Player Matchup

Bacchus
Bacchus
Desu Mation
Bacchus
Level 156
God Stats
9W - 2L
1,811 SR
Queue Stats
556W - 332L
1,647 Elo+
Party 1
Chaac
Chaac
Waifu Nation
Chaac
Level 80
God Stats
7W - 1L
1,777 SR
Queue Stats
58W - 26L
1,694 Elo+
Party 1
Thor
Thor
Why do drugs
Thor
Level 153
God Stats
33W - 14L
1,714 SR
Queue Stats
518W - 274L
1,667 Elo+
Party 1
Team Averages
Level 130
1,768 SR
1,669 Elo+

VS

Team Averages
Level 75
1,631 SR
1,529 Elo+
Vulcan
Vulcan
Kaesuhdeeuh
Vulcan
Level 124
God Stats
3W - 3L
1,681 SR
Queue Stats
152W - 144L
1,552 Elo+
Solo
Chaac
Chaac
trevor mcstains
Chaac
Level 58
God Stats
1W - 1L
1,724 SR
Queue Stats
34W - 16L
1,699 Elo+
Solo
Cupid
Cupid
wraithsaith
Cupid
Level 43
God Stats
1W - 4L
1,488 SR
Queue Stats
37W - 58L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Desu Mation
Bacchus
17
1 / 1 / 7
10,725
670
10,895
16,331
22,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 8
11,221
701
9,216
16,761
20,502
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
7 / 1 / 2
12,312
770
10,644
12,334
7,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
3 / 7 / 0
11,493
718
7,497
13,961
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
1 / 0 / 3
11,569
723
16,377
19,500
21,367
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

6
0 / 2 / 1
8,041
503
788
3,600
1,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
9
Kills
4
4
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Desu Mation
Bacchus
1
1
7
4.5
L
Vulcan
3
7
0
0.43
W
1
2
8
2.5
W
7
1
2
8
L
1
0
3
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,755
Damage
24,662
45,426
Taken
37,061
50,498
Mitigated
28,490
8,535
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Desu Mation
Bacchus
10,895
1,431
0
2,936
16,331
22,953
481
2,365
13,966
32,225
0
L
Vulcan
7,497
2,488
0
1,332
13,961
6,101
0
3,803
9,859
53,174
0
W
9,216
2,393
0
3,133
16,761
20,502
336
3,332
13,429
0
51,669
W
10,644
2,212
0
2,466
12,334
7,043
2,538
1,906
10,297
0
68,498
L
16,377
3,653
0
6,823
19,500
21,367
0
4,958
13,771
0
60,240
L
788
788
28
110
3,600
1,022
0
934
2,536
0
2,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,258
Gold Earned
31,103
224
Minions Killed
172
0
Camps Cleared
0
879,047
Distance Traveled
528,441
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,725
670
30
2
0
320,432
3
L
Vulcan
11,493
718
82
5
0
193,333
2
W
Chaac
11,221
701
80
5
0
246,809
1
W
Thor
12,312
770
114
7
0
311,806
0
L
Chaac
11,569
723
84
5
0
282,979
3
L
Cupid
8,041
503
6
0
0
52,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role