Player Matchup

Mulan
Mulan
KekeRush3734
Mulan
Level 10
God Stats
4W - 1L
1,572 SR
Queue Stats
14W - 13L
1,432 Elo+
Party 1
Hel
Hel
WhatUpCori
Hel
Level 107
God Stats
3W - 1L
1,680 SR
Queue Stats
39W - 33L
1,511 Elo+
Party 1
Medusa
Medusa
jazzym-14
Medusa
Level 69
God Stats
13W - 8L
1,515 SR
Queue Stats
117W - 133L
1,427 Elo+
Solo
Team Averages
Level 62
1,589 SR
1,456 Elo+

VS

Team Averages
Level 54
1,591 SR
1,497 Elo+
Gilgamesh
Gilgamesh
Baby The Boss16
Gilgamesh
Level 87
God Stats
2W - 3L
1,417 SR
Queue Stats
48W - 66L
1,384 Elo+
Party 2
Achilles
Achilles
BlaidsInCharge
Achilles
Level 28
God Stats
1W - 1L
1,558 SR
Queue Stats
1W - 1L
1,617 Elo+
Party 2
Hades
Hades
SuperSpeedyGage
Hades
Level 46
God Stats
1W - 1L
1,799 SR
Queue Stats
5W - 3L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 10
12,751
671
13,099
29,698
40,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
3 / 4 / 12
13,488
710
18,533
22,367
10,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
jazzym-14
Medusa
19
11 / 2 / 6
14,459
761
24,942
19,562
9,738
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Baby The Boss16
Gilgamesh
19
6 / 4 / 4
13,693
721
26,145
21,055
12,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
17
1 / 5 / 5
12,759
672
14,397
26,240
33,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 8 / 6
13,027
686
15,068
24,602
14,068
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
17
Kills
10
10
Deaths
17
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Baby The Boss16
Gilgamesh
6
4
4
2
L
Achilles
1
5
5
0.7
W
3
4
10
2
L
3
8
6
0.75
W
3
4
12
2.25
W
Medusa
jazzym-14
Medusa
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,574
Damage
55,610
71,627
Taken
71,897
61,106
Mitigated
60,106
29,581
Healing
11,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Baby The Boss16
Gilgamesh
26,145
7,474
0
587
21,055
12,077
1,923
5,334
15,417
0
63,938
L
Achilles
14,397
4,122
486
3,321
26,240
33,961
1,039
7,736
17,689
0
42,027
W
13,099
2,615
0
2,106
29,698
40,685
145
6,171
23,527
0
25,929
L
15,068
2,574
821
6,448
24,602
14,068
514
5,582
18,819
66,683
0
W
18,533
2,170
13,561
12,052
22,367
10,683
1,801
4,309
18,058
54,289
0
W
Medusa
jazzym-14
Medusa
24,942
9,413
0
1,862
19,562
9,738
1,217
4,615
14,947
41
73,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,698
Gold Earned
39,479
180
Minions Killed
183
0
Camps Cleared
0
967,724
Distance Traveled
965,439
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,693
721
60
3
0
364,648
5
L
Achilles
12,759
672
30
2
0
284,102
0
W
Mulan
12,751
671
28
1
0
325,513
1
L
Hades
13,027
686
93
5
0
316,689
3
W
Hel
13,488
710
65
3
0
305,585
0
W
Medusa
14,459
761
87
5
0
336,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role