Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
BabyCheese24
Odin
Level 145
God Stats
4W - 3L
1,623 SR
Queue Stats
316W - 293L
1,563 Elo+
Party 2
Scylla
Scylla
DownyBrownies69
Scylla
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 58L
1,484 Elo+
Solo
Cernunnos
Cernunnos
GMD7513
Cernunnos
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,483 Elo+
Party 2
Fafnir
Fafnir
Sheriff_Shekels
Fafnir
Level 67
God Stats
2W - 2L
1,399 SR
Queue Stats
170W - 170L
1,478 Elo+
Party 2
Team Averages
Level 93
1,504 SR
1,501 Elo+

VS

Team Averages
Level 126
1,538 SR
1,490 Elo+
Achilles
Achilles
HairyBarrys58
Achilles
Level 108
God Stats
2W - 8L
1,224 SR
Queue Stats
93W - 98L
1,336 Elo+
Solo
Anubis
Anubis
Ki11erA55a55in6
Anubis
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
Matt1nthehat
Izanami
Level 156
God Stats
2W - 1L
1,775 SR
Queue Stats
9W - 6L
1,556 Elo+
Party 1
Ares
Ares
Rikasaurus
Ares
Level 145
God Stats
3W - 3L
1,332 SR
Queue Stats
9W - 6L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
TwinkleToesx757
Sun Wukong
Level 122
God Stats
0W - 1L
1,856 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
7 / 4 / 9
11,957
544
14,638
20,705
8,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
8 / 1 / 10
13,960
635
16,910
16,960
15,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 4 / 8
10,057
457
7,808
12,659
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
GMD7513
Cernunnos
19
3 / 1 / 1
11,665
530
7,551
15,380
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
1 / 3 / 5
10,351
471
2,671
21,240
21,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HairyBarrys58
Achilles
11
3 / 10 / 2
8,316
378
11,256
22,186
20,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 2 / 3
9,880
449
8,313
6,155
3,425
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
Matt1nthehat
Izanami
18
3 / 3 / 2
11,737
534
17,064
16,029
7,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 2 / 4
9,733
442
9,152
16,625
16,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
TwinkleToesx757
Sun Wukong
16
0 / 4 / 5
9,966
453
8,852
16,746
15,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
20
Kills
13
13
Deaths
21
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
7
4
9
2.88
W
8
1
10
13
W
1
4
8
1.25
W
Cernunnos
GMD7513
Cernunnos
3
1
1
3.5
L
Achilles
HairyBarrys58
Achilles
3
10
2
0.4
L
4
2
3
2.75
L
Izanami
Matt1nthehat
Izanami
3
3
2
1.33
L
3
2
4
2.5
W
1
3
5
1.17
L
Sun Wukong
TwinkleToesx757
Sun Wukong
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,578
Damage
54,637
86,944
Taken
77,741
55,561
Mitigated
63,661
34,041
Healing
17,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
14,638
2,762
0
6,264
20,705
8,670
190
3,229
17,476
0
114,789
W
16,910
5,358
0
4,750
16,960
15,041
462
1,943
15,017
90
121,651
W
7,808
344
0
2,952
12,659
4,001
443
4,178
8,481
69,492
0
W
Cernunnos
GMD7513
Cernunnos
7,551
3,758
0
9,799
15,380
6,698
0
744
14,636
0
115,496
L
Achilles
HairyBarrys58
Achilles
11,256
3,466
44
2,423
22,186
20,398
215
3,164
19,022
0
33,816
L
8,313
434
0
2,495
6,155
3,425
438
935
5,220
70,263
0
L
Izanami
Matt1nthehat
Izanami
17,064
12,030
0
5,432
16,029
7,345
722
1,840
14,189
0
133,424
L
9,152
276
646
2,694
16,625
16,872
0
2,650
13,975
32,693
2,155
W
2,671
799
3,712
6,564
21,240
21,151
62
7,999
13,241
21,992
0
L
Sun Wukong
TwinkleToesx757
Sun Wukong
8,852
3,799
0
3,285
16,746
15,621
979
1,980
14,766
0
81,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,990
Gold Earned
49,632
693
Minions Killed
513
0
Camps Cleared
0
2,175,895
Distance Traveled
1,964,691
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,957
544
152
7
0
500,290
4
W
Odin
13,960
635
216
10
0
462,177
8
W
Scylla
10,057
457
111
5
0
382,109
6
W
Cernunnos
11,665
530
182
8
0
414,912
2
L
Achilles
8,316
378
36
2
0
343,679
4
L
Anubis
9,880
449
102
5
0
372,155
0
L
Izanami
11,737
534
201
9
0
368,554
12
L
Ares
9,733
442
44
2
0
422,348
3
W
Fafnir
10,351
471
32
1
0
416,407
0
L
Sun Wukong
9,966
453
130
6
0
457,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role