Player Matchup

Hercules
Hercules
Lawlmart
Hercules
Level 67
God Stats
5W - 5L
1,134 SR
Queue Stats
29W - 21L
1,348 Elo+
Party 1
Baron Samedi
Baron Samedi
ProZedi
Baron Samedi
Level 16
God Stats
12W - 3L
1,759 SR
Queue Stats
24W - 16L
1,378 Elo+
Party 1
Rama
Rama
rusall21
Rama
Level 89
God Stats
2W - 4L
1,256 SR
Queue Stats
30W - 24L
1,293 Elo+
Party 1
Team Averages
Level 57
1,383 SR
1,339 Elo+

VS

Team Averages
Level 93
1,507 SR
1,408 Elo+
Chaac
Chaac
 
Chaac
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Gaming_monster20
Skadi
Level 67
God Stats
3W - 2L
1,520 SR
Queue Stats
4W - 9L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lawlmart
Hercules
15
3 / 0 / 7
8,975
748
8,729
11,924
11,394
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
ProZedi
Baron Samedi
14
1 / 2 / 8
8,227
686
9,855
8,716
4,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
15
7 / 1 / 4
9,547
796
12,399
7,453
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 3 / 1
8,055
671
7,522
14,761
12,171
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
 
Olorun
12
0 / 5 / 2
7,414
618
5,362
10,993
5,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 3 / 0
7,561
630
8,754
10,623
5,077
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
3
3
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
1
0.5
L
Olorun
 
Olorun
0
5
2
0.2
L
2
3
0
0.67
W
Hercules
Lawlmart
Hercules
3
0
7
6.5
W
Baron Samedi
ProZedi
Baron Samedi
1
2
8
2.5
W
Rama
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,983
Damage
21,638
28,093
Taken
36,377
20,127
Mitigated
22,593
8,248
Healing
8,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,522
419
231
4,237
14,761
12,171
0
4,899
9,862
0
29,794
L
Olorun
 
Olorun
5,362
1,467
810
2,294
10,993
5,345
0
2,361
8,632
21,908
3,243
L
8,754
2,397
86
1,007
10,623
5,077
0
2,640
7,983
0
17,932
W
Hercules
Lawlmart
Hercules
8,729
2,645
973
2,754
11,924
11,394
0
2,418
9,506
0
19,955
W
Baron Samedi
ProZedi
Baron Samedi
9,855
1,838
1,453
1,811
8,716
4,544
52
1,511
7,205
28,517
0
W
Rama
12,399
9,493
0
1,257
7,453
4,189
859
1,040
6,413
0
49,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,749
Gold Earned
23,030
151
Minions Killed
116
0
Camps Cleared
0
621,287
Distance Traveled
607,047
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,055
671
41
3
0
226,080
0
L
Olorun
7,414
618
46
4
0
185,011
0
L
Skadi
7,561
630
29
2
0
195,956
0
W
Hercules
8,975
748
23
2
0
241,953
0
W
Baron Samedi
8,227
686
40
3
0
192,395
1
W
Rama
9,547
796
88
7
0
186,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role