Player Matchup

Shiva
Shiva
DontFocusM3
Shiva
Level 24
God Stats
15W - 2L
1,969 SR
Queue Stats
345W - 29L
1,933 Elo+
Party 2
Khepri
Khepri
Hansxeno
Khepri
Level 99
God Stats
108W - 75L
1,520 SR
Queue Stats
488W - 399L
1,544 Elo+
Party 2
Ah Puch
Ah Puch
Kaito D Basura
Ah Puch
Level 145
God Stats
125W - 79L
1,659 SR
Queue Stats
1,156W - 944L
1,728 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LORD FICKLE
Ah Muzen Cab
Level 88
God Stats
6W - 4L
1,679 SR
Queue Stats
39W - 24L
1,486 Elo+
Party 2
Bakasura
Bakasura
TheOneTrueOcean
Bakasura
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
304W - 199L
1,612 Elo+
Party 2
Team Averages
Level 103
1,665 SR
1,660 Elo+

VS

Team Averages
Level 70
1,498 SR
1,483 Elo+
Sylvanus
Sylvanus
Ayden944
Sylvanus
Level 156
God Stats
17W - 23L
1,458 SR
Queue Stats
588W - 425L
1,506 Elo+
Party 1
Loki
Loki
Mr_Stealyabish
Loki
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
Unmercyful Fate
Ra
Level 74
God Stats
113W - 100L
1,510 SR
Queue Stats
601W - 440L
1,477 Elo+
Party 1
Nike
Nike
toemato2802
Nike
Level 40
God Stats
2W - 3L
1,350 SR
Queue Stats
30W - 41L
1,435 Elo+
Solo
Serqet
Serqet
xEmeraldxAnn
Serqet
Level 47
God Stats
8W - 4L
1,672 SR
Queue Stats
293W - 244L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 9
10,802
1,080
25,470
19,342
18,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Earring

Mystical Earring

+15
Mp 5

Khepri
Hansxeno
Khepri
16
2 / 1 / 13
11,371
1,137
5,358
7,531
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 2 / 13
10,179
1,018
21,809
6,414
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
LORD FICKLE
Ah Muzen Cab
16
3 / 0 / 13
10,346
1,035
16,708
3,764
1,912
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
16
6 / 1 / 5
10,919
1,092
8,750
12,293
7,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

279

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ayden944
Sylvanus
15
1 / 2 / 4
10,632
1,063
8,925
20,898
20,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 6 / 3
8,937
894
7,699
19,410
10,835
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 4 / 2
9,693
969
8,094
13,027
8,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 5 / 4
9,419
942
7,980
20,234
18,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
15
3 / 1 / 3
10,066
1,007
10,469
12,657
6,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
22
18
Kills
6
6
Deaths
18
53
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Ayden944
Sylvanus
1
2
4
1.5
W
5
2
9
4.75
W
Khepri
Hansxeno
Khepri
2
1
13
8.5
W
2
2
13
4.25
W
Ah Muzen Cab
LORD FICKLE
Ah Muzen Cab
3
0
13
9.5
L
0
6
3
0.25
W
Bakasura
6
1
5
8.5
L
1
4
2
0.5
L
1
5
4
0.6
L
Serqet
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,095
Damage
43,167
49,344
Taken
86,226
39,095
Mitigated
64,874
9,431
Healing
15,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Ayden944
Sylvanus
8,925
805
4,557
5,681
20,898
20,082
0
6,026
14,752
13,556
0
W
25,470
5,081
465
3,585
19,342
18,108
0
5,991
13,219
0
41,035
W
Khepri
Hansxeno
Khepri
5,358
307
0
1,027
7,531
7,911
0
2,667
4,864
9,798
0
W
21,809
165
0
397
6,414
3,460
0
2,228
4,186
39,499
0
W
Ah Muzen Cab
LORD FICKLE
Ah Muzen Cab
16,708
6,285
0
1,620
3,764
1,912
0
1,483
2,281
0
47,198
L
7,699
2,932
307
806
19,410
10,835
0
6,148
13,042
0
18,495
W
Bakasura
8,750
5,485
0
2,337
12,293
7,704
0
4,650
6,979
0
15,088
L
8,094
604
1,663
1,976
13,027
8,740
0
5,227
7,667
52,046
0
L
7,980
959
0
295
20,234
18,431
0
7,921
11,879
0
16,608
L
Serqet
10,469
2,320
0
610
12,657
6,786
0
1,845
10,724
0
21,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,617
Gold Earned
48,747
194
Minions Killed
225
7
Camps Cleared
2
1,010,453
Distance Traveled
930,517
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,632
1,063
16
2
1
172,401
2
W
Shiva
10,802
1,080
29
3
1
198,342
0
W
Khepri
11,371
1,137
10
1
0
222,742
1
W
Ah Puch
10,179
1,018
59
6
2
198,244
0
W
Ah Muzen Cab
10,346
1,035
66
7
0
185,633
1
L
Loki
8,937
894
34
3
0
157,571
2
W
Bakasura
10,919
1,092
30
3
4
205,492
0
L
Ra
9,693
969
109
11
1
180,961
0
L
Nike
9,419
942
24
2
0
191,702
0
L
Serqet
10,066
1,007
42
4
0
227,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role