Player Matchup

Gilgamesh
Gilgamesh
AppleKun
Gilgamesh
Level 69
God Stats
3W - 4L
1,472 SR
Queue Stats
157W - 149L
1,504 Elo+
Solo
Arachne
Arachne
MiruMats
Arachne
Level 129
God Stats
3W - 4L
1,599 SR
Queue Stats
274W - 264L
1,433 Elo+
Solo
Nu Wa
Nu Wa
PurplePeach1795
Nu Wa
Level 158
God Stats
5W - 11L
1,413 SR
Queue Stats
100W - 105L
1,431 Elo+
Solo
Fenrir
Fenrir
TheBlueGh0st
Fenrir
Level 120
God Stats
8W - 5L
1,642 SR
Queue Stats
69W - 53L
1,519 Elo+
Solo
Tiamat
Tiamat
ll_NxZexiux_ll
Tiamat
Level 121
God Stats
0W - 1L
1,182 SR
Queue Stats
77W - 75L
1,486 Elo+
Solo
Team Averages
Level 119
1,462 SR
1,475 Elo+

VS

Team Averages
Level 98
1,519 SR
1,482 Elo+
Bellona
Bellona
YourBoyPats
Bellona
Level 77
God Stats
53W - 40L
1,594 SR
Queue Stats
94W - 106L
1,480 Elo+
Solo
Chronos
Chronos
ZeroCib
Chronos
Level 84
God Stats
4W - 2L
1,496 SR
Queue Stats
8W - 2L
1,636 Elo+
Party 1
Khepri
Khepri
cheesy donda
Khepri
Level 140
God Stats
2W - 1L
1,505 SR
Queue Stats
2W - 1L
1,514 Elo+
Party 1
Izanami
Izanami
tehbucketmage
Izanami
Level 82
God Stats
4W - 1L
1,500 SR
Queue Stats
64W - 74L
1,413 Elo+
Solo
Scylla
Scylla
troubled73
Scylla
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 244L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AppleKun
Gilgamesh
13
2 / 2 / 0
7,953
497
14,435
16,503
14,518
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
MiruMats
Arachne
14
1 / 0 / 0
7,748
484
4,785
13,140
5,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 2 / 2
6,952
435
7,043
6,685
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
11
0 / 2 / 0
6,672
417
6,141
10,668
7,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 3 / 1
7,128
446
5,606
13,711
8,310
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
YourBoyPats
Bellona
15
1 / 1 / 1
8,967
560
12,395
21,251
19,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
ZeroCib
Chronos
13
2 / 0 / 1
7,357
460
7,811
9,460
4,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
13
2 / 0 / 2
8,220
514
4,539
6,467
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
13
1 / 2 / 1
7,663
479
5,187
11,271
5,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
troubled73
Scylla
16
3 / 0 / 2
9,054
566
8,927
7,348
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
9
9
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AppleKun
Gilgamesh
2
2
0
1
L
Arachne
MiruMats
Arachne
1
0
0
1
L
0
2
2
0.5
L
Fenrir
0
2
0
0
W
Bellona
YourBoyPats
Bellona
1
1
1
1.5
W
Chronos
ZeroCib
Chronos
2
0
1
2.5
W
Khepri
2
0
2
3
L
0
3
1
0.17
W
Izanami
1
2
1
0.75
W
Scylla
troubled73
Scylla
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,010
Damage
38,859
60,707
Taken
55,797
38,819
Mitigated
38,472
11,851
Healing
23,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AppleKun
Gilgamesh
14,435
6,407
0
1,529
16,503
14,518
0
424
16,079
0
66,718
L
Arachne
MiruMats
Arachne
4,785
3,352
0
4,153
13,140
5,530
0
2,046
11,094
0
69,549
L
7,043
1,681
0
493
6,685
2,915
94
3,464
3,221
53,740
6,967
L
Fenrir
6,141
918
0
1,735
10,668
7,546
160
7,647
3,021
0
19,380
W
Bellona
YourBoyPats
Bellona
12,395
5,299
0
12,520
21,251
19,151
112
329
20,922
0
77,481
W
Chronos
ZeroCib
Chronos
7,811
2,421
179
2,789
9,460
4,352
0
3,301
6,159
61,412
0
W
Khepri
4,539
441
0
1,369
6,467
6,580
0
3,167
3,300
39,251
0
L
5,606
557
0
3,941
13,711
8,310
0
7,696
6,015
48,976
0
W
Izanami
5,187
2,983
0
4,742
11,271
5,100
18
1,281
9,990
0
73,795
W
Scylla
troubled73
Scylla
8,927
2,119
0
2,312
7,348
3,289
0
3,817
3,531
73,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,453
Gold Earned
41,261
431
Minions Killed
536
0
Camps Cleared
0
1,586,747
Distance Traveled
1,575,959
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,953
497
104
7
0
338,483
0
L
Arachne
7,748
484
117
7
0
360,685
7
L
Nu Wa
6,952
435
95
6
0
263,561
8
L
Fenrir
6,672
417
24
2
0
321,450
3
W
Bellona
8,967
560
140
9
0
341,115
1
W
Chronos
7,357
460
105
7
0
300,914
5
W
Khepri
8,220
514
42
3
0
311,020
9
L
Tiamat
7,128
446
91
6
0
302,568
7
W
Izanami
7,663
479
115
7
0
305,481
12
W
Scylla
9,054
566
134
8
0
317,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role