Player Matchup

Set
Set
 
Set
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Warriors__Anubis
Ra
Level 69
God Stats
110W - 102L
1,497 SR
Queue Stats
291W - 315L
1,400 Elo+
Party 2
Thanatos
Thanatos
Warriors__Hoorus
Thanatos
Level 56
God Stats
8W - 16L
1,350 SR
Queue Stats
77W - 93L
1,377 Elo+
Party 2
Neith
Neith
migelin_19
Neith
Level 27
God Stats
7W - 1L
1,734 SR
Queue Stats
103W - 20L
1,738 Elo+
Party 1
Team Averages
Level 94
1,516 SR
1,503 Elo+

VS

Team Averages
Level 73
1,517 SR
1,373 Elo+
Kuzenbo
Kuzenbo
De_Fileteo
Kuzenbo
Level 51
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 74L
1,335 Elo+
Party 3
Jing Wei
Jing Wei
FiftyKiller50
Jing Wei
Level 78
God Stats
1W - 2L
1,669 SR
Queue Stats
172W - 207L
1,346 Elo+
Party 3
Vamana
Vamana
Godg_Wolfex8
Vamana
Level 41
God Stats
1W - 4L
1,362 SR
Queue Stats
73W - 101L
1,382 Elo+
Party 4
Scylla
Scylla
Luckski87
Scylla
Level 131
God Stats
9W - 9L
1,553 SR
Queue Stats
31W - 32L
1,442 Elo+
Solo
Hun Batz
Hun Batz
Veleiroop_
Hun Batz
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 215L
1,362 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
6 / 1 / 4
7,471
747
7,031
4,970
2,879
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arachne
 
Arachne
8
1 / 0 / 1
5,475
548
3,765
10,787
4,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 0 / 0
5,950
595
1,813
3,725
1,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 1 / 2
5,881
588
4,724
6,859
3,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
11
2 / 0 / 2
6,279
628
9,513
4,369
1,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
De_Fileteo
Kuzenbo
7
0 / 1 / 0
4,753
475
2,063
8,854
5,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
FiftyKiller50
Jing Wei
8
0 / 2 / 0
4,617
462
2,227
5,665
1,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
8
1 / 7 / 0
5,153
515
2,024
8,480
5,932
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Luckski87
Scylla
9
1 / 1 / 0
5,068
507
3,517
4,323
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Veleiroop_
Hun Batz
7
0 / 3 / 1
4,682
468
5,183
8,971
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
14
Kills
2
2
Deaths
14
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
6
1
4
8
W
Arachne
 
Arachne
1
0
1
1.5
L
Kuzenbo
De_Fileteo
Kuzenbo
0
1
0
0
L
Jing Wei
FiftyKiller50
Jing Wei
0
2
0
0
L
Vamana
1
7
0
0.14
L
Scylla
Luckski87
Scylla
1
1
0
1
L
Hun Batz
Veleiroop_
Hun Batz
0
3
1
0.17
W
1
0
0
1
W
4
1
2
5
W
Neith
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,846
Damage
15,014
30,710
Taken
36,293
13,991
Mitigated
17,610
15,668
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
7,031
3,747
0
1,222
4,970
2,879
689
0
4,970
0
48,024
W
Arachne
 
Arachne
3,765
2,632
1,304
4,329
10,787
4,650
0
2,246
8,425
0
12,269
L
Kuzenbo
De_Fileteo
Kuzenbo
2,063
997
104
2,588
8,854
5,987
0
0
8,854
13,612
0
L
Jing Wei
FiftyKiller50
Jing Wei
2,227
1,796
0
2,158
5,665
1,376
0
0
5,665
0
28,361
L
Vamana
2,024
912
0
30
8,480
5,932
0
279
8,201
0
17,452
L
Scylla
Luckski87
Scylla
3,517
272
0
1,232
4,323
1,292
0
814
3,509
27,135
0
L
Hun Batz
Veleiroop_
Hun Batz
5,183
1,853
0
2,164
8,971
3,023
0
720
8,251
0
24,455
W
1,813
209
50
1,078
3,725
1,359
834
1,156
2,371
47,564
0
W
4,724
1,850
0
6,197
6,859
3,184
361
575
6,254
0
31,630
W
Neith
9,513
4,948
0
1,488
4,369
1,919
0
1,259
3,110
0
54,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,056
Gold Earned
24,273
345
Minions Killed
215
0
Camps Cleared
0
996,846
Distance Traveled
941,675
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,471
747
83
8
0
206,805
1
W
Arachne
5,475
548
22
2
0
209,301
5
L
Kuzenbo
4,753
475
18
2
0
193,627
2
L
Jing Wei
4,617
462
53
5
0
173,115
0
L
Vamana
5,153
515
37
4
0
174,832
4
L
Scylla
5,068
507
50
5
0
178,480
1
L
Hun Batz
4,682
468
57
6
0
221,621
3
W
Ra
5,950
595
84
8
0
197,729
2
W
Thanatos
5,881
588
63
6
0
213,855
1
W
Neith
6,279
628
93
9
0
169,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role