Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Neith
Neith
Foubrack QC1
Neith
Level 17
God Stats
5W - 10L
1,361 SR
Queue Stats
31W - 48L
1,247 Elo+
Party 3
Chaac
Chaac
GodlyFredz
Chaac
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 28L
1,430 Elo+
Party 3
Zhong Kui
Zhong Kui
itsMondou20
Zhong Kui
Level 89
God Stats
3W - 6L
1,645 SR
Queue Stats
86W - 86L
1,406 Elo+
Party 3
Lancelot
Lancelot
rflsn_
Lancelot
Level 129
God Stats
4W - 5L
1,621 SR
Queue Stats
79W - 77L
1,361 Elo+
Party 4
Team Averages
Level 80
1,525 SR
1,389 Elo+

VS

Team Averages
Level 72
1,537 SR
1,427 Elo+
Cliodhna
Cliodhna
Desolasion
Cliodhna
Level 89
God Stats
10W - 12L
1,586 SR
Queue Stats
221W - 219L
1,495 Elo+
Party 1
Nemesis
Nemesis
Pacifyes
Nemesis
Level 44
God Stats
3W - 2L
1,697 SR
Queue Stats
42W - 48L
1,334 Elo+
Party 1
Zeus
Zeus
StormyReighns04
Zeus
Level 61
God Stats
2W - 1L
1,498 SR
Queue Stats
93W - 107L
1,308 Elo+
Solo
Cerberus
Cerberus
T FoR TK
Cerberus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Uzumaski
Xbalanque
Level 41
God Stats
1W - 2L
1,405 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 1
6,575
470
2,569
9,554
9,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 1 / 3
6,644
475
5,994
6,605
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
11
0 / 3 / 0
6,473
462
6,656
13,148
7,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
itsMondou20
Zhong Kui
12
3 / 3 / 0
7,142
510
9,046
10,968
7,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
rflsn_
Lancelot
10
0 / 2 / 0
6,215
444
2,129
10,235
7,959
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Desolasion
Cliodhna
13
2 / 0 / 1
8,295
593
10,905
10,463
7,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Pacifyes
Nemesis
10
1 / 3 / 3
6,357
454
4,433
10,777
4,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 0 / 1
7,286
520
7,656
7,472
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
T FoR TK
Cerberus
11
2 / 0 / 4
7,241
517
6,610
15,172
14,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Uzumaski
Xbalanque
12
2 / 1 / 2
7,028
502
4,519
6,395
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
9
9
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
1
0.5
W
Cliodhna
Desolasion
Cliodhna
2
0
1
2.5
L
1
1
3
2.5
L
Chaac
0
3
0
0
W
Nemesis
Pacifyes
Nemesis
1
3
3
0.83
W
2
0
1
2.5
W
Cerberus
T FoR TK
Cerberus
2
0
4
4
W
Xbalanque
Uzumaski
Xbalanque
2
1
2
3
L
Zhong Kui
itsMondou20
Zhong Kui
3
3
0
1
L
Lancelot
rflsn_
Lancelot
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,394
Damage
34,123
50,510
Taken
50,279
34,800
Mitigated
31,714
14,024
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,569
576
840
1,810
9,554
9,391
0
3,401
6,153
20,851
0
W
Cliodhna
Desolasion
Cliodhna
10,905
2,031
0
4,745
10,463
7,173
344
326
10,137
0
68,399
L
5,994
2,960
0
821
6,605
2,381
0
2,439
4,166
0
35,785
L
Chaac
6,656
1,769
0
4,217
13,148
7,222
0
1,190
11,958
0
45,405
W
Nemesis
Pacifyes
Nemesis
4,433
1,636
0
491
10,777
4,343
20
2,991
7,786
0
44,607
W
7,656
884
0
2,734
7,472
3,321
0
4,114
3,358
53,773
0
W
Cerberus
T FoR TK
Cerberus
6,610
686
468
7,001
15,172
14,179
0
2,679
12,493
33,376
0
W
Xbalanque
Uzumaski
Xbalanque
4,519
2,523
0
858
6,395
2,698
518
1,505
4,890
0
45,202
L
Zhong Kui
itsMondou20
Zhong Kui
9,046
998
0
3,900
10,968
7,847
586
6,082
4,886
50,029
0
L
Lancelot
rflsn_
Lancelot
2,129
499
100
2,336
10,235
7,959
0
1,154
9,081
0
42,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,049
Gold Earned
36,207
351
Minions Killed
441
0
Camps Cleared
0
1,382,853
Distance Traveled
1,439,792
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,575
470
30
2
0
272,922
4
W
Cliodhna
8,295
593
125
9
0
309,693
3
L
Neith
6,644
475
65
5
0
255,734
0
L
Chaac
6,473
462
74
5
0
281,009
0
W
Nemesis
6,357
454
62
4
0
300,989
1
W
Zeus
7,286
520
100
7
0
257,111
0
W
Cerberus
7,241
517
60
4
0
293,676
5
W
Xbalanque
7,028
502
94
7
0
278,323
0
L
Zhong Kui
7,142
510
92
7
0
263,891
2
L
Lancelot
6,215
444
90
6
0
309,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role