Player Matchup

Bellona
Bellona
 
Bellona
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Blac_Mamba_21
Pele
Level 77
God Stats
0W - 1L
1,439 SR
Queue Stats
99W - 157L
1,317 Elo+
Solo
Sol
Sol
Papa-Miller
Sol
Level 55
God Stats
3W - 7L
1,313 SR
Queue Stats
30W - 52L
1,222 Elo+
Party 3
Bacchus
Bacchus
SativaSteva
Bacchus
Level 67
God Stats
31W - 39L
1,422 SR
Queue Stats
158W - 175L
1,280 Elo+
Party 3
Cupid
Cupid
ToastedWAFL
Cupid
Level 68
God Stats
41W - 38L
1,417 SR
Queue Stats
75W - 87L
1,276 Elo+
Solo
Team Averages
Level 63
1,418 SR
1,319 Elo+

VS

Team Averages
Level 94
1,415 SR
1,311 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
NephilimCore
Hachiman
Level 122
God Stats
3W - 7L
1,483 SR
Queue Stats
134W - 150L
1,325 Elo+
Party 2
Arachne
Arachne
RarePitbull
Arachne
Level 89
God Stats
130W - 159L
1,413 SR
Queue Stats
415W - 607L
1,250 Elo+
Party 1
Hera
Hera
TheWall402
Hera
Level 66
God Stats
33W - 30L
1,324 SR
Queue Stats
262W - 301L
1,265 Elo+
Solo
Neith
Neith
Trashforce1
Neith
Level 68
God Stats
90W - 105L
1,357 SR
Queue Stats
191W - 329L
1,216 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 2 / 3
8,044
619
7,876
10,368
11,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 6 / 1
7,770
598
9,120
12,349
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 1
6,411
493
5,280
10,198
3,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
SativaSteva
Bacchus
11
0 / 4 / 2
5,881
452
4,299
9,647
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 0
7,099
546
5,306
11,851
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
4 / 3 / 3
6,934
533
5,051
8,806
4,211
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
NephilimCore
Hachiman
12
5 / 2 / 1
7,668
590
7,774
9,031
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
RarePitbull
Arachne
12
3 / 7 / 3
7,338
564
6,520
14,120
5,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 1 / 2
7,049
542
10,509
6,481
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 0
6,126
471
4,388
8,711
3,271
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
26
16
Kills
17
18
Deaths
16
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
5
2
3
3.25
W
Horus
 
Horus
4
3
3
1.83
L
7
6
1
1.25
W
Hachiman
NephilimCore
Hachiman
5
2
1
2.75
L
2
2
1
1.25
W
Arachne
RarePitbull
Arachne
3
7
3
0.64
L
Bacchus
SativaSteva
Bacchus
0
4
2
0.25
W
4
1
2
5
L
2
4
0
0.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,881
Damage
34,242
54,413
Taken
47,149
30,378
Mitigated
19,491
17,988
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,876
3,364
0
4,562
10,368
11,397
0
475
9,893
0
51,369
W
Horus
 
Horus
5,051
1,642
615
1,575
8,806
4,211
814
3,734
4,974
0
27,183
L
9,120
2,577
0
2,906
12,349
5,976
0
449
11,900
0
55,770
W
Hachiman
NephilimCore
Hachiman
7,774
3,931
0
2,885
9,031
4,024
1,150
1,382
7,597
0
43,765
L
5,280
724
301
4,640
10,198
3,703
1,301
6,083
4,115
41,993
0
W
Arachne
RarePitbull
Arachne
6,520
5,291
0
2,205
14,120
5,593
0
0
14,120
0
38,917
L
Bacchus
SativaSteva
Bacchus
4,299
572
434
1,472
9,647
5,722
408
3,502
6,145
27,224
0
W
10,509
1,889
0
695
6,481
2,392
429
4,125
2,168
46,815
0
L
5,306
3,333
0
3,673
11,851
3,580
594
0
11,851
0
39,160
W
4,388
2,042
0
3,952
8,711
3,271
273
0
8,711
0
34,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
35,115
400
Minions Killed
293
0
Camps Cleared
0
1,222,464
Distance Traveled
1,210,052
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,044
619
106
8
0
261,877
2
W
Horus
6,934
533
33
3
0
256,990
0
L
Pele
7,770
598
90
7
0
227,611
3
W
Hachiman
7,668
590
73
6
0
249,766
1
L
Sol
6,411
493
87
7
0
233,161
2
W
Arachne
7,338
564
66
5
0
234,362
0
L
Bacchus
5,881
452
43
3
0
255,227
2
W
Hera
7,049
542
69
5
0
253,380
0
L
Cupid
7,099
546
74
6
0
244,588
2
W
Neith
6,126
471
52
4
0
215,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role