Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Ben Tourville
Rama
Level 54
God Stats
2W - 4L
1,319 SR
Queue Stats
3W - 7L
1,195 Elo+
Party 2
Fenrir
Fenrir
LazySith11
Fenrir
Level 81
God Stats
3W - 1L
1,582 SR
Queue Stats
106W - 103L
1,301 Elo+
Solo
Gilgamesh
Gilgamesh
Sharkmajor1
Gilgamesh
Level 26
God Stats
3W - 5L
1,372 SR
Queue Stats
3W - 7L
1,293 Elo+
Party 2
Hel
Hel
shikishikimaru
Hel
Level 46
God Stats
2W - 5L
1,277 SR
Queue Stats
2W - 5L
1,235 Elo+
Party 2
Team Averages
Level 54
1,410 SR
1,305 Elo+

VS

Team Averages
Level 59
1,503 SR
1,246 Elo+
Pele
Pele
BigGreedyJay
Pele
Level 26
God Stats
1W - 4L
1,747 SR
Queue Stats
10W - 22L
1,194 Elo+
Party 1
Ra
Ra
JNOA206
Ra
Level 15
God Stats
2W - 4L
1,441 SR
Queue Stats
10W - 23L
1,143 Elo+
Party 1
Mulan
Mulan
JNOA562
Mulan
Level 61
God Stats
13W - 20L
1,329 SR
Queue Stats
136W - 181L
1,317 Elo+
Party 1
Khepri
Khepri
Tru True
Khepri
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 143L
1,290 Elo+
Solo
Neith
Neith
galoiaz
Neith
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
144W - 207L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 1 / 2
6,606
508
3,836
7,835
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 2 / 1
5,728
441
5,198
9,810
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
LazySith11
Fenrir
13
6 / 2 / 1
7,737
595
6,240
12,332
5,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Sharkmajor1
Gilgamesh
10
2 / 5 / 1
6,363
489
2,772
7,470
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 3
5,732
441
2,538
8,117
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 0
7,489
576
5,841
8,248
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 5 / 5
6,280
483
7,242
8,318
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
JNOA562
Mulan
11
2 / 2 / 2
6,764
520
5,621
6,689
3,620
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Khepri
Tru True
Khepri
10
1 / 1 / 1
6,516
501
3,837
6,734
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
galoiaz
Neith
10
1 / 1 / 3
5,999
461
5,614
3,961
2,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
22
11
Kills
11
12
Deaths
11
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
2
2
W
2
2
1
1.25
L
7
2
0
3.5
L
0
5
5
0.5
L
Mulan
JNOA562
Mulan
2
2
2
1.5
W
Fenrir
LazySith11
Fenrir
6
2
1
3.25
W
Gilgamesh
Sharkmajor1
Gilgamesh
2
5
1
0.5
L
Khepri
Tru True
Khepri
1
1
1
1.5
L
Neith
galoiaz
Neith
1
1
3
2.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,584
Damage
28,155
45,564
Taken
33,950
18,488
Mitigated
17,420
19,067
Healing
9,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,836
1,573
0
3,411
7,835
2,998
1,549
2,231
5,604
0
44,598
W
5,198
4,140
172
1,701
9,810
3,596
465
3,491
6,319
0
21,653
L
5,841
1,622
0
3,078
8,248
3,074
0
385
7,863
0
44,136
L
7,242
1,163
131
1,345
8,318
2,831
237
569
7,749
38,392
0
L
Mulan
JNOA562
Mulan
5,621
1,010
0
1,758
6,689
3,620
446
0
6,689
0
34,625
W
Fenrir
LazySith11
Fenrir
6,240
799
0
5,178
12,332
5,717
0
2,315
10,017
0
45,209
W
Gilgamesh
Sharkmajor1
Gilgamesh
2,772
658
0
314
7,470
3,254
0
872
6,598
0
20,647
L
Khepri
Tru True
Khepri
3,837
192
104
1,339
6,734
5,649
0
1,036
5,698
25,354
0
L
Neith
galoiaz
Neith
5,614
2,399
0
1,594
3,961
2,246
0
548
3,413
0
44,372
W
2,538
54
3,823
4,468
8,117
2,923
0
2,170
5,947
29,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,166
Gold Earned
33,048
281
Minions Killed
302
0
Camps Cleared
0
1,212,546
Distance Traveled
1,232,707
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,606
508
89
7
0
229,020
0
W
Rama
5,728
441
29
2
0
222,263
1
L
Pele
7,489
576
76
6
0
277,939
1
L
Ra
6,280
483
58
4
0
237,667
0
L
Mulan
6,764
520
65
5
0
254,686
2
W
Fenrir
7,737
595
75
6
0
281,503
0
W
Gilgamesh
6,363
489
40
3
0
244,035
4
L
Khepri
6,516
501
36
3
0
248,309
0
L
Neith
5,999
461
67
5
0
214,106
0
W
Hel
5,732
441
48
4
0
235,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role