Player Matchup

Sol
Sol
Keegu
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,483 Elo+
Party 2
Bellona
Bellona
NachoSideChick
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,503 Elo+
Party 2
Maui
Maui
Scnew
Maui
Level 154
God Stats
1W - 1L
1,327 SR
Queue Stats
13W - 12L
1,502 Elo+
Party 2
Team Averages
Level 95
1,442 SR
1,496 Elo+

VS

Team Averages
Level 87
1,500 SR
1,498 Elo+
Hercules
Hercules
Olaf09370
Hercules
Level 125
God Stats
1W - 1L
1,509 SR
Queue Stats
54W - 60L
1,599 Elo+
Party 1
Neith
Neith
Rockzx1400
Neith
Level 27
God Stats
5W - 2L
1,411 SR
Queue Stats
11W - 17L
1,400 Elo+
Party 1
Anubis
Anubis
casador040802
Anubis
Level 109
God Stats
48W - 51L
1,581 SR
Queue Stats
162W - 240L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Keegu
Sol
10
0 / 4 / 1
6,071
675
10,482
8,822
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 5 / 0
6,726
747
3,872
12,834
12,060
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Maui
Scnew
Maui
10
0 / 1 / 0
5,579
620
3,443
10,595
8,865
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Olaf09370
Hercules
12
2 / 0 / 7
7,403
823
7,519
12,650
13,295
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
12
3 / 1 / 7
7,534
837
9,927
6,650
3,072
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 0 / 4
7,954
884
7,517
6,172
3,717
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
10
10
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
Keegu
Sol
0
4
1
0.13
L
1
5
0
0.2
W
Hercules
Olaf09370
Hercules
2
0
7
5.5
W
Neith
3
1
7
6.5
L
Maui
Scnew
Maui
0
1
0
0
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,797
Damage
24,963
32,251
Taken
25,472
24,654
Mitigated
20,084
3,215
Healing
10,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Keegu
Sol
10,482
4,405
0
1,178
8,822
3,729
0
1,601
7,221
27,130
3,441
L
3,872
1,481
938
654
12,834
12,060
0
3,567
9,267
0
10,319
W
Hercules
Olaf09370
Hercules
7,519
2,731
527
3,703
12,650
13,295
720
5,290
7,360
0
16,889
W
Neith
9,927
5,100
0
1,819
6,650
3,072
915
3,074
3,576
0
39,506
L
Maui
Scnew
Maui
3,443
1,182
0
445
10,595
8,865
19
2,373
8,222
9,634
0
W
7,517
466
0
4,248
6,172
3,717
1,030
4,072
2,100
35,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,376
Gold Earned
22,891
73
Minions Killed
125
0
Camps Cleared
0
483,291
Distance Traveled
481,584
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,071
675
43
5
0
151,990
2
L
Bellona
6,726
747
20
2
0
143,397
0
W
Hercules
7,403
823
21
2
0
191,994
0
W
Neith
7,534
837
57
6
0
163,154
0
L
Maui
5,579
620
10
1
0
187,904
1
W
Anubis
7,954
884
47
5
0
126,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role