Player Matchup

Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
RandreaM9614
Chang'e
Level 156
God Stats
72W - 57L
1,504 SR
Queue Stats
643W - 707L
1,352 Elo+
Party 2
Ganesha
Ganesha
Zaverene
Ganesha
Level 127
God Stats
4W - 4L
1,269 SR
Queue Stats
39W - 52L
1,420 Elo+
Party 2
King Arthur
King Arthur
xunholy_banana
King Arthur
Level 129
God Stats
4W - 8L
1,061 SR
Queue Stats
152W - 146L
1,374 Elo+
Party 1
Team Averages
Level 142
1,367 SR
1,429 Elo+

VS

Team Averages
Level 117
1,376 SR
1,378 Elo+
Cu Chulainn
Cu Chulainn
LoST One3778
Cu Chulainn
Level 128
God Stats
0W - 2L
1,242 SR
Queue Stats
51W - 90L
1,344 Elo+
Solo
Sylvanus
Sylvanus
Oaklythe
Sylvanus
Level 160
God Stats
12W - 20L
1,418 SR
Queue Stats
224W - 236L
1,364 Elo+
Solo
Artemis
Artemis
PierryGamer5
Artemis
Level 67
God Stats
0W - 1L
1,297 SR
Queue Stats
119W - 132L
1,437 Elo+
Solo
Thanatos
Thanatos
YokaiRage
Thanatos
Level 80
God Stats
2W - 7L
1,212 SR
Queue Stats
108W - 110L
1,368 Elo+
Solo
Cthulhu
Cthulhu
juwelztown05
Cthulhu
Level 148
God Stats
4W - 2L
1,713 SR
Queue Stats
129W - 141L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
6 / 2 / 4
12,376
619
9,567
13,328
5,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
 
Chiron
18
9 / 1 / 3
12,038
602
15,705
15,476
6,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
RandreaM9614
Chang'e
15
2 / 1 / 7
9,643
482
8,440
15,858
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
Zaverene
Ganesha
14
0 / 0 / 6
9,001
450
2,239
10,418
10,339
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
xunholy_banana
King Arthur
13
0 / 2 / 5
8,682
434
3,264
11,540
8,693
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
LoST One3778
Cu Chulainn
2
0 / 0 / 0
5,505
275
306
1,085
402
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Oaklythe
Sylvanus
14
1 / 5 / 1
8,002
400
9,878
19,370
20,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Artemis
PierryGamer5
Artemis
9
0 / 3 / 1
6,866
343
2,894
7,214
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
YokaiRage
Thanatos
13
4 / 5 / 0
9,095
455
5,525
15,816
9,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
juwelztown05
Cthulhu
15
0 / 4 / 4
9,191
460
11,234
13,838
7,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
17
Kills
5
6
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
4
4
W
Chiron
 
Chiron
9
1
3
10.5
L
Cu Chulainn
LoST One3778
Cu Chulainn
0
0
0
0
L
Sylvanus
Oaklythe
Sylvanus
1
5
1
0.3
L
Artemis
PierryGamer5
Artemis
0
3
1
0.17
W
Chang'e
RandreaM9614
Chang'e
2
1
7
5.5
L
Thanatos
YokaiRage
Thanatos
4
5
0
0.8
W
Ganesha
Zaverene
Ganesha
0
0
6
3
L
Cthulhu
juwelztown05
Cthulhu
0
4
4
0.5
W
King Arthur
xunholy_banana
King Arthur
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,215
Damage
29,837
66,620
Taken
57,323
38,432
Mitigated
40,393
22,236
Healing
20,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,567
7,039
0
394
13,328
5,976
192
3,678
9,484
0
130,224
W
Chiron
 
Chiron
15,705
7,935
1,132
7,137
15,476
6,951
1,354
5,909
9,447
0
109,582
L
Cu Chulainn
LoST One3778
Cu Chulainn
306
44
0
365
1,085
402
0
0
1,085
0
4,177
L
Sylvanus
Oaklythe
Sylvanus
9,878
3,242
1,222
5,086
19,370
20,831
116
3,312
16,058
44,271
0
L
Artemis
PierryGamer5
Artemis
2,894
530
0
1,376
7,214
2,163
0
553
6,661
0
30,335
W
Chang'e
RandreaM9614
Chang'e
8,440
900
4,663
7,070
15,858
6,473
1,630
5,011
10,547
61,834
0
L
Thanatos
YokaiRage
Thanatos
5,525
1,079
0
10,214
15,816
9,341
0
1,145
14,671
0
64,646
W
Ganesha
Zaverene
Ganesha
2,239
0
143
453
10,418
10,339
865
2,002
8,318
44,376
0
L
Cthulhu
juwelztown05
Cthulhu
11,234
388
539
1,695
13,838
7,656
0
5,669
8,169
71,305
0
W
King Arthur
xunholy_banana
King Arthur
3,264
356
0
1,244
11,540
8,693
175
3,678
7,712
0
37,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,740
Gold Earned
38,659
601
Minions Killed
354
0
Camps Cleared
0
1,915,692
Distance Traveled
1,304,649
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,376
619
198
10
0
488,255
3
W
Chiron
12,038
602
190
10
0
354,920
2
L
Cu Chulainn
5,505
275
8
0
0
40,385
1
L
Sylvanus
8,002
400
67
3
0
302,037
8
L
Artemis
6,866
343
56
3
0
175,171
4
W
Chang'e
9,643
482
103
5
0
378,474
2
L
Thanatos
9,095
455
88
4
0
398,020
3
W
Ganesha
9,001
450
36
2
0
351,220
0
L
Cthulhu
9,191
460
135
7
0
389,036
2
W
King Arthur
8,682
434
74
4
0
342,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role