Player Matchup

Achilles
Achilles
GrimsPK
Achilles
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,296 Elo+
Party 2
Merlin
Merlin
Powervvolf
Merlin
Level 100
God Stats
0W - 1L
1,732 SR
Queue Stats
26W - 27L
1,507 Elo+
Party 3
Lancelot
Lancelot
ZeSquirtz
Lancelot
Level 31
God Stats
1W - 2L
1,254 SR
Queue Stats
3W - 5L
1,190 Elo+
Party 2
Sol
Sol
diakrat
Sol
Level 8
God Stats
4W - 4L
1,413 SR
Queue Stats
23W - 26L
1,473 Elo+
Party 3
Horus
Horus
sahgey
Horus
Level 45
God Stats
5W - 11L
1,431 SR
Queue Stats
80W - 75L
1,460 Elo+
Solo
Team Averages
Level 58
1,466 SR
1,385 Elo+

VS

Team Averages
Level 54
1,521 SR
1,385 Elo+
Nu Wa
Nu Wa
Elmarlennon
Nu Wa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,095 Elo+
Party 1
Danzaburou
Danzaburou
IndraHShamy
Danzaburou
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,372 Elo+
Party 1
Horus
Horus
LeninPhoenix
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,392 Elo+
Party 1
Nox
Nox
RPioneer
Nox
Level 67
God Stats
36W - 23L
1,679 SR
Queue Stats
92W - 72L
1,552 Elo+
Solo
Persephone
Persephone
UlisesDiaz
Persephone
Level 159
God Stats
1W - 1L
1,425 SR
Queue Stats
237W - 235L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GrimsPK
Achilles
17
1 / 5 / 1
10,592
883
9,523
19,107
11,222
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Powervvolf
Merlin
17
2 / 3 / 2
12,209
1,017
29,746
20,310
8,917
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
ZeSquirtz
Lancelot
16
0 / 6 / 2
10,826
902
13,776
18,815
9,837
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
16
0 / 5 / 2
10,611
884
4,221
14,271
6,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
sahgey
Horus
17
3 / 7 / 1
11,594
966
9,283
27,048
14,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

82

VS

Team 2 Tickets

229

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 7
10,727
894
1,800
2,820
802
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
IndraHShamy
Danzaburou
20
12 / 1 / 13
14,553
1,213
45,161
24,045
9,339
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
1 / 0 / 21
12,615
1,051
10,169
18,191
21,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
13 / 0 / 12
14,094
1,175
17,865
8,737
3,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Persephone
UlisesDiaz
Persephone
19
0 / 3 / 24
12,930
1,078
19,999
16,815
6,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
103
6
Kills
26
26
Deaths
6
8
Assists
77
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
L
Achilles
GrimsPK
Achilles
1
5
1
0.3
W
Danzaburou
IndraHShamy
Danzaburou
12
1
13
18.5
W
1
0
21
11.5
L
Merlin
Powervvolf
Merlin
2
3
2
1
W
13
0
12
19
W
Persephone
UlisesDiaz
Persephone
0
3
24
4
L
Lancelot
ZeSquirtz
Lancelot
0
6
2
0.17
L
Sol
0
5
2
0.2
L
Horus
sahgey
Horus
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,549
Damage
94,994
99,551
Taken
70,608
50,888
Mitigated
42,033
8,050
Healing
21,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,800
249
0
0
2,820
802
0
2,007
813
3,171
0
L
Achilles
GrimsPK
Achilles
9,523
5,103
0
117
19,107
11,222
0
10,198
8,909
0
17,377
W
Danzaburou
IndraHShamy
Danzaburou
45,161
32,881
0
8,900
24,045
9,339
0
13,037
11,008
0
68,245
W
10,169
4,095
4,666
5,532
18,191
21,813
0
6,204
11,987
0
18,599
L
Merlin
Powervvolf
Merlin
29,746
948
0
1,024
20,310
8,917
0
5,815
14,495
78,397
0
W
17,865
2,201
0
806
8,737
3,507
0
4,901
3,836
35,690
0
W
Persephone
UlisesDiaz
Persephone
19,999
1,488
0
1,578
16,815
6,572
0
7,452
9,360
57,561
0
L
Lancelot
ZeSquirtz
Lancelot
13,776
3,736
0
175
18,815
9,837
0
7,875
10,940
0
27,481
L
Sol
4,221
1,245
0
955
14,271
6,159
0
6,033
8,238
17,960
1,423
L
Horus
sahgey
Horus
9,283
5,434
1,735
4,044
27,048
14,753
0
9,743
17,305
0
21,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,832
Gold Earned
64,919
222
Minions Killed
211
10
Camps Cleared
4
1,103,442
Distance Traveled
1,023,390
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,727
894
3
0
0
50,258
0
L
Achilles
10,592
883
14
1
3
189,740
0
W
Danzaburou
14,553
1,213
51
4
2
235,969
0
W
Horus
12,615
1,051
11
1
1
260,450
0
L
Merlin
12,209
1,017
124
10
2
224,659
0
W
Nox
14,094
1,175
48
4
1
250,494
0
W
Persephone
12,930
1,078
98
8
0
226,219
0
L
Lancelot
10,826
902
28
2
2
232,028
1
L
Sol
10,611
884
31
3
2
225,018
0
L
Horus
11,594
966
25
2
1
231,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role