Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Comainrey1828
Lancelot
Level 71
God Stats
4W - 6L
1,460 SR
Queue Stats
131W - 144L
1,369 Elo+
Solo
Hades
Hades
Maicon_Lopes
Hades
Level 99
God Stats
119W - 95L
1,506 SR
Queue Stats
272W - 253L
1,407 Elo+
Solo
Hou Yi
Hou Yi
MizastaPlusUltra
Hou Yi
Level 86
God Stats
0W - 5L
1,325 SR
Queue Stats
72W - 97L
1,334 Elo+
Party 1
Cerberus
Cerberus
dark1knight
Cerberus
Level 127
God Stats
1W - 3L
1,187 SR
Queue Stats
82W - 92L
1,360 Elo+
Party 1
Team Averages
Level 101
1,396 SR
1,394 Elo+

VS

Team Averages
Level 54
1,424 SR
1,288 Elo+
Thanatos
Thanatos
Hobzz_MakuaSkuxx
Thanatos
Level 61
God Stats
26W - 57L
1,330 SR
Queue Stats
121W - 166L
1,366 Elo+
Party 2
Hades
Hades
Ruisoonma
Hades
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,077 Elo+
Party 3
Thor
Thor
Tuvalu_028
Thor
Level 56
God Stats
6W - 12L
1,388 SR
Queue Stats
102W - 159L
1,355 Elo+
Party 2
Heimdallr
Heimdallr
mauri13gt
Heimdallr
Level 85
God Stats
15W - 17L
1,420 SR
Queue Stats
76W - 82L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
vuda03
Sun Wukong
Level 54
God Stats
6W - 4L
1,482 SR
Queue Stats
42W - 45L
1,285 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 1 / 0
8,527
502
6,763
14,297
5,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
Comainrey1828
Lancelot
13
1 / 3 / 1
7,443
438
5,905
12,223
4,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 0
7,546
444
9,043
13,242
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 3
7,320
431
5,898
13,539
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
dark1knight
Cerberus
10
2 / 3 / 0
7,117
419
6,915
18,118
16,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 1
9,446
556
9,748
13,257
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Ruisoonma
Hades
13
0 / 2 / 2
8,259
486
9,041
9,853
4,985
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 0 / 4
9,356
550
8,651
13,970
9,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
mauri13gt
Heimdallr
14
1 / 2 / 5
8,623
507
10,664
12,766
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
vuda03
Sun Wukong
12
3 / 1 / 1
7,760
456
6,758
9,351
4,287
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
15
15
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
L
Lancelot
Comainrey1828
Lancelot
1
3
1
0.5
W
8
0
1
8.5
L
1
4
0
0.25
L
0
4
3
0.38
W
Hades
Ruisoonma
Hades
0
2
2
0.5
W
3
0
4
5
L
Cerberus
dark1knight
Cerberus
2
3
0
0.67
W
Heimdallr
mauri13gt
Heimdallr
1
2
5
1.75
W
Sun Wukong
vuda03
Sun Wukong
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,524
Damage
44,862
71,419
Taken
59,197
37,798
Mitigated
30,793
23,531
Healing
27,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,763
1,779
0
9,246
14,297
5,092
44
6,299
7,998
84,692
0
L
Lancelot
Comainrey1828
Lancelot
5,905
623
0
328
12,223
4,949
0
246
11,790
0
56,227
W
9,748
1,091
0
11,826
13,257
6,537
0
4,944
8,313
0
66,757
L
9,043
472
86
5,259
13,242
6,165
101
1,370
11,244
56,167
0
L
5,898
2,158
0
3,942
13,539
4,949
1,275
0
13,539
0
54,191
W
Hades
Ruisoonma
Hades
9,041
467
99
3,652
9,853
4,985
785
5,818
4,035
56,826
0
W
8,651
1,411
0
4,272
13,970
9,583
530
6,264
7,706
251
65,351
L
Cerberus
dark1knight
Cerberus
6,915
966
595
4,075
18,118
16,643
74
1,377
16,638
26,329
0
W
Heimdallr
mauri13gt
Heimdallr
10,664
6,919
208
4,971
12,766
5,401
1,801
3,238
9,528
0
69,690
W
Sun Wukong
vuda03
Sun Wukong
6,758
1,252
0
2,431
9,351
4,287
1,691
2,457
6,894
0
41,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,953
Gold Earned
43,444
446
Minions Killed
497
0
Camps Cleared
0
1,576,776
Distance Traveled
1,611,589
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,527
502
145
9
0
319,134
8
L
Lancelot
7,443
438
81
5
0
345,931
0
W
Thanatos
9,446
556
104
6
0
351,180
5
L
Hades
7,546
444
97
6
0
282,887
4
L
Hou Yi
7,320
431
77
5
0
308,932
0
W
Hades
8,259
486
101
6
0
298,836
1
W
Thor
9,356
550
129
8
0
324,856
4
L
Cerberus
7,117
419
46
3
0
319,892
4
W
Heimdallr
8,623
507
104
6
0
321,910
6
W
Sun Wukong
7,760
456
59
3
0
314,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role