Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
BondoKing
Odin
Level 40
God Stats
12W - 7L
1,649 SR
Queue Stats
40W - 31L
1,548 Elo+
Party 2
Ymir
Ymir
ChulaMastawa
Ymir
Level 26
God Stats
3W - 1L
1,892 SR
Queue Stats
81W - 26L
1,853 Elo+
Party 1
Neith
Neith
isoiledmyself
Neith
Level 105
God Stats
14W - 11L
1,612 SR
Queue Stats
349W - 293L
1,609 Elo+
Party 2
Janus
Janus
zzSTRrulesZZ
Janus
Level 25
God Stats
3W - 1L
1,539 SR
Queue Stats
79W - 23L
1,873 Elo+
Party 1
Team Averages
Level 70
1,639 SR
1,677 Elo+

VS

Team Averages
Level 105
1,586 SR
1,535 Elo+
Jormungandr
Jormungandr
ExitiumDeus
Jormungandr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 76L
1,585 Elo+
Party 3
Chronos
Chronos
Slaytanix
Chronos
Level 99
God Stats
3W - 1L
1,816 SR
Queue Stats
131W - 98L
1,573 Elo+
Party 3
Ullr
Ullr
YungFarmington
Ullr
Level 160
God Stats
302W - 397L
1,430 SR
Queue Stats
1,430W - 1,515L
1,415 Elo+
Solo
Mulan
Mulan
chelseacat
Mulan
Level 89
God Stats
13W - 12L
1,446 SR
Queue Stats
134W - 97L
1,559 Elo+
Party 3
He Bo
He Bo
rosedalej001
He Bo
Level 144
God Stats
1W - 1L
1,736 SR
Queue Stats
177W - 146L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
8 / 0 / 3
6,601
660
7,491
6,751
2,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
12
1 / 0 / 0
6,754
675
3,412
5,563
2,877
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 7
5,549
555
4,429
8,020
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 0 / 3
7,152
715
3,033
2,636
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
5 / 0 / 3
6,653
665
5,294
2,547
1,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ExitiumDeus
Jormungandr
6
0 / 2 / 0
4,333
433
3,269
8,324
4,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
Slaytanix
Chronos
8
0 / 2 / 0
4,514
451
2,186
5,849
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 5 / 0
3,867
387
1,750
6,060
1,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
10
0 / 0 / 0
5,443
544
2,350
6,099
2,895
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 8 / 0
4,182
418
2,331
8,905
1,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
17
Kills
0
0
Deaths
17
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
0
3
9.5
W
Odin
1
0
0
1
W
0
0
7
3.5
L
Jormungandr
ExitiumDeus
Jormungandr
0
2
0
0
L
Chronos
Slaytanix
Chronos
0
2
0
0
L
0
5
0
0
L
Mulan
0
0
0
0
W
3
0
3
4.5
L
0
8
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,659
Damage
11,886
25,517
Taken
35,237
11,715
Mitigated
12,700
8,413
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,491
2,951
0
1,366
6,751
2,585
0
2,143
4,608
0
41,298
W
Odin
3,412
786
0
1,631
5,563
2,877
0
529
5,034
0
43,672
W
4,429
1,789
0
2,594
8,020
4,067
0
3,558
3,547
10,427
0
L
Jormungandr
ExitiumDeus
Jormungandr
3,269
1,815
104
1,346
8,324
4,357
0
2,573
5,747
19,483
0
L
Chronos
Slaytanix
Chronos
2,186
347
0
1,986
5,849
1,912
0
2,719
2,975
24,000
0
L
1,750
567
0
250
6,060
1,580
0
2,071
3,947
0
10,646
L
Mulan
2,350
483
0
2,027
6,099
2,895
0
0
6,099
0
34,453
W
3,033
931
0
1,665
2,636
1,180
258
573
2,063
0
57,583
L
2,331
387
0
1,030
8,905
1,956
0
2,043
6,746
17,517
0
W
5,294
756
0
1,157
2,547
1,006
0
983
1,564
46,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,709
Gold Earned
22,339
365
Minions Killed
191
0
Camps Cleared
0
989,069
Distance Traveled
851,589
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,601
660
60
6
0
220,246
2
W
Odin
6,754
675
100
10
0
168,685
2
W
Ymir
5,549
555
15
2
0
202,544
2
L
Jormungandr
4,333
433
29
3
0
174,986
1
L
Chronos
4,514
451
46
5
0
196,326
3
L
Ullr
3,867
387
12
1
0
119,689
3
L
Mulan
5,443
544
71
7
0
176,865
3
W
Neith
7,152
715
105
11
0
177,585
2
L
He Bo
4,182
418
33
3
0
183,723
4
W
Janus
6,653
665
85
9
0
220,009
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role