Player Matchup

Ares
Ares
 
Ares
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ne Zha
Ne Zha
HirÈzisFÃcist
Ne Zha
Level 7
God Stats
3W - 1L
1,514 SR
Queue Stats
67W - 26L
1,746 Elo+
Party 3
Ra
Ra
ShadowAgron
Ra
Level 27
God Stats
10W - 3L
1,966 SR
Queue Stats
263W - 89L
1,797 Elo+
Party 3
Hun Batz
Hun Batz
StankiGank
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 46L
1,735 Elo+
Party 3
Team Averages
Level 61
1,596 SR
1,656 Elo+

VS

Team Averages
Level 79
1,544 SR
1,490 Elo+
Sol
Sol
DpLclock05
Sol
Level 146
God Stats
9W - 10L
1,543 SR
Queue Stats
549W - 512L
1,590 Elo+
Party 2
Lancelot
Lancelot
FOGASA69
Lancelot
Level 27
God Stats
2W - 1L
1,735 SR
Queue Stats
89W - 67L
1,550 Elo+
Party 2
Chang'e
Chang'e
XxEDDIExX16
Chang'e
Level 83
God Stats
11W - 11L
1,472 SR
Queue Stats
142W - 139L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
alphamegax
Cu Chulainn
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 164L
1,441 Elo+
Party 1
Artemis
Artemis
srun30gt
Artemis
Level 49
God Stats
15W - 16L
1,470 SR
Queue Stats
63W - 87L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 1 / 7
7,722
552
8,064
11,806
8,690
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
 
Danzaburou
11
2 / 2 / 2
7,459
533
6,728
11,316
4,200
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 5
8,864
633
8,809
8,251
5,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
6 / 2 / 2
10,212
729
12,086
10,318
5,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
StankiGank
Hun Batz
12
4 / 5 / 5
8,070
576
6,695
12,161
4,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,284
520
9,678
10,665
4,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
FOGASA69
Lancelot
11
2 / 6 / 4
6,835
488
5,851
14,105
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
XxEDDIExX16
Chang'e
10
1 / 4 / 3
6,329
452
4,535
11,607
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
alphamegax
Cu Chulainn
11
1 / 3 / 1
6,751
482
5,384
12,658
9,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
srun30gt
Artemis
12
3 / 2 / 0
7,012
501
6,187
8,955
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
10
11
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
7
6.5
W
Danzaburou
 
Danzaburou
2
2
2
1.5
L
3
3
1
1.17
L
Lancelot
FOGASA69
Lancelot
2
6
4
0.67
W
2
1
5
4.5
W
6
2
2
3.5
W
Hun Batz
StankiGank
Hun Batz
4
5
5
1.3
L
Chang'e
XxEDDIExX16
Chang'e
1
4
3
0.63
L
Cu Chulainn
alphamegax
Cu Chulainn
1
3
1
0.5
L
Artemis
srun30gt
Artemis
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,382
Damage
31,635
53,852
Taken
57,990
28,327
Mitigated
27,154
16,402
Healing
13,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,064
0
0
2,450
11,806
8,690
174
3,660
8,146
34,666
3,731
W
Danzaburou
 
Danzaburou
6,728
2,572
187
2,889
11,316
4,200
1,182
1,329
9,987
0
47,536
L
9,678
4,061
0
3,472
10,665
4,186
1,832
5,531
5,044
41,994
5,853
L
Lancelot
FOGASA69
Lancelot
5,851
1,777
0
3,534
14,105
5,504
0
3,465
10,607
0
39,185
W
8,809
3,108
0
4,070
8,251
5,431
0
872
7,379
0
62,450
W
12,086
976
978
4,416
10,318
5,380
77
5,700
4,618
95,017
0
W
Hun Batz
StankiGank
Hun Batz
6,695
2,749
0
1,412
12,161
4,626
0
1,733
10,428
0
50,225
L
Chang'e
XxEDDIExX16
Chang'e
4,535
693
755
2,778
11,607
4,031
0
5,413
6,149
27,081
0
L
Cu Chulainn
alphamegax
Cu Chulainn
5,384
1,153
0
622
12,658
9,896
0
1,854
10,155
0
36,316
L
Artemis
srun30gt
Artemis
6,187
2,407
0
2,034
8,955
3,537
980
3,462
5,445
0
48,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,327
Gold Earned
34,211
461
Minions Killed
341
0
Camps Cleared
0
1,388,133
Distance Traveled
1,376,796
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,722
552
51
4
0
295,285
3
W
Danzaburou
7,459
533
64
5
0
260,154
0
L
Sol
7,284
520
72
5
0
263,536
4
L
Lancelot
6,835
488
78
6
0
304,577
3
W
Ne Zha
8,864
633
109
8
0
262,739
0
W
Ra
10,212
729
167
12
0
287,009
1
W
Hun Batz
8,070
576
70
5
0
282,946
3
L
Chang'e
6,329
452
53
4
0
262,005
0
L
Cu Chulainn
6,751
482
59
4
0
298,134
2
L
Artemis
7,012
501
79
6
0
248,544
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role