Player Matchup

Yu Huang
Yu Huang
Misspeled
Yu Huang
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 27L
1,372 Elo+
Solo
Thoth
Thoth
TheStylish_Irish
Thoth
Level 155
God Stats
4W - 1L
1,540 SR
Queue Stats
209W - 233L
1,477 Elo+
Party 1
Guan Yu
Guan Yu
botinprogress007
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,422 Elo+
Solo
Ganesha
Ganesha
mariistotle
Ganesha
Level 46
God Stats
2W - 0L
1,746 SR
Queue Stats
48W - 49L
1,518 Elo+
Party 1
Geb
Geb
whnlifegvsulmns
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1
Team Averages
Level 53
1,557 SR
1,415 Elo+

VS

Team Averages
Level 30
1,500 SR
1,600 Elo+
Apollo
Apollo
ClearlyConfuzed
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,391 Elo+
Solo
Mercury
Mercury
Jossoul
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 79L
1,407 Elo+
Solo
Geb
Geb
Mrderpps555
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,719 Elo+
Party 2
Hachiman
Hachiman
Ozzyyman
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,692 Elo+
Party 2
Guan Yu
Guan Yu
WeeabooJones037
Guan Yu
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 3L
1,791 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Misspeled
Yu Huang
17
6 / 2 / 12
10,877
777
13,813
10,772
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
6 / 2 / 13
12,319
880
15,399
10,816
5,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 2 / 9
12,019
859
16,731
18,891
29,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
mariistotle
Ganesha
18
0 / 3 / 19
11,089
792
7,819
24,362
36,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 3 / 13
9,622
687
6,713
18,528
16,268
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
3,864
276
0
981
388
Mercury
Jossoul
Mercury
15
0 / 6 / 5
8,446
603
6,592
14,261
4,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 7 / 5
10,555
754
20,587
20,645
8,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Ozzyyman
Hachiman
20
5 / 4 / 5
10,552
754
17,900
15,645
5,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
1 / 5 / 8
9,468
676
14,263
22,568
25,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
35
23
Kills
12
12
Deaths
23
66
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Mercury
Jossoul
Mercury
0
6
5
0.42
W
Yu Huang
Misspeled
Yu Huang
6
2
12
6
L
6
7
5
1.21
L
Hachiman
Ozzyyman
Hachiman
5
4
5
1.88
W
6
2
13
6.25
L
1
5
8
1
W
9
2
9
6.75
W
Ganesha
mariistotle
Ganesha
0
3
19
3.17
W
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,475
Damage
59,342
83,369
Taken
74,100
92,308
Mitigated
45,375
36,270
Healing
27,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
981
388
0
981
0
0
0
L
Mercury
Jossoul
Mercury
6,592
930
1,585
3,363
14,261
4,934
433
8,630
5,303
0
13,244
W
Yu Huang
Misspeled
Yu Huang
13,813
2,106
846
1,164
10,772
5,772
653
3,412
7,360
24,041
0
L
20,587
3,051
2,065
2,932
20,645
8,522
366
12,184
8,118
32,354
0
L
Hachiman
Ozzyyman
Hachiman
17,900
8,397
503
3,132
15,645
5,869
1,253
10,765
4,570
0
44,302
W
15,399
883
1,891
2,111
10,816
5,121
3,505
2,171
8,645
53,315
0
L
14,263
1,906
6,200
7,702
22,568
25,662
0
11,184
10,874
0
27,508
W
16,731
521
8,481
8,728
18,891
29,115
1,095
5,709
13,182
0
25,000
W
Ganesha
mariistotle
Ganesha
7,819
1,024
902
4,228
24,362
36,032
1,668
4,617
19,745
15,008
0
W
6,713
536
1,685
6,234
18,528
16,268
84
4,678
12,800
11,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,926
Gold Earned
42,885
149
Minions Killed
113
0
Camps Cleared
0
1,344,861
Distance Traveled
1,101,594
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,864
276
0
0
0
0
0
L
Mercury
8,446
603
16
1
0
314,183
0
W
Yu Huang
10,877
777
35
3
0
266,918
2
L
Geb
10,555
754
17
1
0
250,409
0
L
Hachiman
10,552
754
53
4
0
261,907
3
W
Thoth
12,319
880
86
6
0
258,809
0
L
Guan Yu
9,468
676
27
2
0
275,095
0
W
Guan Yu
12,019
859
19
1
0
294,381
4
W
Ganesha
11,089
792
0
0
0
258,009
1
W
Geb
9,622
687
9
1
0
266,744
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role