Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
AislingRiedsel
Hel
Level 48
God Stats
10W - 6L
1,600 SR
Queue Stats
39W - 45L
1,426 Elo+
Party 1
Gilgamesh
Gilgamesh
AndreDelGo
Gilgamesh
Level 156
God Stats
5W - 1L
1,608 SR
Queue Stats
59W - 49L
1,617 Elo+
Party 1
Ymir
Ymir
DarkShaggyxYT
Ymir
Level 128
God Stats
2W - 1L
1,592 SR
Queue Stats
56W - 51L
1,503 Elo+
Party 1
Skadi
Skadi
ImCarol
Skadi
Level 148
God Stats
3W - 3L
1,531 SR
Queue Stats
47W - 33L
1,613 Elo+
Party 1
Team Averages
Level 127
1,566 SR
1,532 Elo+

VS

Team Averages
Level 99
1,564 SR
1,470 Elo+
Serqet
Serqet
Brachialmazor
Serqet
Level 155
God Stats
3W - 2L
1,703 SR
Queue Stats
259W - 242L
1,525 Elo+
Party 2
Yemoja
Yemoja
LubricatedWins
Yemoja
Level 4
God Stats
2W - 3L
1,187 SR
Queue Stats
3W - 6L
1,240 Elo+
Solo
Ravana
Ravana
Sic Shady
Ravana
Level 160
God Stats
7W - 1L
1,733 SR
Queue Stats
276W - 198L
1,575 Elo+
Party 2
Medusa
Medusa
ToasTeD4209268
Medusa
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 65L
1,435 Elo+
Solo
Kukulkan
Kukulkan
sirbonkerss
Kukulkan
Level 153
God Stats
4W - 4L
1,695 SR
Queue Stats
255W - 198L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 1 / 9
7,706
771
5,678
7,178
3,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 5
7,622
762
881
1,001
527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
AndreDelGo
Gilgamesh
15
8 / 0 / 4
8,578
858
5,998
9,469
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
0 / 2 / 7
6,973
697
1,823
10,565
9,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
ImCarol
Skadi
16
4 / 1 / 8
8,498
850
10,375
7,429
3,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,258
726
2,418
5,154
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 1
6,340
634
558
2,930
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Sic Shady
Ravana
13
1 / 3 / 0
6,932
693
5,525
7,151
6,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 6 / 2
6,913
691
5,638
11,031
4,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
sirbonkerss
Kukulkan
14
0 / 3 / 1
7,504
750
4,495
3,232
1,239
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
16
Kills
4
4
Deaths
16
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
1
9
7.5
W
1
0
5
3.5
W
Gilgamesh
AndreDelGo
Gilgamesh
8
0
4
10
L
2
3
0
0.67
W
0
2
7
1.75
W
Skadi
ImCarol
Skadi
4
1
8
8
L
1
1
1
1.5
L
Ravana
Sic Shady
Ravana
1
3
0
0.33
L
0
6
2
0.17
L
Kukulkan
sirbonkerss
Kukulkan
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,755
Damage
18,634
35,642
Taken
29,498
22,403
Mitigated
16,877
10,384
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,678
1,383
0
1,136
7,178
3,012
176
780
6,189
0
21,996
W
881
30
4,314
694
1,001
527
617
28
973
22,899
0
W
Gilgamesh
AndreDelGo
Gilgamesh
5,998
2,360
0
1,238
9,469
6,350
375
1,074
8,395
0
26,906
L
2,418
496
0
119
5,154
3,292
0
0
5,154
0
7,693
W
1,823
412
0
1,576
10,565
9,148
14
2,831
7,734
9,502
0
W
Skadi
ImCarol
Skadi
10,375
5,318
0
1,426
7,429
3,366
1,040
340
6,933
0
39,159
L
558
144
53
0
2,930
1,328
0
284
2,646
2,482
0
L
Ravana
Sic Shady
Ravana
5,525
1,329
0
1,227
7,151
6,726
0
1,426
5,725
0
23,283
L
5,638
2,566
0
414
11,031
4,292
0
730
10,301
0
23,214
L
Kukulkan
sirbonkerss
Kukulkan
4,495
259
0
50
3,232
1,239
0
264
2,968
32,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,377
Gold Earned
34,947
229
Minions Killed
179
0
Camps Cleared
0
1,115,866
Distance Traveled
957,011
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,706
771
36
4
0
252,069
3
W
Hel
7,622
762
60
6
0
209,505
4
W
Gilgamesh
8,578
858
38
4
0
237,605
1
L
Serqet
7,258
726
15
2
0
197,739
0
W
Ymir
6,973
697
16
2
0
218,239
1
W
Skadi
8,498
850
79
8
0
198,448
0
L
Yemoja
6,340
634
2
0
0
162,494
0
L
Ravana
6,932
693
48
5
0
199,982
1
L
Medusa
6,913
691
45
5
0
192,304
0
L
Kukulkan
7,504
750
69
7
0
204,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role