Player Matchup

Bastet
Bastet
Joekidme
Bastet
Level 48
God Stats
5W - 3L
1,483 SR
Queue Stats
6W - 4L
1,293 Elo+
Party 1
Ra
Ra
SxFxlcon
Ra
Level 113
God Stats
93W - 131L
1,385 SR
Queue Stats
446W - 499L
1,396 Elo+
Solo
Cabrakan
Cabrakan
TarosoSandgoose
Cabrakan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,293 Elo+
Party 1
Anhur
Anhur
TheRogueNoob
Anhur
Level 56
God Stats
3W - 0L
1,774 SR
Queue Stats
18W - 15L
1,480 Elo+
Party 2
Merlin
Merlin
the1youknow
Merlin
Level 40
God Stats
9W - 10L
1,645 SR
Queue Stats
68W - 60L
1,514 Elo+
Party 2
Team Averages
Level 55
1,557 SR
1,395 Elo+

VS

Team Averages
Level 74
1,492 SR
1,415 Elo+
Danzaburou
Danzaburou
Dreadvoc
Danzaburou
Level 78
God Stats
1W - 1L
1,553 SR
Queue Stats
120W - 124L
1,416 Elo+
Solo
Cabrakan
Cabrakan
KINGMOPAR
Cabrakan
Level 86
God Stats
0W - 2L
1,272 SR
Queue Stats
39W - 39L
1,411 Elo+
Solo
Mercury
Mercury
Wuebit01278
Mercury
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 93L
1,387 Elo+
Solo
Merlin
Merlin
onexplayer
Merlin
Level 107
God Stats
14W - 14L
1,845 SR
Queue Stats
281W - 284L
1,481 Elo+
Solo
Bacchus
Bacchus
vapegod96
Bacchus
Level 38
God Stats
0W - 2L
1,291 SR
Queue Stats
38W - 57L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Joekidme
Bastet
11
1 / 0 / 3
7,209
481
7,840
10,850
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

15
3 / 0 / 2
9,252
617
4,919
5,612
2,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cabrakan
12
0 / 0 / 4
7,887
526
3,986
7,005
6,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 0 / 1
8,042
536
12,031
11,366
5,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
12
0 / 1 / 1
7,418
495
4,672
6,224
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dreadvoc
Danzaburou
11
0 / 3 / 0
6,499
433
5,443
8,126
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
KINGMOPAR
Cabrakan
9
0 / 3 / 0
6,185
412
4,328
13,927
11,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mercury
Wuebit01278
Mercury
12
0 / 0 / 1
7,157
477
2,039
10,840
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
onexplayer
Merlin
11
0 / 2 / 0
6,841
456
3,242
7,262
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
vapegod96
Bacchus
12
1 / 1 / 0
7,437
496
5,858
11,509
9,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
9
Kills
1
1
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dreadvoc
Danzaburou
0
3
0
0
W
Bastet
Joekidme
Bastet
1
0
3
2.5
L
Cabrakan
KINGMOPAR
Cabrakan
0
3
0
0
W
3
0
2
4
W
Cabrakan
0
0
4
2
W
5
0
1
5.5
L
Mercury
Wuebit01278
Mercury
0
0
1
0.5
L
Merlin
onexplayer
Merlin
0
2
0
0
W
Merlin
0
1
1
0.5
L
Bacchus
vapegod96
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,448
Damage
20,910
41,057
Taken
51,664
20,453
Mitigated
29,435
21,619
Healing
8,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dreadvoc
Danzaburou
5,443
2,076
0
2,708
8,126
2,255
0
1,986
6,140
0
51,194
W
Bastet
Joekidme
Bastet
7,840
2,891
0
5,826
10,850
4,052
0
2,660
7,875
0
38,099
L
Cabrakan
KINGMOPAR
Cabrakan
4,328
554
0
2,523
13,927
11,070
0
3,272
10,655
12,353
4,008
W
4,919
453
836
2,740
5,612
2,485
308
1,154
4,458
78,238
0
W
Cabrakan
3,986
388
0
3,407
7,005
6,184
977
1,192
5,813
19,457
0
W
12,031
7,218
0
8,198
11,366
5,157
1,923
3,129
8,237
0
67,809
L
Mercury
Wuebit01278
Mercury
2,039
714
0
1,544
10,840
4,077
527
1,008
9,832
0
58,640
L
Merlin
onexplayer
Merlin
3,242
70
0
64
7,262
2,615
0
2,030
5,232
49,387
0
W
Merlin
4,672
812
0
612
6,224
2,575
679
3,321
2,591
43,453
0
L
Bacchus
vapegod96
Bacchus
5,858
392
0
1,750
11,509
9,418
292
5,281
6,228
43,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,808
Gold Earned
34,119
437
Minions Killed
370
0
Camps Cleared
0
1,422,558
Distance Traveled
1,410,774
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,499
433
80
5
0
236,226
1
W
Bastet
7,209
481
68
5
0
331,038
0
L
Cabrakan
6,185
412
24
2
0
264,647
7
W
Ra
9,252
617
141
9
0
304,189
1
W
Cabrakan
7,887
526
28
2
0
281,961
1
W
Anhur
8,042
536
120
8
0
247,806
2
L
Mercury
7,157
477
98
7
0
349,529
4
L
Merlin
6,841
456
90
6
0
271,787
2
W
Merlin
7,418
495
80
5
0
257,564
0
L
Bacchus
7,437
496
78
5
0
288,585
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role