Player Matchup

Neith
Neith
Brajcich
Neith
Level 48
God Stats
2W - 2L
1,689 SR
Queue Stats
23W - 17L
1,444 Elo+
Solo
Mulan
Mulan
Dente10
Mulan
Level 28
God Stats
1W - 11L
1,119 SR
Queue Stats
32W - 48L
1,280 Elo+
Party 1
Loki
Loki
Geri7a
Loki
Level 66
God Stats
3W - 8L
1,330 SR
Queue Stats
78W - 107L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
Laulasagno
Jormungandr
Level 18
God Stats
0W - 2L
1,118 SR
Queue Stats
17W - 27L
1,314 Elo+
Party 1
Kukulkan
Kukulkan
WhioutHands
Kukulkan
Level 25
God Stats
1W - 3L
1,346 SR
Queue Stats
1W - 10L
1,094 Elo+
Party 1
Team Averages
Level 37
1,320 SR
1,289 Elo+

VS

Team Averages
Level 55
1,489 SR
1,429 Elo+
Tyr
Tyr
 
Tyr
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
DarkOp
King Arthur
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 148L
1,374 Elo+
Solo
Neith
Neith
iridiumnick
Neith
Level 3
God Stats
21W - 15L
1,500 SR
Queue Stats
24W - 20L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
relliknoon
Xing Tian
Level 52
God Stats
21W - 14L
1,447 SR
Queue Stats
153W - 195L
1,408 Elo+
Party 3
Medusa
Medusa
zMatrixSWAG
Medusa
Level 87
God Stats
7W - 2L
1,500 SR
Queue Stats
85W - 88L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brajcich
Neith
13
2 / 3 / 1
7,988
444
6,771
9,713
3,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Dente10
Mulan
15
4 / 4 / 0
9,772
543
10,129
17,092
10,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
Geri7a
Loki
14
0 / 5 / 1
8,248
458
2,720
13,657
4,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Laulasagno
Jormungandr
12
0 / 3 / 3
7,168
398
6,091
12,668
10,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
WhioutHands
Kukulkan
13
1 / 6 / 0
7,904
439
2,563
9,703
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 0 / 6
10,280
571
5,523
7,426
4,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
DarkOp
King Arthur
14
0 / 4 / 2
8,964
498
3,534
10,394
8,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

19
10 / 0 / 2
12,289
683
15,903
10,442
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
relliknoon
Xing Tian
12
0 / 2 / 5
8,186
455
5,037
14,348
10,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
17
6 / 1 / 0
10,132
563
7,952
11,975
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
20
21
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
0
6
7
L
Neith
Brajcich
Neith
2
3
1
0.83
W
King Arthur
DarkOp
King Arthur
0
4
2
0.25
L
Mulan
Dente10
Mulan
4
4
0
1
L
Loki
Geri7a
Loki
0
5
1
0.1
L
Jormungandr
Laulasagno
Jormungandr
0
3
3
0.5
L
Kukulkan
WhioutHands
Kukulkan
1
6
0
0.17
W
10
0
2
11
W
Xing Tian
relliknoon
Xing Tian
0
2
5
1.25
W
Medusa
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,274
Damage
37,949
62,833
Taken
54,585
32,710
Mitigated
34,915
17,087
Healing
23,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,523
789
0
4,615
7,426
4,297
752
591
6,835
0
70,584
L
Neith
Brajcich
Neith
6,771
2,840
0
2,523
9,713
3,951
441
1,714
7,999
0
56,442
W
King Arthur
DarkOp
King Arthur
3,534
450
0
1,610
10,394
8,968
0
0
10,394
0
47,932
L
Mulan
Dente10
Mulan
10,129
2,135
0
5,624
17,092
10,133
672
508
16,584
0
69,905
L
Loki
Geri7a
Loki
2,720
550
0
5,492
13,657
4,881
0
604
13,053
0
70,343
L
Jormungandr
Laulasagno
Jormungandr
6,091
1,655
448
2,750
12,668
10,413
64
1,064
11,604
34,011
0
L
Kukulkan
WhioutHands
Kukulkan
2,563
542
0
250
9,703
3,332
0
192
9,511
56,876
0
W
15,903
7,215
0
7,259
10,442
5,798
2,309
2,684
7,758
0
136,830
W
Xing Tian
relliknoon
Xing Tian
5,037
411
0
2,145
14,348
10,972
56
3,590
10,758
17,774
4,856
W
Medusa
7,952
3,732
0
7,592
11,975
4,880
337
2,854
9,121
0
87,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,080
Gold Earned
49,851
500
Minions Killed
566
0
Camps Cleared
0
1,651,711
Distance Traveled
1,822,135
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,280
571
110
6
0
429,315
0
L
Neith
7,988
444
98
5
0
299,090
4
W
King Arthur
8,964
498
82
5
0
350,699
0
L
Mulan
9,772
543
139
8
0
298,214
6
L
Loki
8,248
458
109
6
0
385,609
5
L
Jormungandr
7,168
398
47
3
0
335,149
8
L
Kukulkan
7,904
439
107
6
0
333,649
2
W
Neith
12,289
683
209
12
0
342,254
10
W
Xing Tian
8,186
455
34
2
0
331,019
2
W
Medusa
10,132
563
131
7
0
368,848
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role