Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FearGEN7412
Ares
Level 17
God Stats
4W - 3L
1,706 SR
Queue Stats
58W - 96L
1,273 Elo+
Solo
Tyr
Tyr
InfinityFox99
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,280 Elo+
Solo
Heimdallr
Heimdallr
OTheEpic
Heimdallr
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 33L
1,535 Elo+
Party 1
Fenrir
Fenrir
SimonBossbaba
Fenrir
Level 88
God Stats
1W - 1L
1,769 SR
Queue Stats
44W - 30L
1,539 Elo+
Party 1
Team Averages
Level 78
1,595 SR
1,425 Elo+

VS

Team Averages
Level 104
1,547 SR
1,463 Elo+
Skadi
Skadi
 
Skadi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
MagoGuardian
Ah Puch
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 20L
1,307 Elo+
Solo
Arachne
Arachne
OokamiHiver
Arachne
Level 108
God Stats
2W - 0L
1,704 SR
Queue Stats
121W - 90L
1,503 Elo+
Solo
Tiamat
Tiamat
ScriptzMafia
Tiamat
Level 110
God Stats
2W - 1L
1,533 SR
Queue Stats
305W - 278L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
5 / 1 / 9
12,290
683
22,879
15,793
9,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
0 / 3 / 11
10,082
560
10,758
41,062
41,181
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 4 / 11
10,343
575
6,754
23,094
30,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
OTheEpic
Heimdallr
18
4 / 2 / 6
11,630
646
10,781
13,026
8,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 9
11,257
625
13,960
21,225
14,465
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
4 / 1 / 8
11,880
660
18,669
9,310
4,708
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
 
Sun Wukong
18
0 / 4 / 10
11,020
612
13,892
18,869
18,907
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ah Puch
MagoGuardian
Ah Puch
18
1 / 5 / 8
11,579
643
26,141
15,856
7,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
OokamiHiver
Arachne
19
2 / 2 / 9
12,112
673
10,160
17,561
19,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
19
6 / 3 / 6
12,064
670
27,192
14,697
9,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
54
15
Kills
13
13
Deaths
15
46
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
1
9
9.5
W
Skadi
 
Skadi
4
1
8
8
W
Sun Wukong
 
Sun Wukong
0
4
10
1.25
L
0
3
11
1.83
L
1
4
11
1.63
W
Ah Puch
MagoGuardian
Ah Puch
1
5
8
1
L
Heimdallr
OTheEpic
Heimdallr
4
2
6
3.5
W
Arachne
OokamiHiver
Arachne
2
2
9
3.25
W
Tiamat
6
3
6
3
L
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,132
Damage
96,054
114,200
Taken
76,293
103,823
Mitigated
59,925
41,988
Healing
36,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
22,879
3,034
1,248
5,793
15,793
9,279
2,127
7,146
8,187
63,217
0
W
Skadi
 
Skadi
18,669
5,423
1,623
1,381
9,310
4,708
4,474
5,002
4,308
0
44,412
W
Sun Wukong
 
Sun Wukong
13,892
2,895
2,026
5,578
18,869
18,907
384
8,482
10,387
0
34,915
L
10,758
272
2,248
14,449
41,062
41,181
0
19,595
20,497
15,816
0
L
6,754
776
2,111
2,986
23,094
30,892
0
11,523
10,943
118
15,124
W
Ah Puch
MagoGuardian
Ah Puch
26,141
456
1,631
5,950
15,856
7,329
610
5,873
9,983
52,784
0
L
Heimdallr
OTheEpic
Heimdallr
10,781
2,554
4,902
4,302
13,026
8,006
115
4,687
8,077
0
41,964
W
Arachne
OokamiHiver
Arachne
10,160
5,696
2,724
6,820
17,561
19,784
1,925
6,333
11,228
0
18,191
W
Tiamat
27,192
1,104
3,358
5,566
14,697
9,197
0
8,065
6,632
34,503
0
L
13,960
2,600
1,794
2,155
21,225
14,465
0
7,770
13,163
0
26,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,602
Gold Earned
58,655
311
Minions Killed
177
0
Camps Cleared
0
1,768,078
Distance Traveled
1,852,624
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
12,290
683
130
7
0
338,995
1
W
Skadi
11,880
660
47
3
0
339,469
1
W
Sun Wukong
11,020
612
31
2
0
414,304
3
L
Ares
10,082
560
16
1
0
349,136
0
L
Tyr
10,343
575
21
1
0
360,743
2
W
Ah Puch
11,579
643
60
3
0
381,946
0
L
Heimdallr
11,630
646
94
5
0
353,236
7
W
Arachne
12,112
673
19
1
0
373,998
0
W
Tiamat
12,064
670
20
1
0
342,907
0
L
Fenrir
11,257
625
50
3
0
365,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role