Player Matchup

Bastet
Bastet
BlA_cKt_HuN_dEr_
Bastet
Level 125
God Stats
14W - 7L
1,470 SR
Queue Stats
172W - 199L
1,450 Elo+
Solo
Nike
Nike
Homeless_Sorrow
Nike
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,378 Elo+
Solo
Chang'e
Chang'e
WienerGeebs
Chang'e
Level 48
God Stats
7W - 13L
1,408 SR
Queue Stats
122W - 156L
1,446 Elo+
Solo
Team Averages
Level 101
1,459 SR
1,425 Elo+

VS

Team Averages
Level 105
1,531 SR
1,385 Elo+
Merlin
Merlin
Don3zo
Merlin
Level 107
God Stats
9W - 9L
1,388 SR
Queue Stats
157W - 252L
1,332 Elo+
Party 1
Shiva
Shiva
XXDmgXControlXX
Shiva
Level 137
God Stats
2W - 4L
1,580 SR
Queue Stats
62W - 70L
1,367 Elo+
Party 1
Nemesis
Nemesis
foxxyMcsatan
Nemesis
Level 72
God Stats
20W - 16L
1,626 SR
Queue Stats
245W - 340L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
10,135
676
10,619
20,506
7,550
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 2 / 4
9,348
623
6,812
14,772
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
WienerGeebs
Chang'e
14
1 / 3 / 4
9,675
645
12,914
13,440
5,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Don3zo
Merlin
17
6 / 1 / 3
11,203
747
15,571
8,306
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 6
11,366
758
15,522
15,185
11,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
foxxyMcsatan
Nemesis
16
1 / 2 / 8
10,372
691
10,480
15,504
10,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
10
10
Deaths
6
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
W
Merlin
Don3zo
Merlin
6
1
3
7.5
L
1
2
4
1.5
L
Chang'e
WienerGeebs
Chang'e
1
3
4
1
W
3
3
6
2
W
Nemesis
foxxyMcsatan
Nemesis
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,345
Damage
41,573
48,718
Taken
38,995
23,116
Mitigated
25,324
16,602
Healing
12,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,619
2,922
518
2,894
20,506
7,550
474
5,874
14,190
0
25,823
W
Merlin
Don3zo
Merlin
15,571
788
656
2,087
8,306
3,601
1,225
2,064
6,068
51,392
0
L
6,812
519
0
4,069
14,772
10,250
226
4,233
10,215
0
26,346
L
Chang'e
WienerGeebs
Chang'e
12,914
1,043
3,503
5,618
13,440
5,316
737
4,421
8,703
50,162
0
W
15,522
2,491
659
3,285
15,185
11,536
1,048
6,560
8,185
0
48,898
W
Nemesis
foxxyMcsatan
Nemesis
10,480
4,990
0
5,470
15,504
10,187
332
4,384
10,911
0
47,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,158
Gold Earned
32,941
160
Minions Killed
191
0
Camps Cleared
0
719,612
Distance Traveled
878,998
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,135
676
41
3
0
273,164
1
W
Merlin
11,203
747
69
5
0
266,315
1
L
Nike
9,348
623
35
2
0
236,181
0
L
Chang'e
9,675
645
84
6
0
210,267
3
W
Shiva
11,366
758
57
4
0
303,341
0
W
Nemesis
10,372
691
65
4
0
309,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role