Player Matchup

Skadi
Skadi
 
Skadi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
FatGamerBoI
Olorun
Level 145
God Stats
1W - 2L
1,373 SR
Queue Stats
41W - 43L
1,503 Elo+
Solo
Da Ji
Da Ji
anddy2000
Da Ji
Level 157
God Stats
1W - 0L
1,219 SR
Queue Stats
32W - 23L
1,571 Elo+
Solo
Vamana
Vamana
iSpaceShark
Vamana
Level 159
God Stats
4W - 2L
1,616 SR
Queue Stats
188W - 199L
1,451 Elo+
Solo
Loki
Loki
xTrojan23x
Loki
Level 160
God Stats
3W - 7L
1,423 SR
Queue Stats
522W - 536L
1,479 Elo+
Solo
Team Averages
Level 155
1,426 SR
1,501 Elo+

VS

Team Averages
Level 80
1,536 SR
1,471 Elo+
Shiva
Shiva
D4V1DFORCH
Shiva
Level 103
God Stats
1W - 3L
1,616 SR
Queue Stats
251W - 254L
1,452 Elo+
Solo
Da Ji
Da Ji
DANYB0Y24
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,664 Elo+
Solo
Sun Wukong
Sun Wukong
Ixious
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 72L
1,449 Elo+
Party 1
Serqet
Serqet
Yericoco
Serqet
Level 45
God Stats
1W - 1L
1,560 SR
Queue Stats
45W - 50L
1,425 Elo+
Party 1
Scylla
Scylla
hunterjack777
Scylla
Level 124
God Stats
4W - 3L
1,507 SR
Queue Stats
149W - 180L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
3 / 6 / 20
12,894
716
24,668
14,002
6,354
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
20
11 / 4 / 13
14,726
818
33,605
27,314
16,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
anddy2000
Da Ji
20
6 / 6 / 11
13,533
752
19,649
14,784
7,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Vamana
20
5 / 4 / 17
12,971
721
16,898
32,002
29,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 6 / 14
11,480
638
15,084
14,538
6,485
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
20
9 / 2 / 14
13,595
755
19,802
33,394
36,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Da Ji
DANYB0Y24
Da Ji
16
2 / 9 / 10
10,706
595
8,701
20,489
11,851
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Ixious
Sun Wukong
19
5 / 7 / 11
11,981
666
18,725
25,935
26,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
Yericoco
Serqet
19
3 / 4 / 17
13,138
730
11,140
25,353
43,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 5 / 14
13,225
735
21,689
16,973
8,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
91
27
Kills
25
26
Deaths
27
75
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
3
6
20
2.17
L
Shiva
9
2
14
8
L
Da Ji
DANYB0Y24
Da Ji
2
9
10
0.78
W
Olorun
11
4
13
4.38
L
Sun Wukong
Ixious
Sun Wukong
5
7
11
1.5
L
Serqet
Yericoco
Serqet
3
4
17
2.88
W
Da Ji
anddy2000
Da Ji
6
6
11
1.92
L
6
5
14
2.6
W
Vamana
5
4
17
3.38
W
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,904
Damage
80,057
102,640
Taken
122,144
66,624
Mitigated
127,387
48,426
Healing
40,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
24,668
8,117
1,304
368
14,002
6,354
2,530
3,037
10,536
0
47,407
L
Shiva
19,802
1,672
5,038
15,286
33,394
36,568
398
9,664
23,730
356
48,017
L
Da Ji
DANYB0Y24
Da Ji
8,701
1,338
118
2,576
20,489
11,851
376
6,238
14,251
0
18,596
W
Olorun
33,605
16,802
5,985
17,146
27,314
16,665
5,262
7,331
19,950
72,913
0
L
Sun Wukong
Ixious
Sun Wukong
18,725
3,213
1,030
5,882
25,935
26,810
1,499
8,976
16,959
0
33,449
L
Serqet
Yericoco
Serqet
11,140
2,533
1,490
4,090
25,353
43,400
362
7,157
18,196
0
14,845
W
Da Ji
anddy2000
Da Ji
19,649
5,758
1,145
2,273
14,784
7,405
786
2,874
11,466
0
25,606
L
21,689
1,598
1,579
3,183
16,973
8,758
1,399
4,078
12,895
49,885
0
W
Vamana
16,898
7,081
1,403
15,705
32,002
29,715
917
6,506
25,273
5,556
33,502
W
15,084
1,639
1,315
1,782
14,538
6,485
0
2,297
11,988
0
33,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,604
Gold Earned
62,645
203
Minions Killed
173
0
Camps Cleared
0
1,521,787
Distance Traveled
1,580,486
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,894
716
45
3
0
316,549
0
L
Shiva
13,595
755
46
3
0
326,566
3
L
Da Ji
10,706
595
19
1
0
306,708
0
W
Olorun
14,726
818
76
4
0
299,993
0
L
Sun Wukong
11,981
666
21
1
0
319,749
0
L
Serqet
13,138
730
12
1
0
339,249
3
W
Da Ji
13,533
752
11
1
0
246,641
0
L
Scylla
13,225
735
75
4
0
288,214
1
W
Vamana
12,971
721
42
2
0
352,317
1
W
Loki
11,480
638
29
2
0
306,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role