Player Matchup

Janus
Janus
Aesir_Maxx
Janus
Level 60
God Stats
0W - 3L
1,467 SR
Queue Stats
24W - 25L
1,390 Elo+
Solo
Ymir
Ymir
LUGOvsGUN
Ymir
Level 127
God Stats
5W - 11L
1,322 SR
Queue Stats
110W - 221L
1,309 Elo+
Solo
Vamana
Vamana
TheGodTravis
Vamana
Level 104
God Stats
0W - 2L
1,297 SR
Queue Stats
260W - 223L
1,532 Elo+
Solo
Team Averages
Level 97
1,362 SR
1,410 Elo+

VS

Team Averages
Level 91
1,495 SR
1,353 Elo+
King Arthur
King Arthur
IIbestofdabestII
King Arthur
Level 107
God Stats
3W - 9L
1,391 SR
Queue Stats
29W - 25L
1,537 Elo+
Solo
Skadi
Skadi
Karin4i_rs
Skadi
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 10L
1,058 Elo+
Solo
Baron Samedi
Baron Samedi
StickySalt
Baron Samedi
Level 84
God Stats
8W - 5L
1,593 SR
Queue Stats
101W - 83L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 5 / 0
6,105
611
6,496
7,158
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
9
0 / 5 / 0
5,978
598
3,058
9,967
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
13
1 / 1 / 0
7,348
735
6,638
13,601
10,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIbestofdabestII
King Arthur
13
3 / 0 / 6
8,078
808
8,593
8,602
9,491
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
12
3 / 1 / 7
7,499
750
8,147
6,325
2,824
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Baron Samedi
StickySalt
Baron Samedi
13
5 / 0 / 3
7,935
794
9,589
4,895
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
11
11
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
0
5
0
0
W
King Arthur
IIbestofdabestII
King Arthur
3
0
6
6
W
Skadi
3
1
7
6.5
L
Ymir
0
5
0
0
W
Baron Samedi
StickySalt
Baron Samedi
5
0
3
6.5
L
Vamana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,192
Damage
26,329
30,726
Taken
19,822
17,727
Mitigated
14,761
4,404
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
6,496
121
0
0
7,158
2,542
0
2,405
4,753
18,113
0
W
King Arthur
IIbestofdabestII
King Arthur
8,593
1,300
350
1,857
8,602
9,491
0
3,754
4,848
376
29,680
W
Skadi
8,147
3,281
0
1,196
6,325
2,824
651
3,306
3,019
25
22,159
L
Ymir
3,058
368
0
133
9,967
4,900
0
2,968
6,999
15,746
0
W
Baron Samedi
StickySalt
Baron Samedi
9,589
1,039
1,893
2,500
4,895
2,446
0
2,529
2,366
24,878
0
L
Vamana
6,638
3,830
0
4,271
13,601
10,285
0
4,682
8,919
0
25,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,431
Gold Earned
23,512
99
Minions Killed
109
0
Camps Cleared
0
493,297
Distance Traveled
565,115
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,105
611
34
3
0
150,367
1
W
King Arthur
8,078
808
40
4
0
203,959
1
W
Skadi
7,499
750
29
3
0
182,251
3
L
Ymir
5,978
598
26
3
0
137,669
0
W
Baron Samedi
7,935
794
40
4
0
178,905
1
L
Vamana
7,348
735
39
4
0
205,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role