Player Matchup

King Arthur
King Arthur
BlackStallion919
King Arthur
Level 111
God Stats
1W - 2L
1,719 SR
Queue Stats
186W - 210L
1,462 Elo+
Solo
Chronos
Chronos
HOT_KOALMOLY
Chronos
Level 88
God Stats
4W - 2L
1,559 SR
Queue Stats
29W - 26L
1,399 Elo+
Party 1
Medusa
Medusa
LordLugs
Medusa
Level 118
God Stats
74W - 74L
1,452 SR
Queue Stats
558W - 594L
1,427 Elo+
Solo
Terra
Terra
TheBroArmy43110
Terra
Level 88
God Stats
26W - 25L
1,460 SR
Queue Stats
35W - 31L
1,408 Elo+
Party 1
Da Ji
Da Ji
legindary4
Da Ji
Level 123
God Stats
5W - 17L
1,443 SR
Queue Stats
218W - 246L
1,429 Elo+
Solo
Team Averages
Level 106
1,527 SR
1,425 Elo+

VS

Team Averages
Level 73
1,578 SR
1,474 Elo+
Arachne
Arachne
Blacckyyyyyy4
Arachne
Level 62
God Stats
1W - 1L
1,347 SR
Queue Stats
118W - 120L
1,426 Elo+
Party 2
Neith
Neith
MainChoice
Neith
Level 68
God Stats
10W - 17L
1,477 SR
Queue Stats
51W - 55L
1,408 Elo+
Party 2
Izanami
Izanami
RYWEEB
Izanami
Level 67
God Stats
2W - 0L
1,675 SR
Queue Stats
5W - 1L
1,631 Elo+
Solo
Guan Yu
Guan Yu
meli_mar
Guan Yu
Level 89
God Stats
2W - 0L
1,746 SR
Queue Stats
92W - 98L
1,453 Elo+
Solo
Baba Yaga
Baba Yaga
o-_-ar
Baba Yaga
Level 78
God Stats
8W - 2L
1,648 SR
Queue Stats
226W - 231L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlackStallion919
King Arthur
13
0 / 9 / 2
8,056
424
7,258
18,940
13,647
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
HOT_KOALMOLY
Chronos
13
0 / 4 / 1
8,123
428
8,275
14,361
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
LordLugs
Medusa
10
0 / 6 / 0
6,857
361
3,116
12,044
3,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 1 / 0
8,919
469
5,579
15,684
16,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
14
0 / 4 / 0
8,435
444
3,413
14,029
5,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
1 / 0 / 2
9,904
521
4,279
14,139
5,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
15
2 / 0 / 3
9,646
508
4,557
15,973
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
RYWEEB
Izanami
19
13 / 1 / 7
13,421
706
24,290
16,539
7,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
meli_mar
Guan Yu
15
5 / 1 / 7
10,638
560
7,613
19,785
23,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baba Yaga
o-_-ar
Baba Yaga
17
3 / 0 / 5
11,183
589
14,910
13,310
7,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
48
1
Kills
24
24
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
1
0
2
2
L
King Arthur
BlackStallion919
King Arthur
0
9
2
0.11
L
Chronos
HOT_KOALMOLY
Chronos
0
4
1
0.13
L
Medusa
LordLugs
Medusa
0
6
0
0
W
Neith
2
0
3
3.5
W
Izanami
RYWEEB
Izanami
13
1
7
16.5
L
1
1
0
1
L
Da Ji
0
4
0
0
W
Guan Yu
meli_mar
Guan Yu
5
1
7
8.5
W
Baba Yaga
o-_-ar
Baba Yaga
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,641
Damage
55,649
75,058
Taken
79,746
45,575
Mitigated
50,308
14,242
Healing
38,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
4,279
2,835
0
5,554
14,139
5,469
855
3,718
10,421
0
72,217
L
King Arthur
BlackStallion919
King Arthur
7,258
1,434
0
160
18,940
13,647
354
5,290
13,650
0
48,147
L
Chronos
HOT_KOALMOLY
Chronos
8,275
934
0
1,251
14,361
5,527
0
4,455
9,906
65,931
0
L
Medusa
LordLugs
Medusa
3,116
1,340
117
2,548
12,044
3,824
343
1,936
10,108
0
35,403
W
Neith
4,557
1,740
0
7,514
15,973
6,218
640
1,495
14,478
0
87,899
W
Izanami
RYWEEB
Izanami
24,290
17,658
0
10,285
16,539
7,531
9,913
3,351
13,188
0
140,695
L
5,579
834
768
3,710
15,684
16,997
672
2,897
12,787
34,534
0
L
Da Ji
3,413
508
0
5,688
14,029
5,580
0
332
13,697
0
73,773
W
Guan Yu
meli_mar
Guan Yu
7,613
881
1,944
6,773
19,785
23,884
435
2,410
17,375
0
38,341
W
Baba Yaga
o-_-ar
Baba Yaga
14,910
906
0
5,989
13,310
7,206
1,637
6,041
7,269
95,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,390
Gold Earned
54,792
427
Minions Killed
578
0
Camps Cleared
0
1,640,231
Distance Traveled
1,841,295
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,904
521
106
6
0
395,208
1
L
King Arthur
8,056
424
73
4
0
326,620
3
L
Chronos
8,123
428
126
7
0
368,095
3
L
Medusa
6,857
361
55
3
0
220,752
4
W
Neith
9,646
508
103
5
0
337,580
2
W
Izanami
13,421
706
201
11
0
329,686
4
L
Terra
8,919
469
47
2
0
386,252
0
L
Da Ji
8,435
444
126
7
0
338,512
1
W
Guan Yu
10,638
560
39
2
0
423,222
0
W
Baba Yaga
11,183
589
129
7
0
355,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role