Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
G22honzo
Hercules
Level 67
God Stats
7W - 3L
1,644 SR
Queue Stats
30W - 28L
1,513 Elo+
Party 1
Fenrir
Fenrir
SEB7S
Fenrir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,464 Elo+
Solo
Neith
Neith
ThugChucklez
Neith
Level 129
God Stats
276W - 299L
1,544 SR
Queue Stats
1,424W - 1,449L
1,580 Elo+
Solo
Team Averages
Level 129
1,538 SR
1,511 Elo+

VS

Team Averages
Level 124
1,614 SR
1,568 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BoomyFlame20206
Ullr
Level 123
God Stats
5W - 5L
1,693 SR
Queue Stats
122W - 115L
1,587 Elo+
Solo
Sylvanus
Sylvanus
Celestial500
Sylvanus
Level 85
God Stats
2W - 4L
1,616 SR
Queue Stats
124W - 93L
1,595 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Cheezemilk
Morgan Le Fay
Level 122
God Stats
0W - 3L
1,659 SR
Queue Stats
119W - 112L
1,559 Elo+
Solo
Sol
Sol
Cookst3r
Sol
Level 143
God Stats
1W - 2L
1,604 SR
Queue Stats
93W - 77L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
3 / 0 / 2
6,549
1,310
10,928
4,244
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
 
Nox
11
1 / 2 / 4
6,174
1,235
3,525
3,899
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
G22honzo
Hercules
11
0 / 0 / 5
5,922
1,184
1,560
3,161
1,529
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
SEB7S
Fenrir
11
2 / 1 / 1
6,431
1,286
3,389
3,671
1,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 3
6,400
1,280
6,349
5,543
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

368

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 2
6,297
1,259
2,388
7,561
5,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 0 / 0
6,949
1,390
3,712
5,262
2,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Celestial500
Sylvanus
10
0 / 1 / 0
5,626
1,125
610
4,054
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Morgan Le Fay
Cheezemilk
Morgan Le Fay
11
0 / 2 / 4
5,998
1,200
4,974
7,186
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 1 / 3
6,084
1,217
6,058
3,290
1,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
6
Kills
5
5
Deaths
6
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
0
2
4
W
Nox
 
Nox
1
2
4
1.5
L
King Arthur
 
King Arthur
0
2
2
0.5
L
4
0
0
4
L
Sylvanus
Celestial500
Sylvanus
0
1
0
0
L
Morgan Le Fay
Cheezemilk
Morgan Le Fay
0
2
4
1
L
1
1
3
2.5
W
Hercules
G22honzo
Hercules
0
0
5
2.5
W
Fenrir
SEB7S
Fenrir
2
1
1
2.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,751
Damage
17,742
20,518
Taken
27,353
9,811
Mitigated
14,209
3,481
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
10,928
604
0
601
4,244
1,828
0
3,003
1,241
15,689
0
W
Nox
 
Nox
3,525
450
0
0
3,899
1,758
0
2,167
1,732
19,312
0
L
King Arthur
 
King Arthur
2,388
574
453
1,101
7,561
5,909
0
4,368
2,687
0
5,274
L
3,712
672
0
492
5,262
2,039
0
2,033
2,992
0
18,632
L
Sylvanus
Celestial500
Sylvanus
610
258
751
1,285
4,054
2,212
0
2,267
1,606
4,283
0
L
Morgan Le Fay
Cheezemilk
Morgan Le Fay
4,974
86
0
0
7,186
2,787
0
3,172
3,690
8,720
0
L
6,058
2,213
0
829
3,290
1,262
0
1,505
1,645
14,750
1,830
W
Hercules
G22honzo
Hercules
1,560
530
123
749
3,161
1,529
0
2,089
1,072
0
7,906
W
Fenrir
SEB7S
Fenrir
3,389
600
0
606
3,671
1,932
0
1,608
2,063
0
12,997
W
6,349
2,770
0
1,402
5,543
2,764
0
2,283
3,260
0
11,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,476
Gold Earned
30,954
108
Minions Killed
102
8
Camps Cleared
3
546,922
Distance Traveled
450,737
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,549
1,310
16
3
0
105,266
3
W
Nox
6,174
1,235
46
9
0
98,329
0
L
King Arthur
6,297
1,259
7
1
0
103,955
0
L
Ullr
6,949
1,390
49
10
0
96,997
0
L
Sylvanus
5,626
1,125
7
1
0
58,286
0
L
Morgan Le Fay
5,998
1,200
15
3
3
110,888
0
L
Sol
6,084
1,217
24
5
0
80,611
0
W
Hercules
5,922
1,184
16
3
0
120,135
1
W
Fenrir
6,431
1,286
19
4
5
122,021
3
W
Neith
6,400
1,280
11
2
3
101,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role