Player Matchup

Horus
Horus
BigLettuce
Horus
Level 68
God Stats
22W - 13L
1,643 SR
Queue Stats
160W - 82L
1,658 Elo+
Party 2
Rama
Rama
Bosco420
Rama
Level 140
God Stats
10W - 3L
1,739 SR
Queue Stats
204W - 112L
1,665 Elo+
Party 2
Zeus
Zeus
TaIonix
Zeus
Level 68
God Stats
1W - 3L
1,436 SR
Queue Stats
22W - 35L
1,404 Elo+
Solo
Nemesis
Nemesis
indubiitably
Nemesis
Level 123
God Stats
9W - 3L
1,729 SR
Queue Stats
53W - 34L
1,598 Elo+
Party 2
Cerberus
Cerberus
teckmoe
Cerberus
Level 127
God Stats
4W - 3L
1,630 SR
Queue Stats
195W - 108L
1,644 Elo+
Party 2
Team Averages
Level 105
1,636 SR
1,594 Elo+

VS

Team Averages
Level 105
1,538 SR
1,508 Elo+
Ymir
Ymir
Deftones753800
Ymir
Level 63
God Stats
0W - 1L
1,404 SR
Queue Stats
68W - 105L
1,376 Elo+
Party 1
Persephone
Persephone
Katarimono
Persephone
Level 126
God Stats
4W - 2L
1,695 SR
Queue Stats
18W - 12L
1,653 Elo+
Solo
Cu Chulainn
Cu Chulainn
Rhomsa
Cu Chulainn
Level 61
God Stats
0W - 1L
1,204 SR
Queue Stats
56W - 82L
1,338 Elo+
Party 1
Thor
Thor
SasndroOdin
Thor
Level 117
God Stats
4W - 7L
1,525 SR
Queue Stats
80W - 81L
1,524 Elo+
Solo
Danzaburou
Danzaburou
WolfSoup
Danzaburou
Level 160
God Stats
7W - 3L
1,860 SR
Queue Stats
343W - 323L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
2 / 1 / 13
8,937
745
9,089
14,577
14,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Rama
18
5 / 1 / 9
10,537
878
12,368
9,485
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
TaIonix
Zeus
16
3 / 3 / 12
9,431
786
13,585
9,293
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
indubiitably
Nemesis
17
6 / 1 / 7
9,780
815
8,020
9,853
5,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
teckmoe
Cerberus
16
4 / 2 / 10
9,233
769
9,111
15,793
16,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,817
651
2,141
16,947
15,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
Katarimono
Persephone
16
4 / 3 / 2
9,203
767
15,952
8,368
3,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cu Chulainn
Rhomsa
Cu Chulainn
14
1 / 7 / 5
8,367
697
9,066
16,776
14,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 4 / 2
8,948
746
9,995
13,288
5,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
WolfSoup
Danzaburou
17
0 / 0 / 6
9,372
781
6,896
7,634
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
20
Kills
8
8
Deaths
20
51
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
13
8.5
W
Rama
5
1
9
9.5
L
0
6
2
0.17
L
Persephone
Katarimono
Persephone
4
3
2
1.67
L
Cu Chulainn
Rhomsa
Cu Chulainn
1
7
5
0.5
L
3
4
2
1
W
Zeus
TaIonix
Zeus
3
3
12
3
L
Danzaburou
WolfSoup
Danzaburou
0
0
6
3
W
Nemesis
indubiitably
Nemesis
6
1
7
9.5
W
Cerberus
teckmoe
Cerberus
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,173
Damage
44,050
59,001
Taken
63,013
46,003
Mitigated
42,632
19,465
Healing
7,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
9,089
3,802
2,600
5,051
14,577
14,349
337
6,561
7,568
0
18,091
W
Rama
12,368
10,164
0
4,651
9,485
4,863
3,387
1,446
7,921
0
55,089
L
2,141
295
0
694
16,947
15,957
0
6,231
10,263
10,504
0
L
Persephone
Katarimono
Persephone
15,952
332
0
715
8,368
3,264
0
3,218
4,964
43,385
0
L
Cu Chulainn
Rhomsa
Cu Chulainn
9,066
1,745
304
1,260
16,776
14,380
0
7,502
8,598
3,778
11,213
L
9,995
1,473
0
717
13,288
5,657
0
3,207
9,725
0
28,642
W
Zeus
TaIonix
Zeus
13,585
2,937
0
250
9,293
4,804
809
5,239
4,005
38,260
0
L
Danzaburou
WolfSoup
Danzaburou
6,896
3,751
0
3,966
7,634
3,374
0
1,656
5,729
0
48,347
W
Nemesis
indubiitably
Nemesis
8,020
3,231
0
3,097
9,853
5,594
3,069
1,313
8,385
0
27,545
W
Cerberus
teckmoe
Cerberus
9,111
469
0
3,816
15,793
16,393
281
5,211
10,368
20,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
43,707
280
Minions Killed
220
0
Camps Cleared
0
1,203,785
Distance Traveled
1,154,622
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,937
745
30
3
0
269,385
1
W
Rama
10,537
878
109
9
0
224,350
2
L
Ymir
7,817
651
6
1
0
195,796
4
L
Persephone
9,203
767
64
5
0
227,553
2
L
Cu Chulainn
8,367
697
16
1
0
224,617
0
L
Thor
8,948
746
38
3
0
248,024
1
W
Zeus
9,431
786
64
5
0
213,201
3
L
Danzaburou
9,372
781
96
8
0
258,632
2
W
Nemesis
9,780
815
45
4
0
248,931
2
W
Cerberus
9,233
769
32
3
0
247,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role