Player Matchup

Horus
Horus
Franco0125
Horus
Level 127
God Stats
2W - 0L
1,671 SR
Queue Stats
227W - 227L
1,593 Elo+
Party 1
Izanami
Izanami
MHorth21
Izanami
Level 87
God Stats
12W - 11L
1,582 SR
Queue Stats
78W - 59L
1,611 Elo+
Solo
Ne Zha
Ne Zha
RASTAFARTS
Ne Zha
Level 140
God Stats
5W - 3L
1,475 SR
Queue Stats
115W - 111L
1,600 Elo+
Solo
Cthulhu
Cthulhu
dlIRyan
Cthulhu
Level 143
God Stats
6W - 3L
1,708 SR
Queue Stats
58W - 56L
1,573 Elo+
Solo
Ra
Ra
jonathan12322
Ra
Level 68
God Stats
2W - 1L
1,866 SR
Queue Stats
81W - 77L
1,533 Elo+
Party 1
Team Averages
Level 113
1,660 SR
1,582 Elo+

VS

Team Averages
Level 142
1,463 SR
1,596 Elo+
Ullr
Ullr
Broplaygamer
Ullr
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 160L
1,536 Elo+
Solo
Ravana
Ravana
Rogue Overkill
Ravana
Level 155
God Stats
1W - 2L
1,341 SR
Queue Stats
30W - 28L
1,634 Elo+
Solo
Baron Samedi
Baron Samedi
Stuaart96
Baron Samedi
Level 160
God Stats
3W - 1L
1,707 SR
Queue Stats
21W - 22L
1,573 Elo+
Solo
Gilgamesh
Gilgamesh
ThePeacefulKage
Gilgamesh
Level 108
God Stats
0W - 3L
1,157 SR
Queue Stats
142W - 132L
1,620 Elo+
Solo
Merlin
Merlin
Vakota
Merlin
Level 159
God Stats
2W - 1L
1,610 SR
Queue Stats
140W - 139L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 0 / 13
8,000
800
9,753
11,848
13,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
MHorth21
Izanami
15
3 / 0 / 6
8,109
811
8,326
7,800
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
RASTAFARTS
Ne Zha
14
3 / 2 / 13
8,109
811
12,710
10,483
5,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
dlIRyan
Cthulhu
14
2 / 3 / 7
8,092
809
8,252
12,608
10,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
6 / 0 / 8
8,909
891
8,776
5,623
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
7,279
728
8,756
12,055
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 1
7,104
710
4,725
9,658
5,323
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Stuaart96
Baron Samedi
12
0 / 6 / 3
6,852
685
3,084
13,079
11,401
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
ThePeacefulKage
Gilgamesh
14
1 / 1 / 2
7,884
788
5,151
12,547
10,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Vakota
Merlin
13
1 / 3 / 3
6,982
698
8,716
9,218
4,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
17
Kills
5
5
Deaths
17
47
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Horus
3
0
13
9.5
W
Izanami
MHorth21
Izanami
3
0
6
6
W
Ne Zha
RASTAFARTS
Ne Zha
3
2
13
4.75
L
2
4
1
0.63
L
Baron Samedi
Stuaart96
Baron Samedi
0
6
3
0.25
L
Gilgamesh
ThePeacefulKage
Gilgamesh
1
1
2
2
L
Merlin
Vakota
Merlin
1
3
3
0.83
W
Cthulhu
dlIRyan
Cthulhu
2
3
7
1.83
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,817
Damage
30,432
48,362
Taken
56,557
36,438
Mitigated
37,692
18,456
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,756
3,873
0
3,167
12,055
5,752
0
4,661
7,255
0
36,845
W
Horus
9,753
3,685
731
2,541
11,848
13,487
968
3,348
8,500
0
17,423
W
Izanami
MHorth21
Izanami
8,326
5,353
0
3,170
7,800
3,917
3,527
2,561
5,239
0
34,110
W
Ne Zha
RASTAFARTS
Ne Zha
12,710
2,750
0
2,599
10,483
5,375
756
2,222
8,261
0
27,708
L
4,725
838
0
1,917
9,658
5,323
0
2,548
6,920
0
15,344
L
Baron Samedi
Stuaart96
Baron Samedi
3,084
262
334
1,736
13,079
11,401
0
3,652
9,273
9,197
0
L
Gilgamesh
ThePeacefulKage
Gilgamesh
5,151
1,160
1,207
3,364
12,547
10,857
0
3,236
9,073
0
24,366
L
Merlin
Vakota
Merlin
8,716
503
0
1,799
9,218
4,359
0
2,931
6,053
29,629
0
W
Cthulhu
dlIRyan
Cthulhu
8,252
878
1,658
1,247
12,608
10,500
0
2,342
10,266
17,493
0
W
8,776
785
3,180
3,330
5,623
3,159
929
1,327
4,296
41,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,219
Gold Earned
36,101
222
Minions Killed
194
0
Camps Cleared
0
1,144,223
Distance Traveled
958,839
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,279
728
57
6
0
187,811
2
W
Horus
8,000
800
21
2
0
247,449
5
W
Izanami
8,109
811
70
7
0
217,765
3
W
Ne Zha
8,109
811
34
3
0
233,609
5
L
Ravana
7,104
710
37
4
0
191,678
2
L
Baron Samedi
6,852
685
13
1
0
164,816
2
L
Gilgamesh
7,884
788
48
5
0
227,071
1
L
Merlin
6,982
698
39
4
0
187,463
7
W
Cthulhu
8,092
809
20
2
0
210,102
6
W
Ra
8,909
891
77
8
0
235,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role