3,348
1,863
481
334
3,014
5,931
0
L
Gilgamesh
Sharkmajor1
Gilgamesh
592
171
0
347
2,262
733
0
0
2,262
0
10,125
W
Olorun
TDWHunter
Olorun
527
308
0
1,653
3,787
1,292
0
1,112
2,675
15,482
0
L
1,989
1,193
0
795
2,759
535
306
47
2,712
16,595
0
W
Neith
Wowhetuff
Neith
1,347
638
0
468
1,255
515
749
505
750
0
16,009
L
1,067
402
0
399
2,420
617
0
496
1,924
0
9,571
L
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
vSoxr
Amaterasu
304
212
0
844
1,523
1,003
101
0
1,523
0
13,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,567
Gold Earned
18,625
85
Minions Killed
146
0
Camps Cleared
0
444,723
Distance Traveled
506,559
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,924
785
55
11
0
125,979
0
L
Rama
3,060
612
9
2
0
102,160
0
W
Bacchus
3,640
728
10
2
0
107,821
1
L
Gilgamesh
3,292
658
25
5
0
109,786
1
W
Olorun
3,757
751
31
6
0
97,195
1
L
Sol
3,759
752
30
6
0
107,477
0
W
Neith
3,537
707
24
5
0
77,526
0
L
Pele
3,385
677
21
4
0
125,300
2
L
Hel
1,071
214
0
0
0
0
0
W
Amaterasu
3,767
753
26
5
0
98,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role