Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
LucrativePort4
Heimdallr
Level 159
God Stats
8W - 5L
1,598 SR
Queue Stats
366W - 314L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
MAX AC37
Cthulhu
Level 158
God Stats
4W - 4L
1,368 SR
Queue Stats
148W - 103L
1,669 Elo+
Party 1
Maui
Maui
Nothingood88
Maui
Level 147
God Stats
2W - 0L
1,397 SR
Queue Stats
272W - 255L
1,621 Elo+
Party 1
Sol
Sol
Turner30
Sol
Level 150
God Stats
3W - 3L
1,548 SR
Queue Stats
227W - 216L
1,586 Elo+
Party 1
Team Averages
Level 153
1,482 SR
1,595 Elo+

VS

Team Averages
Level 123
1,620 SR
1,614 Elo+
Olorun
Olorun
Geeked Smink
Olorun
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 167L
1,573 Elo+
Party 2
Anubis
Anubis
HalluciNinja93
Anubis
Level 120
God Stats
10W - 11L
1,596 SR
Queue Stats
649W - 547L
1,593 Elo+
Party 2
Cu Chulainn
Cu Chulainn
IrishDragon5935
Cu Chulainn
Level 124
God Stats
3W - 6L
1,480 SR
Queue Stats
546W - 511L
1,575 Elo+
Party 2
Zeus
Zeus
LOR X LOCKED
Zeus
Level 98
God Stats
4W - 2L
1,733 SR
Queue Stats
260W - 182L
1,657 Elo+
Party 2
Gilgamesh
Gilgamesh
YourAverageJo3
Gilgamesh
Level 150
God Stats
0W - 1L
1,790 SR
Queue Stats
1W - 1L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
4 / 3 / 13
9,672
744
13,509
13,126
8,818
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
LucrativePort4
Heimdallr
19
13 / 2 / 10
11,686
899
23,216
14,765
9,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
MAX AC37
Cthulhu
17
4 / 2 / 19
10,245
788
10,567
16,174
18,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 20
10,374
798
5,652
18,893
19,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 1 / 16
10,436
803
12,919
12,111
6,049
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
1 / 5 / 5
7,937
611
6,035
11,656
6,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 6 / 7
9,048
696
11,958
14,465
7,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
IrishDragon5935
Cu Chulainn
13
0 / 7 / 8
7,921
609
8,949
25,469
19,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 4 / 3
9,194
707
17,153
10,598
6,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
YourAverageJo3
Gilgamesh
15
3 / 5 / 4
8,724
671
10,830
14,579
14,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
37
27
Kills
10
11
Deaths
27
78
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
3
13
3.5
L
Olorun
1
5
5
0.7
L
2
6
7
0.92
L
Cu Chulainn
IrishDragon5935
Cu Chulainn
0
7
8
0.57
L
4
4
3
1.38
W
Heimdallr
LucrativePort4
Heimdallr
13
2
10
9
W
Cthulhu
MAX AC37
Cthulhu
4
2
19
6.75
W
2
3
20
4
W
4
1
16
12
L
Gilgamesh
YourAverageJo3
Gilgamesh
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,863
Damage
54,925
75,069
Taken
76,767
62,423
Mitigated
54,159
33,034
Healing
23,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,509
1,390
5,461
3,361
13,126
8,818
1,819
8,638
4,002
29,545
0
L
Olorun
6,035
3,337
3,503
2,115
11,656
6,730
580
6,819
4,837
13,968
0
L
11,958
129
1,191
3,780
14,465
7,238
60
10,202
4,263
25,942
0
L
Cu Chulainn
IrishDragon5935
Cu Chulainn
8,949
1,674
1,220
6,007
25,469
19,152
71
12,995
12,474
0
13,506
L
17,153
1,249
1,765
1,076
10,598
6,592
0
4,287
6,307
31,964
0
W
Heimdallr
LucrativePort4
Heimdallr
23,216
10,258
2,016
4,078
14,765
9,303
714
6,201
7,976
0
52,160
W
Cthulhu
MAX AC37
Cthulhu
10,567
651
2,302
3,244
16,174
18,456
25
7,871
7,441
16,463
0
W
5,652
1,224
2,216
4,622
18,893
19,797
381
5,378
12,323
10,353
0
W
12,919
3,553
1,499
4,235
12,111
6,049
5,397
6,504
4,941
31,572
0
L
Gilgamesh
YourAverageJo3
Gilgamesh
10,830
1,961
1,057
1,895
14,579
14,447
0
8,344
6,233
2,169
12,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,413
Gold Earned
42,824
140
Minions Killed
104
0
Camps Cleared
0
1,156,060
Distance Traveled
1,223,628
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,672
744
26
2
0
220,961
3
L
Olorun
7,937
611
17
1
0
221,864
0
L
Anubis
9,048
696
33
3
0
228,799
0
L
Cu Chulainn
7,921
609
14
1
0
223,052
0
L
Zeus
9,194
707
37
3
0
276,588
0
W
Heimdallr
11,686
899
58
4
0
217,216
0
W
Cthulhu
10,245
788
15
1
0
268,344
2
W
Maui
10,374
798
9
1
0
227,314
0
W
Sol
10,436
803
32
2
0
222,225
0
L
Gilgamesh
8,724
671
3
0
0
273,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role