Player Matchup

Terra
Terra
Kranostic
Terra
Level 160
God Stats
9W - 2L
1,654 SR
Queue Stats
216W - 174L
1,630 Elo+
Party 2
Set
Set
Mendosokai
Set
Level 135
God Stats
2W - 3L
1,403 SR
Queue Stats
593W - 440L
1,704 Elo+
Party 2
Ne Zha
Ne Zha
Retributioner1
Ne Zha
Level 149
God Stats
1W - 0L
1,743 SR
Queue Stats
228W - 162L
1,619 Elo+
Party 2
Hera
Hera
YBH x Minato
Hera
Level 144
God Stats
6W - 1L
1,502 SR
Queue Stats
274W - 231L
1,563 Elo+
Party 2
Cupid
Cupid
bubblevoid
Cupid
Level 126
God Stats
1W - 0L
1,471 SR
Queue Stats
22W - 20L
1,489 Elo+
Party 2
Team Averages
Level 143
1,555 SR
1,601 Elo+

VS

Team Averages
Level 145
1,561 SR
1,580 Elo+
Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
PandaImposter
Atlas
Level 160
God Stats
7W - 4L
1,661 SR
Queue Stats
194W - 157L
1,625 Elo+
Party 3
Cthulhu
Cthulhu
ThatTubbyGuy
Cthulhu
Level 160
God Stats
8W - 5L
1,570 SR
Queue Stats
254W - 216L
1,603 Elo+
Party 1
Da Ji
Da Ji
XArbiter999X
Da Ji
Level 160
God Stats
4W - 5L
1,511 SR
Queue Stats
65W - 71L
1,573 Elo+
Party 1
Eset
Eset
sabnovaa
Eset
Level 108
God Stats
14W - 18L
1,565 SR
Queue Stats
740W - 735L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Kranostic
Terra
12
0 / 0 / 4
7,348
525
3,499
8,717
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
6 / 2 / 0
8,470
605
7,619
12,063
7,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 3
8,408
601
5,282
10,549
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 3 / 1
8,895
635
12,408
8,125
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
14
1 / 2 / 2
8,101
579
6,867
12,133
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 3 / 1
7,529
538
7,577
8,697
3,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
0 / 0 / 2
6,814
487
8,966
11,180
8,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ThatTubbyGuy
Cthulhu
12
1 / 4 / 2
7,507
536
6,016
16,734
9,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
5 / 3 / 1
6,970
498
3,679
11,521
5,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Eset
11
0 / 4 / 2
7,053
504
3,478
8,537
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
14
Kills
8
8
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
Terra
Kranostic
Terra
0
0
4
2
W
6
2
0
3
L
0
0
2
1
W
3
1
3
4.5
L
Cthulhu
ThatTubbyGuy
Cthulhu
1
4
2
0.5
L
5
3
1
1.83
W
4
3
1
1.5
W
Cupid
1
2
2
1
L
Eset
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,675
Damage
29,716
51,587
Taken
56,669
25,338
Mitigated
31,306
18,046
Healing
14,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,577
3,411
0
3,288
8,697
3,718
0
599
8,098
0
55,963
W
Terra
Kranostic
Terra
3,499
834
1,483
3,969
8,717
6,577
0
3,873
4,739
20,316
0
W
7,619
2,977
0
3,088
12,063
7,085
846
4,916
6,958
0
69,326
L
8,966
3,516
214
3,024
11,180
8,896
0
3,462
7,583
28,817
2,185
W
5,282
1,720
0
1,992
10,549
4,114
0
1,393
8,966
0
65,021
L
Cthulhu
ThatTubbyGuy
Cthulhu
6,016
304
64
3,489
16,734
9,703
0
9,682
7,003
49,981
0
L
3,679
1,227
0
2,368
11,521
5,896
0
766
10,685
0
35,130
W
12,408
4,938
0
1,621
8,125
3,318
0
4,237
3,404
70,973
0
W
Cupid
6,867
4,461
0
5,893
12,133
4,244
0
2,916
9,217
0
70,245
L
Eset
3,478
409
376
1,493
8,537
3,093
0
1,653
6,552
54,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,222
Gold Earned
35,873
463
Minions Killed
397
0
Camps Cleared
0
1,473,090
Distance Traveled
1,374,988
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,529
538
99
7
0
236,082
5
W
Terra
7,348
525
30
2
0
300,746
2
W
Set
8,470
605
109
8
0
300,372
3
L
Atlas
6,814
487
24
2
0
292,979
5
W
Ne Zha
8,408
601
105
8
0
345,974
0
L
Cthulhu
7,507
536
106
8
0
290,851
7
L
Da Ji
6,970
498
57
4
0
304,152
3
W
Hera
8,895
635
115
8
0
247,594
3
W
Cupid
8,101
579
104
7
0
278,404
1
L
Eset
7,053
504
111
8
0
250,924
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role