Player Matchup

Neith
Neith
C1mxpz
Neith
Level 85
God Stats
5W - 10L
1,479 SR
Queue Stats
223W - 225L
1,391 Elo+
Party 1
Athena
Athena
Calgary_killa1
Athena
Level 148
God Stats
2W - 6L
1,457 SR
Queue Stats
260W - 305L
1,434 Elo+
Party 3
Pele
Pele
CantxGuard 3
Pele
Level 99
God Stats
1W - 2L
1,237 SR
Queue Stats
128W - 145L
1,387 Elo+
Party 1
Zhong Kui
Zhong Kui
greenbuds42o5
Zhong Kui
Level 147
God Stats
18W - 19L
1,513 SR
Queue Stats
75W - 94L
1,378 Elo+
Party 3
Baba Yaga
Baba Yaga
zacharou28
Baba Yaga
Level 82
God Stats
5W - 3L
1,646 SR
Queue Stats
230W - 224L
1,432 Elo+
Solo
Team Averages
Level 112
1,466 SR
1,404 Elo+

VS

Team Averages
Level 108
1,529 SR
1,422 Elo+
Zeus
Zeus
Madara_uchihaXxl
Zeus
Level 105
God Stats
2W - 1L
1,418 SR
Queue Stats
44W - 39L
1,444 Elo+
Party 2
Izanami
Izanami
Scottiejr_246
Izanami
Level 96
God Stats
25W - 16L
1,576 SR
Queue Stats
196W - 229L
1,403 Elo+
Solo
Maui
Maui
The_Final_OoF
Maui
Level 105
God Stats
3W - 3L
1,447 SR
Queue Stats
58W - 52L
1,454 Elo+
Party 2
Gilgamesh
Gilgamesh
fluff_4_nuts
Gilgamesh
Level 108
God Stats
2W - 0L
1,704 SR
Queue Stats
70W - 72L
1,386 Elo+
Party 2
Bellona
Bellona
iSellSp1t
Bellona
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 54L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
C1mxpz
Neith
12
0 / 3 / 0
6,786
452
4,539
8,577
3,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 2 / 4
6,526
435
5,976
16,220
13,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 3 / 1
7,077
472
7,215
11,639
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
greenbuds42o5
Zhong Kui
9
0 / 4 / 1
6,159
411
5,122
10,457
7,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
zacharou28
Baba Yaga
13
4 / 2 / 0
7,393
493
8,023
10,261
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 1
8,191
546
8,511
6,973
3,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
15
2 / 0 / 1
9,262
617
7,294
10,706
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 1 / 8
8,416
561
4,719
11,295
9,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
fluff_4_nuts
Gilgamesh
10
1 / 3 / 2
6,843
456
6,624
10,417
7,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bellona
iSellSp1t
Bellona
13
3 / 1 / 5
7,893
526
7,792
13,063
11,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
7
Kills
13
14
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
C1mxpz
Neith
0
3
0
0
L
0
2
4
1
L
3
3
1
1.17
W
5
2
1
2.75
W
Izanami
2
0
1
2.5
W
2
1
8
6
W
Gilgamesh
fluff_4_nuts
Gilgamesh
1
3
2
0.67
L
Zhong Kui
greenbuds42o5
Zhong Kui
0
4
1
0.13
W
Bellona
iSellSp1t
Bellona
3
1
5
5.5
L
Baba Yaga
zacharou28
Baba Yaga
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,875
Damage
34,940
57,154
Taken
52,454
34,061
Mitigated
35,215
12,913
Healing
13,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
C1mxpz
Neith
4,539
1,764
0
1,865
8,577
3,141
1,040
468
8,109
0
55,953
L
5,976
1,492
0
4,853
16,220
13,574
0
4,713
11,345
24,085
0
L
7,215
3,096
0
1,048
11,639
4,428
0
2,184
9,365
0
48,547
W
8,511
1,489
0
927
6,973
3,149
453
4,492
2,481
49,278
0
W
Izanami
7,294
4,935
0
4,913
10,706
3,899
1,698
1,107
9,599
0
97,771
W
4,719
1,711
2,418
2,452
11,295
9,689
163
4,084
7,211
20,737
1,549
W
Gilgamesh
fluff_4_nuts
Gilgamesh
6,624
2,486
0
733
10,417
7,049
168
4,626
5,265
212
28,065
L
Zhong Kui
greenbuds42o5
Zhong Kui
5,122
795
0
1,543
10,457
7,673
162
516
9,941
30,990
0
W
Bellona
iSellSp1t
Bellona
7,792
3,886
0
1,676
13,063
11,429
389
4,203
8,777
0
52,412
L
Baba Yaga
zacharou28
Baba Yaga
8,023
475
0
3,604
10,261
5,245
0
4,741
5,266
61,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,941
Gold Earned
40,605
372
Minions Killed
415
0
Camps Cleared
0
1,357,097
Distance Traveled
1,386,734
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,786
452
104
7
0
242,521
3
L
Athena
6,526
435
30
2
0
306,753
4
L
Pele
7,077
472
72
5
0
303,982
2
W
Zeus
8,191
546
101
7
0
257,874
3
W
Izanami
9,262
617
161
11
0
271,701
3
W
Maui
8,416
561
29
2
0
269,755
1
W
Gilgamesh
6,843
456
49
3
0
261,091
2
L
Zhong Kui
6,159
411
53
4
0
234,904
0
W
Bellona
7,893
526
75
5
0
326,313
0
L
Baba Yaga
7,393
493
113
8
0
268,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role