Player Matchup

Horus
Horus
Silver I
MadKiller41
Horus
Silver I
Level 84
God Stats
0W - 2L
1,193 SR
Queue Stats
93W - 98L
1,167 MMR
Solo
Kukulkan
Kukulkan
Silver III
Monkey_D_Beyt
Kukulkan
Silver III
Level 122
God Stats
19W - 29L
1,503 SR
Queue Stats
148W - 159L
936 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
S00999-AlbaThOrs
Gilgamesh
Gold V
Level 90
God Stats
8W - 5L
1,661 SR
Queue Stats
483W - 487L
1,274 MMR
Solo
Skadi
Skadi
Silver I
charlielou1994
Skadi
Silver I
Level 96
God Stats
20W - 19L
1,365 SR
Queue Stats
114W - 121L
1,217 MMR
Solo
Bacchus
Bacchus
Silver V
zubodel888
Bacchus
Silver V
Level 158
God Stats
20W - 16L
1,535 SR
Queue Stats
513W - 541L
721 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,451 SR
1,063 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,528 SR
1,064 MMR
Izanami
Izanami
Gold V
AlvoRoisE
Izanami
Gold V
Level 156
God Stats
36W - 24L
1,551 SR
Queue Stats
1,052W - 1,087L
1,180 MMR
Solo
Yemoja
Yemoja
Silver IV
CaptainPring
Yemoja
Silver IV
Level 119
God Stats
5W - 3L
1,498 SR
Queue Stats
152W - 161L
704 MMR
Party 1
Erlang Shen
Erlang Shen
Silver IV
DoctorGroges
Erlang Shen
Silver IV
Level 121
God Stats
2W - 2L
1,356 SR
Queue Stats
152W - 161L
704 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
New-Quartz
Baron Samedi
Gold II
Level 107
God Stats
12W - 4L
1,738 SR
Queue Stats
79W - 79L
1,534 MMR
Solo
Chang'e
Chang'e
Silver I
OneShoT__Kill3R
Chang'e
Silver I
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 44L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 1
11,534
481
12,924
23,447
26,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Monkey_D_Beyt
Kukulkan
16
1 / 7 / 2
10,768
449
19,190
15,881
7,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
16
3 / 7 / 0
10,765
449
14,941
25,566
15,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 4
9,928
414
15,664
15,617
5,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
zubodel888
Bacchus
13
0 / 5 / 2
8,886
370
6,461
19,598
21,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AwilixTyrJanusFafnir

VS

Bans
LokiCliodhnaKaliThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlvoRoisE
Izanami
20
2 / 1 / 5
13,831
576
12,769
19,202
8,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
17
0 / 2 / 8
12,215
509
2,889
25,300
31,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
DoctorGroges
Erlang Shen
20
9 / 1 / 8
14,554
606
19,401
34,429
35,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
New-Quartz
Baron Samedi
19
8 / 1 / 5
13,525
564
21,687
22,800
12,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
11 / 0 / 6
15,371
640
20,957
21,327
12,732
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
5
Kills
30
30
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlvoRoisE
Izanami
2
1
5
4.5
W
Yemoja
0
2
8
2
W
Erlang Shen
DoctorGroges
Erlang Shen
9
1
8
13
L
1
6
1
0.25
L
Kukulkan
Monkey_D_Beyt
Kukulkan
1
7
2
0.29
W
Baron Samedi
New-Quartz
Baron Samedi
8
1
5
10.5
W
11
0
6
14
L
Gilgamesh
3
7
0
0.43
L
0
5
4
0.4
L
Bacchus
zubodel888
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,180
Damage
77,703
100,109
Taken
123,058
78,029
Mitigated
101,383
11,086
Healing
74,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlvoRoisE
Izanami
12,769
9,384
0
9,960
19,202
8,360
4,847
4,434
14,723
0
151,104
W
Yemoja
2,889
820
8,571
9,945
25,300
31,792
483
7,466
17,521
24,370
0
W
Erlang Shen
DoctorGroges
Erlang Shen
19,401
12,062
0
18,433
34,429
35,571
1,345
5,953
28,262
0
153,971
L
12,924
6,026
676
3,681
23,447
26,933
0
11,408
12,039
248
82,959
L
Kukulkan
Monkey_D_Beyt
Kukulkan
19,190
912
0
717
15,881
7,569
0
8,193
7,688
94,846
0
W
Baron Samedi
New-Quartz
Baron Samedi
21,687
2,970
1,148
7,853
22,800
12,928
2,118
7,957
14,742
123,119
0
W
20,957
1,283
5,315
13,365
21,327
12,732
3,020
3,434
17,189
114,650
0
L
Gilgamesh
14,941
5,308
0
2,708
25,566
15,709
0
11,021
14,545
0
93,715
L
15,664
4,638
0
583
15,617
5,966
0
6,050
9,567
23
73,625
L
Bacchus
zubodel888
Bacchus
6,461
575
229
2,492
19,598
21,852
87
8,861
10,737
40,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,881
Gold Earned
69,496
584
Minions Killed
787
0
Camps Cleared
0
2,159,366
Distance Traveled
2,299,730
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
13,831
576
216
9
0
429,333
2
W
Yemoja
12,215
509
42
2
0
395,071
4
W
Erlang Shen
14,554
606
166
7
0
537,193
8
L
Horus
11,534
481
156
7
0
411,456
0
L
Kukulkan
10,768
449
158
7
0
439,462
3
W
Baron Samedi
13,525
564
166
7
0
454,409
3
W
Chang'e
15,371
640
197
8
0
483,724
0
L
Gilgamesh
10,765
449
123
5
0
486,100
3
L
Skadi
9,928
414
115
5
0
421,944
7
L
Bacchus
8,886
370
32
1
0
400,404
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role