Player Matchup

Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
Flamengo4002
Erlang Shen
Level 79
God Stats
3W - 6L
1,349 SR
Queue Stats
32W - 46L
1,307 Elo+
Party 2
Eset
Eset
HeteroFlex24
Eset
Level 64
God Stats
3W - 6L
1,438 SR
Queue Stats
31W - 37L
1,438 Elo+
Party 2
Mercury
Mercury
RyunoKage
Mercury
Level 61
God Stats
1W - 1L
1,342 SR
Queue Stats
18W - 14L
1,432 Elo+
Solo
Team Averages
Level 90
1,426 SR
1,435 Elo+

VS

Team Averages
Level 75
1,515 SR
1,449 Elo+
Nemesis
Nemesis
Aur0ro
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 62L
1,468 Elo+
Party 3
Tyr
Tyr
DaniBoyaLenda
Tyr
Level 88
God Stats
5W - 1L
1,674 SR
Queue Stats
226W - 229L
1,477 Elo+
Party 3
Neith
Neith
DestinyMaster
Neith
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 73L
1,477 Elo+
Party 3
Cthulhu
Cthulhu
Skcoolts
Cthulhu
Level 62
God Stats
49W - 42L
1,418 SR
Queue Stats
312W - 349L
1,409 Elo+
Solo
Anubis
Anubis
anginho_afm
Anubis
Level 121
God Stats
8W - 7L
1,483 SR
Queue Stats
477W - 485L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 4 / 2
8,930
447
12,428
14,779
7,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
 
Aphrodite
12
1 / 5 / 5
8,771
439
4,049
15,448
17,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Flamengo4002
Erlang Shen
14
1 / 2 / 1
8,003
400
3,578
12,901
6,798
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 3
10,424
521
5,565
10,306
4,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
RyunoKage
Mercury
14
2 / 2 / 1
8,767
438
7,977
17,009
9,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aur0ro
Nemesis
19
4 / 0 / 4
11,305
565
11,411
18,626
8,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 0 / 1
11,011
551
14,577
14,015
19,022
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 2 / 6
10,933
547
11,566
9,838
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Skcoolts
Cthulhu
13
0 / 5 / 5
8,473
424
5,636
13,988
17,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
15
2 / 3 / 1
8,903
445
4,405
7,038
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
31
10
Kills
14
14
Deaths
10
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
4
2
1.25
L
Aphrodite
 
Aphrodite
1
5
5
0.7
W
Nemesis
Aur0ro
Nemesis
4
0
4
6
W
4
0
1
4.5
W
4
2
6
3.5
L
Erlang Shen
Flamengo4002
Erlang Shen
1
2
1
0.75
L
2
1
3
3.5
L
Mercury
RyunoKage
Mercury
2
2
1
1.25
W
Cthulhu
Skcoolts
Cthulhu
0
5
5
0.5
W
Anubis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,597
Damage
47,595
70,443
Taken
63,505
45,909
Mitigated
53,369
24,480
Healing
12,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,428
5,814
0
3,134
14,779
7,894
193
1,320
13,459
0
69,866
L
Aphrodite
 
Aphrodite
4,049
924
2,596
6,006
15,448
17,057
232
3,026
12,422
26,323
4,456
W
Nemesis
Aur0ro
Nemesis
11,411
5,698
0
1,661
18,626
8,779
880
2,822
15,804
0
144,978
W
14,577
1,805
0
4,988
14,015
19,022
720
1,423
12,592
0
76,340
W
11,566
4,206
0
2,629
9,838
5,023
3,276
1,846
7,992
0
85,476
L
Erlang Shen
Flamengo4002
Erlang Shen
3,578
1,645
170
3,551
12,901
6,798
362
1,043
11,858
0
36,170
L
5,565
244
2,025
3,316
10,306
4,487
774
2,993
7,313
70,269
0
L
Mercury
RyunoKage
Mercury
7,977
4,254
0
3,682
17,009
9,673
1,188
1,659
15,350
0
72,608
W
Cthulhu
Skcoolts
Cthulhu
5,636
321
219
969
13,988
17,009
0
2,014
11,974
26,288
0
W
Anubis
4,405
296
0
1,795
7,038
3,536
182
1,441
5,597
53,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,895
Gold Earned
50,625
437
Minions Killed
615
0
Camps Cleared
0
1,905,719
Distance Traveled
1,908,284
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,930
447
104
5
0
328,593
6
L
Aphrodite
8,771
439
55
3
0
339,267
1
W
Nemesis
11,305
565
192
10
0
435,348
1
W
Tyr
11,011
551
143
7
0
394,237
3
W
Neith
10,933
547
153
8
0
352,572
4
L
Erlang Shen
8,003
400
69
3
0
389,795
6
L
Eset
10,424
521
107
5
0
393,791
0
L
Mercury
8,767
438
102
5
0
454,273
4
W
Cthulhu
8,473
424
39
2
0
400,217
0
W
Anubis
8,903
445
88
4
0
325,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role