Player Matchup

Medusa
Medusa
Silver I
 
Medusa
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver V
Andrus10
Loki
Silver V
Level 107
God Stats
0W - 4L
1,451 SR
Queue Stats
7W - 14L
1,219 MMR
Solo
Atlas
Atlas
Gold V
DaExhale
Atlas
Gold V
Level 160
God Stats
4W - 9L
1,475 SR
Queue Stats
159W - 162L
1,368 MMR
Party 2
Mulan
Mulan
Silver III
InfamousFattie
Mulan
Silver III
Level 156
God Stats
5W - 4L
1,644 SR
Queue Stats
186W - 195L
1,007 MMR
Party 2
Agni
Agni
Silver II
IvanExpert
Agni
Silver II
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,138 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,514 SR
1,246 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,597 SR
1,279 MMR
Cernunnos
Cernunnos
Silver V
 
Cernunnos
Silver V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
Hirschy
Sylvanus
Silver II
Level 110
God Stats
1W - 0L
1,351 SR
Queue Stats
74W - 83L
1,053 MMR
Solo
Guan Yu
Guan Yu
Bronze V
KingSteezy47
Guan Yu
Bronze V
Level 114
God Stats
1W - 1L
1,719 SR
Queue Stats
9W - 11L
1,331 MMR
Party 1
Hera
Hera
Silver I
TheOnlyLost
Hera
Silver I
Level 128
God Stats
6W - 4L
1,842 SR
Queue Stats
169W - 184L
1,053 MMR
Solo
Pele
Pele
Bronze V
xHourGlass
Pele
Bronze V
Level 127
God Stats
1W - 0L
1,570 SR
Queue Stats
2W - 2L
1,457 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 2 / 0
5,058
460
4,897
8,433
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Loki
10
0 / 5 / 0
5,610
510
2,631
8,341
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
DaExhale
Atlas
9
2 / 1 / 1
5,370
488
3,444
5,503
3,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 3 / 2
5,782
526
6,080
8,343
3,796
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

8
0 / 6 / 1
5,115
465
4,325
7,276
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThanatosCabrakanYu HuangScyllaKhepri

VS

Bans
ThorCliodhnaMauiHadesIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
1 / 0 / 2
6,298
573
5,503
7,295
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Hirschy
Sylvanus
9
2 / 1 / 3
5,912
537
2,521
9,377
4,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
KingSteezy47
Guan Yu
12
0 / 0 / 4
6,954
632
4,258
5,581
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 8
6,763
615
6,123
6,043
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
11 / 0 / 3
7,378
671
6,365
5,496
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
17
17
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
W
Cernunnos
 
Cernunnos
1
0
2
2
L
Loki
0
5
0
0
L
Atlas
DaExhale
Atlas
2
1
1
2.5
W
Sylvanus
Hirschy
Sylvanus
2
1
3
3.5
L
1
3
2
0.67
L
0
6
1
0.08
W
Guan Yu
KingSteezy47
Guan Yu
0
0
4
2
W
3
2
8
3.5
W
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,377
Damage
24,770
37,896
Taken
33,792
14,145
Mitigated
17,130
9,992
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,897
2,713
0
3,642
8,433
2,008
0
638
7,795
0
32,794
W
Cernunnos
 
Cernunnos
5,503
3,253
0
4,246
7,295
2,597
750
673
6,622
0
48,574
L
Loki
2,631
647
0
2,570
8,341
2,358
0
1,669
6,592
0
38,814
L
Atlas
DaExhale
Atlas
3,444
1,406
0
1,307
5,503
3,463
0
1,311
4,192
18,416
0
W
Sylvanus
Hirschy
Sylvanus
2,521
667
1,748
2,933
9,377
4,650
0
3,280
5,511
15,133
1,409
L
6,080
1,896
0
1,588
8,343
3,796
0
1,561
6,395
0
34,873
L
4,325
443
0
885
7,276
2,520
0
3,319
3,957
32,110
0
W
Guan Yu
KingSteezy47
Guan Yu
4,258
701
80
3,580
5,581
5,749
0
36
5,545
0
45,629
W
6,123
1,143
0
710
6,043
2,334
230
2,413
3,423
40,939
0
W
6,365
1,461
0
2,893
5,496
1,800
0
1,044
4,142
0
33,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,935
Gold Earned
33,305
290
Minions Killed
354
0
Camps Cleared
0
1,008,170
Distance Traveled
1,115,808
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,058
460
59
5
0
181,716
2
W
Cernunnos
6,298
573
81
7
0
192,028
4
L
Loki
5,610
510
83
8
0
224,303
4
L
Atlas
5,370
488
26
2
0
198,615
3
W
Sylvanus
5,912
537
33
3
0
218,734
2
L
Mulan
5,782
526
54
5
0
191,080
5
L
Agni
5,115
465
68
6
0
212,456
2
W
Guan Yu
6,954
632
96
9
0
237,865
3
W
Hera
6,763
615
79
7
0
199,956
3
W
Pele
7,378
671
65
6
0
267,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role