Player Matchup

Maui
Maui
 
Maui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
CyborgAmish
Zhong Kui
Level 85
God Stats
22W - 27L
1,540 SR
Queue Stats
389W - 274L
1,624 Elo+
Party 1
Camazotz
Camazotz
monnoloko
Camazotz
Level 145
God Stats
9W - 13L
1,450 SR
Queue Stats
417W - 308L
1,628 Elo+
Party 1
Team Averages
Level 116
1,497 SR
1,584 Elo+

VS

Team Averages
Level 89
1,457 SR
1,651 Elo+
Ares
Ares
CallmeC0nner
Ares
Level 34
God Stats
0W - 1L
1,372 SR
Queue Stats
2W - 1L
1,651 Elo+
Party 2
Chang'e
Chang'e
johnfnc7
Chang'e
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,651 Elo+
Party 2
Achilles
Achilles
kamidarkpanther
Achilles
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
18
2 / 0 / 4
12,489
735
5,149
11,225
16,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
CyborgAmish
Zhong Kui
18
2 / 1 / 4
11,918
701
20,025
12,556
12,238
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Camazotz
monnoloko
Camazotz
17
3 / 0 / 2
11,849
697
8,380
13,293
13,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 1
11,285
664
8,058
9,566
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
johnfnc7
Chang'e
17
0 / 5 / 1
10,805
636
10,573
17,563
7,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
16
1 / 2 / 0
10,650
626
8,880
12,938
8,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
4
4
L
0
0
1
0.5
W
Zhong Kui
CyborgAmish
Zhong Kui
2
1
4
4
L
Chang'e
johnfnc7
Chang'e
0
5
1
0.1
L
Achilles
1
2
0
0.5
W
Camazotz
monnoloko
Camazotz
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,554
Damage
27,511
37,074
Taken
40,067
42,343
Mitigated
26,396
10,610
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
5,149
667
0
2,426
11,225
16,631
403
6,276
4,949
20,569
0
L
8,058
244
0
1,331
9,566
10,594
0
5,334
4,044
11,761
0
W
Zhong Kui
CyborgAmish
Zhong Kui
20,025
1,480
0
2,939
12,556
12,238
1,387
7,518
5,038
80,758
0
L
Chang'e
johnfnc7
Chang'e
10,573
1,712
3,270
4,114
17,563
7,117
80
12,054
5,053
83,252
0
L
Achilles
8,880
3,270
662
1,516
12,938
8,685
0
7,860
4,740
0
28,740
W
Camazotz
monnoloko
Camazotz
8,380
2,467
0
5,245
13,293
13,474
1,286
4,890
8,403
0
46,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,256
Gold Earned
32,740
212
Minions Killed
200
0
Camps Cleared
0
981,227
Distance Traveled
944,096
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
12,489
735
20
1
0
320,191
4
L
Ares
11,285
664
10
1
0
326,130
2
W
Zhong Kui
11,918
701
140
8
0
327,677
6
L
Chang'e
10,805
636
152
9
0
292,216
6
L
Achilles
10,650
626
38
2
0
325,750
4
W
Camazotz
11,849
697
52
3
0
333,359
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role