Player Matchup

Fenrir
Fenrir
GODraf_
Fenrir
Level 154
God Stats
9W - 13L
1,421 SR
Queue Stats
915W - 837L
1,402 Elo+
Party 1
Jing Wei
Jing Wei
King_Of_Speed_00
Jing Wei
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
446W - 458L
1,464 Elo+
Party 1
Raijin
Raijin
RitualNevada02
Raijin
Level 103
God Stats
6W - 3L
1,932 SR
Queue Stats
360W - 376L
1,435 Elo+
Party 1
Horus
Horus
Taejisu-
Horus
Level 79
God Stats
15W - 18L
1,443 SR
Queue Stats
150W - 173L
1,384 Elo+
Party 3
Athena
Athena
Topflapen
Athena
Level 40
God Stats
25W - 14L
1,602 SR
Queue Stats
123W - 136L
1,387 Elo+
Party 3
Team Averages
Level 104
1,579 SR
1,414 Elo+

VS

Team Averages
Level 74
1,510 SR
1,390 Elo+
Yemoja
Yemoja
Ailagan99
Yemoja
Level 39
God Stats
1W - 1L
1,693 SR
Queue Stats
14W - 20L
1,369 Elo+
Party 2
Chiron
Chiron
Goyath-NL
Chiron
Level 106
God Stats
1W - 4L
1,358 SR
Queue Stats
17W - 9L
1,517 Elo+
Solo
Ra
Ra
ObitioUchihaaa
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,349 Elo+
Party 2
Thor
Thor
grubenvsb67
Thor
Level 106
God Stats
1W - 2L
1,498 SR
Queue Stats
45W - 59L
1,362 Elo+
Solo
Camazotz
Camazotz
vlTrunks-
Camazotz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GODraf_
Fenrir
16
9 / 4 / 5
10,698
594
18,520
17,888
8,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
4 / 1 / 4
9,016
501
13,968
14,477
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
5 / 2 / 7
10,821
601
14,624
10,786
4,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Taejisu-
Horus
14
1 / 5 / 5
8,707
484
7,581
14,528
10,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
Topflapen
Athena
13
1 / 1 / 10
9,081
505
5,749
14,905
13,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ailagan99
Yemoja
11
1 / 3 / 2
8,102
450
5,531
14,709
12,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chiron
Goyath-NL
Chiron
13
2 / 4 / 1
8,479
471
12,933
16,287
5,066
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 3
7,825
435
4,745
12,047
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
7 / 2 / 2
10,247
569
13,361
20,164
12,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Camazotz
vlTrunks-
Camazotz
14
2 / 5 / 3
8,834
491
9,250
19,817
7,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
20
Kills
12
13
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ailagan99
Yemoja
1
3
2
0.67
W
Fenrir
GODraf_
Fenrir
9
4
5
2.88
L
Chiron
Goyath-NL
Chiron
2
4
1
0.63
W
4
1
4
6
L
0
6
3
0.25
W
5
2
7
4.25
W
Horus
Taejisu-
Horus
1
5
5
0.7
W
Athena
Topflapen
Athena
1
1
10
6
L
7
2
2
4
L
Camazotz
vlTrunks-
Camazotz
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,442
Damage
45,820
72,584
Taken
83,024
42,715
Mitigated
41,823
23,243
Healing
26,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ailagan99
Yemoja
5,531
1,589
4,941
2,506
14,709
12,202
125
3,432
11,135
17,630
0
W
Fenrir
GODraf_
Fenrir
18,520
4,897
0
4,495
17,888
8,922
0
2,050
15,655
0
84,598
L
Chiron
Goyath-NL
Chiron
12,933
4,640
817
3,080
16,287
5,066
1,381
1,367
14,908
0
70,925
W
13,968
8,517
0
7,309
14,477
5,338
2,392
1,752
12,716
0
73,897
L
4,745
962
68
1,878
12,047
5,002
762
5,999
5,606
49,043
0
W
14,624
1,644
106
1,717
10,786
4,745
546
3,900
6,654
86,622
0
W
Horus
Taejisu-
Horus
7,581
2,993
501
4,411
14,528
10,177
1,130
1,023
12,705
0
43,079
W
Athena
Topflapen
Athena
5,749
1,513
0
4,704
14,905
13,533
424
2,013
12,794
18,491
1,982
L
13,361
2,834
247
7,127
20,164
12,275
192
4,847
14,100
0
64,755
L
Camazotz
vlTrunks-
Camazotz
9,250
3,574
0
5,434
19,817
7,278
294
3,388
16,220
0
66,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,323
Gold Earned
43,487
439
Minions Killed
409
0
Camps Cleared
0
1,727,468
Distance Traveled
1,598,608
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,102
450
20
1
0
294,653
5
W
Fenrir
10,698
594
93
5
0
330,457
3
L
Chiron
8,479
471
114
6
0
298,748
1
W
Jing Wei
9,016
501
112
6
0
342,607
3
L
Ra
7,825
435
81
5
0
307,392
2
W
Raijin
10,821
601
145
8
0
329,783
2
W
Horus
8,707
484
60
3
0
363,270
3
W
Athena
9,081
505
29
2
0
361,351
5
L
Thor
10,247
569
106
6
0
348,043
4
L
Camazotz
8,834
491
88
5
0
349,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role