Player Matchup

Fenrir
Fenrir
ThrowingtheGame
Fenrir
Level 149
God Stats
3W - 2L
1,618 SR
Queue Stats
291W - 230L
1,619 Elo+
Solo
Sol
Sol
XThyKingdomX
Sol
Level 78
God Stats
0W - 2L
1,396 SR
Queue Stats
9W - 7L
1,669 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
alvinho157fal
Morgan Le Fay
Level 129
God Stats
58W - 39L
1,676 SR
Queue Stats
733W - 729L
1,546 Elo+
Solo
Cthulhu
Cthulhu
dlIRyan
Cthulhu
Level 143
God Stats
6W - 3L
1,735 SR
Queue Stats
58W - 56L
1,585 Elo+
Solo
Vamana
Vamana
lutolete
Vamana
Level 158
God Stats
1W - 4L
1,546 SR
Queue Stats
152W - 151L
1,542 Elo+
Solo
Team Averages
Level 131
1,594 SR
1,592 Elo+

VS

Team Averages
Level 134
1,523 SR
1,544 Elo+
Skadi
Skadi
 
Skadi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
KafkaHD11
Shiva
Level 80
God Stats
12W - 9L
1,618 SR
Queue Stats
524W - 514L
1,541 Elo+
Solo
Cthulhu
Cthulhu
RASTAFARTS
Cthulhu
Level 140
God Stats
11W - 9L
1,465 SR
Queue Stats
115W - 111L
1,611 Elo+
Solo
Chang'e
Chang'e
sadd87
Chang'e
Level 160
God Stats
2W - 0L
1,528 SR
Queue Stats
95W - 106L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
vV GUMO Vv
Tsukuyomi
Level 160
God Stats
10W - 11L
1,505 SR
Queue Stats
267W - 260L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 6
10,746
672
7,061
20,049
29,784
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

18
2 / 5 / 1
10,914
682
18,919
17,229
6,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
alvinho157fal
Morgan Le Fay
16
0 / 6 / 3
9,664
604
15,109
19,153
8,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
dlIRyan
Cthulhu
18
3 / 5 / 2
10,567
660
17,225
20,123
27,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vamana
lutolete
Vamana
16
1 / 8 / 2
9,886
618
10,672
23,869
21,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
1 / 2 / 12
11,790
737
11,545
15,953
7,848
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shiva
KafkaHD11
Shiva
20
8 / 0 / 13
12,850
803
19,851
21,265
24,148
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
RASTAFARTS
Cthulhu
18
5 / 1 / 8
11,373
711
11,813
15,972
21,007
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
sadd87
Chang'e
20
6 / 0 / 5
12,705
794
16,948
19,189
9,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
vV GUMO Vv
Tsukuyomi
20
8 / 3 / 10
12,933
808
25,434
20,525
11,153
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
6
Kills
28
28
Deaths
6
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
2
12
3.5
W
Shiva
KafkaHD11
Shiva
8
0
13
14.5
W
Cthulhu
RASTAFARTS
Cthulhu
5
1
8
9
L
0
4
6
0.75
L
2
5
1
0.5
L
Morgan Le Fay
alvinho157fal
Morgan Le Fay
0
6
3
0.25
L
Cthulhu
dlIRyan
Cthulhu
3
5
2
0.8
L
Vamana
lutolete
Vamana
1
8
2
0.25
W
Chang'e
sadd87
Chang'e
6
0
5
8.5
W
Tsukuyomi
vV GUMO Vv
Tsukuyomi
8
3
10
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,986
Damage
85,591
100,423
Taken
92,904
94,788
Mitigated
73,613
15,210
Healing
32,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,545
5,577
0
1,530
15,953
7,848
4,680
10,152
5,759
0
53,184
W
Shiva
KafkaHD11
Shiva
19,851
1,842
849
5,533
21,265
24,148
925
12,968
8,194
0
50,502
W
Cthulhu
RASTAFARTS
Cthulhu
11,813
1,286
2,245
1,848
15,972
21,007
0
8,687
7,116
33,020
0
L
7,061
1,158
0
1,916
20,049
29,784
0
6,631
13,418
0
18,167
L
18,919
7,979
0
4,677
17,229
6,902
0
2,849
14,380
62,914
0
L
Morgan Le Fay
alvinho157fal
Morgan Le Fay
15,109
1,494
102
3,188
19,153
8,750
0
6,265
12,888
40,602
0
L
Cthulhu
dlIRyan
Cthulhu
17,225
1,078
367
792
20,123
27,472
0
6,722
13,401
41,209
0
L
Vamana
lutolete
Vamana
10,672
3,470
0
4,168
23,869
21,880
0
6,294
17,575
0
26,963
W
Chang'e
sadd87
Chang'e
16,948
1,018
6,960
8,773
19,189
9,457
955
10,514
8,406
59,136
0
W
Tsukuyomi
vV GUMO Vv
Tsukuyomi
25,434
6,085
0
4,741
20,525
11,153
2,825
8,932
11,152
0
60,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,777
Gold Earned
61,651
271
Minions Killed
350
0
Camps Cleared
0
1,438,643
Distance Traveled
1,790,711
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,790
737
81
5
0
327,308
3
W
Shiva
12,850
803
54
3
0
391,973
3
W
Cthulhu
11,373
711
38
2
0
319,786
5
L
Fenrir
10,746
672
19
1
0
297,762
4
L
Sol
10,914
682
95
6
0
268,493
1
L
Morgan Le Fay
9,664
604
63
4
0
277,260
4
L
Cthulhu
10,567
660
52
3
0
296,158
7
L
Vamana
9,886
618
42
3
0
298,970
5
W
Chang'e
12,705
794
94
6
0
364,580
3
W
Tsukuyomi
12,933
808
83
5
0
387,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role