Player Matchup

Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Platinum II
BlubberDuckey
Kuzenbo
Platinum II
Level 120
God Stats
1W - 3L
1,565 SR
Queue Stats
104W - 104L
1,839 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
FFSRandomName
Guan Yu
Platinum IV
Level 142
God Stats
2W - 4L
1,549 SR
Queue Stats
203W - 201L
1,697 MMR
Solo
Kukulkan
Kukulkan
Gold I
Sehunnn M
Kukulkan
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 64L
1,710 MMR
Solo
Medusa
Medusa
Platinum V
dropahoe
Medusa
Platinum V
Level 160
God Stats
24W - 13L
1,699 SR
Queue Stats
36W - 32L
1,903 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 148
1,562 SR
1,730 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,594 SR
1,849 MMR
Ullr
Ullr
Platinum II
FacesPet
Ullr
Platinum II
Level 109
God Stats
12W - 18L
1,425 SR
Queue Stats
80W - 83L
1,659 MMR
Party 1
Thanatos
Thanatos
Gold I
Firstkillerr
Thanatos
Gold I
Level 65
God Stats
9W - 9L
1,570 SR
Queue Stats
118W - 114L
1,553 MMR
Party 1
Merlin
Merlin
Diamond III
Srbindy
Merlin
Diamond III
Level 142
God Stats
3W - 5L
1,378 SR
Queue Stats
216W - 208L
2,217 MMR
Solo
Atlas
Atlas
Diamond IV
fireblack51
Atlas
Diamond IV
Level 158
God Stats
25W - 17L
1,658 SR
Queue Stats
239W - 228L
2,171 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
lKaizal
Sun Wukong
Platinum III
Level 126
God Stats
4W - 0L
1,942 SR
Queue Stats
49W - 43L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
7 / 6 / 4
13,170
549
16,049
25,382
12,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Kuzenbo
14
3 / 10 / 4
10,415
434
8,845
26,491
31,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
16
0 / 7 / 2
11,338
472
14,810
23,706
29,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Kukulkan
Sehunnn M
Kukulkan
19
1 / 5 / 4
12,299
512
13,167
13,954
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Medusa
dropahoe
Medusa
17
2 / 5 / 3
11,133
464
10,628
19,637
7,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KhepriCabrakanHadesIshtarMulan

VS

Bans
Ne ZhaThorAresSusanoDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
20
6 / 2 / 16
13,742
573
22,636
19,383
8,230
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Thanatos
Firstkillerr
Thanatos
20
13 / 3 / 13
14,110
588
16,574
18,311
10,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
Srbindy
Merlin
19
5 / 3 / 10
13,086
545
18,439
13,281
5,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 2 / 13
11,654
486
11,080
26,021
29,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
lKaizal
Sun Wukong
20
5 / 3 / 8
14,123
588
12,926
26,069
24,600
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
13
Kills
33
33
Deaths
13
17
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
6
4
1.5
L
Kuzenbo
3
10
4
0.5
L
Guan Yu
0
7
2
0.14
W
Ullr
6
2
16
7
W
Thanatos
Firstkillerr
Thanatos
13
3
13
6.5
L
Kukulkan
Sehunnn M
Kukulkan
1
5
4
0.6
W
Merlin
Srbindy
Merlin
5
3
10
3.33
L
Medusa
dropahoe
Medusa
2
5
3
0.7
W
4
2
13
5.25
W
Sun Wukong
lKaizal
Sun Wukong
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,499
Damage
81,655
109,170
Taken
103,065
86,161
Mitigated
78,351
23,493
Healing
40,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
16,049
5,081
0
6,189
25,382
12,334
0
4,166
21,099
40
121,102
L
Kuzenbo
8,845
2,714
0
1,490
26,491
31,130
24
9,351
16,907
23,800
0
L
Guan Yu
14,810
2,130
476
8,020
23,706
29,025
0
3,917
19,789
31
83,837
W
Ullr
22,636
10,688
0
937
19,383
8,230
2,386
4,240
15,143
0
131,617
W
Thanatos
Firstkillerr
Thanatos
16,574
4,177
0
24,431
18,311
10,314
1,239
3,512
14,760
0
131,692
L
Kukulkan
Sehunnn M
Kukulkan
13,167
1,290
0
796
13,954
6,009
0
5,492
8,353
118,481
0
W
Merlin
Srbindy
Merlin
18,439
649
584
3,457
13,281
5,773
1,326
5,435
7,846
125,482
0
L
Medusa
dropahoe
Medusa
10,628
6,710
0
6,522
19,637
7,663
0
6,250
13,336
0
82,940
W
11,080
3,658
0
2,310
26,021
29,434
150
9,524
16,362
32,388
1,771
W
Sun Wukong
lKaizal
Sun Wukong
12,926
3,515
0
8,967
26,069
24,600
1,424
1,142
23,591
0
124,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,355
Gold Earned
66,715
664
Minions Killed
768
0
Camps Cleared
0
2,326,928
Distance Traveled
2,393,465
28
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,170
549
156
7
0
527,444
4
L
Kuzenbo
10,415
434
24
1
0
418,027
4
L
Guan Yu
11,338
472
148
6
0
468,994
4
W
Ullr
13,742
573
182
8
0
474,364
4
W
Thanatos
14,110
588
149
6
0
539,819
1
L
Kukulkan
12,299
512
220
9
0
466,727
4
W
Merlin
13,086
545
202
8
0
460,659
11
L
Medusa
11,133
464
116
5
0
445,736
12
W
Atlas
11,654
486
19
1
0
464,861
12
W
Sun Wukong
14,123
588
216
9
0
453,762
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role