Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Eldritch_hobo
Gilgamesh
Level 67
God Stats
1W - 4L
1,285 SR
Queue Stats
9W - 21L
1,222 Elo+
Party 1
Nemesis
Nemesis
Spitfire4727
Nemesis
Level 10
God Stats
0W - 5L
1,075 SR
Queue Stats
0W - 5L
992 Elo+
Party 1
Zhong Kui
Zhong Kui
xRisux6574
Zhong Kui
Level 48
God Stats
9W - 11L
1,473 SR
Queue Stats
145W - 158L
1,364 Elo+
Party 2
Arachne
Arachne
xScurrax
Arachne
Level 123
God Stats
24W - 23L
1,415 SR
Queue Stats
393W - 435L
1,403 Elo+
Party 2
Team Averages
Level 58
1,349 SR
1,296 Elo+

VS

Team Averages
Level 92
1,500 SR
1,387 Elo+
Sol
Sol
GRIMIX 11B
Sol
Level 62
God Stats
4W - 0L
1,858 SR
Queue Stats
224W - 253L
1,384 Elo+
Solo
Bellona
Bellona
UnR3alGamer2045
Bellona
Level 129
God Stats
32W - 24L
1,511 SR
Queue Stats
824W - 862L
1,306 Elo+
Solo
Sylvanus
Sylvanus
blackius420
Sylvanus
Level 82
God Stats
31W - 30L
1,494 SR
Queue Stats
176W - 187L
1,350 Elo+
Solo
Chaac
Chaac
super_mancoXD
Chaac
Level 98
God Stats
4W - 9L
1,163 SR
Queue Stats
479W - 474L
1,423 Elo+
Solo
Charybdis
Charybdis
xDark24x
Charybdis
Level 91
God Stats
20W - 19L
1,473 SR
Queue Stats
87W - 60L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 1 / 2
7,978
420
5,299
14,759
6,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
Eldritch_hobo
Gilgamesh
14
1 / 2 / 2
7,899
416
7,048
20,147
16,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Spitfire4727
Nemesis
12
0 / 5 / 1
7,064
372
3,117
12,799
4,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
xRisux6574
Zhong Kui
12
1 / 8 / 1
7,515
396
10,883
18,902
14,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
xScurrax
Arachne
14
3 / 5 / 3
8,935
470
14,377
19,637
9,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 1
12,324
649
24,764
18,034
10,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 3
8,851
466
4,797
14,283
10,150
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
blackius420
Sylvanus
14
2 / 1 / 10
10,385
547
6,211
13,863
19,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
3 / 3 / 5
10,477
551
12,996
15,438
16,683
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
xDark24x
Charybdis
19
3 / 0 / 3
11,746
618
11,119
12,022
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
7
Kills
21
21
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
1
2
3
L
Gilgamesh
Eldritch_hobo
Gilgamesh
1
2
2
1
W
11
1
1
11.5
L
Nemesis
Spitfire4727
Nemesis
0
5
1
0.1
W
2
3
3
1.17
W
Sylvanus
blackius420
Sylvanus
2
1
10
7
W
3
3
5
1.83
W
Charybdis
xDark24x
Charybdis
3
0
3
4.5
L
Zhong Kui
xRisux6574
Zhong Kui
1
8
1
0.19
L
Arachne
xScurrax
Arachne
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,724
Damage
59,887
86,244
Taken
73,640
50,452
Mitigated
61,786
12,388
Healing
38,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,299
2,243
0
4,133
14,759
6,380
0
4,081
10,678
0
57,258
L
Gilgamesh
Eldritch_hobo
Gilgamesh
7,048
1,826
0
2,637
20,147
16,406
0
2,005
18,142
0
47,472
W
24,764
12,440
0
13,324
18,034
10,132
4,499
6,860
11,174
106,534
13,753
L
Nemesis
Spitfire4727
Nemesis
3,117
459
0
747
12,799
4,163
0
1,724
11,075
0
35,042
W
4,797
1,546
0
1,320
14,283
10,150
0
909
13,361
0
58,460
W
Sylvanus
blackius420
Sylvanus
6,211
1,581
2,037
6,412
13,863
19,486
840
2,464
11,399
17,781
1,878
W
12,996
3,595
0
5,651
15,438
16,683
995
255
15,183
0
76,876
W
Charybdis
xDark24x
Charybdis
11,119
6,384
0
9,770
12,022
5,335
3,386
395
11,627
0
132,802
L
Zhong Kui
xRisux6574
Zhong Kui
10,883
989
0
2,117
18,902
14,094
1,259
11,105
7,797
40,592
0
L
Arachne
xScurrax
Arachne
14,377
8,745
0
2,754
19,637
9,409
0
8,213
11,424
0
78,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,391
Gold Earned
53,783
368
Minions Killed
658
0
Camps Cleared
0
1,758,258
Distance Traveled
1,801,420
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,978
420
83
4
0
347,451
0
L
Gilgamesh
7,899
416
67
4
0
357,540
0
W
Sol
12,324
649
203
11
0
333,989
0
L
Nemesis
7,064
372
53
3
0
424,658
1
W
Bellona
8,851
466
89
5
0
426,793
0
W
Sylvanus
10,385
547
31
2
0
387,933
7
W
Chaac
10,477
551
124
7
0
310,037
1
W
Charybdis
11,746
618
211
11
0
342,668
1
L
Zhong Kui
7,515
396
58
3
0
267,171
2
L
Arachne
8,935
470
107
6
0
361,438
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role