Player Matchup

Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
LowerNorth645
Gilgamesh
Diamond II
Level 147
God Stats
13W - 10L
1,678 SR
Queue Stats
231W - 204L
2,350 MMR
Solo
Lancelot
Lancelot
Diamond I
Spooky Zeph
Lancelot
Diamond I
Level 157
God Stats
1W - 1L
1,520 SR
Queue Stats
93W - 67L
2,493 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 150
1,540 SR
1,869 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,657 SR
2,373 MMR
Anhur
Anhur
Diamond III
Aléjandrö
Anhur
Diamond III
Level 109
God Stats
2W - 2L
1,695 SR
Queue Stats
34W - 18L
2,358 MMR
Solo
Scylla
Scylla
Diamond I
BO73RO_36
Scylla
Diamond I
Level 128
God Stats
5W - 3L
1,808 SR
Queue Stats
218W - 193L
2,586 MMR
Solo
Bacchus
Bacchus
Diamond IV
Gh0stMan20
Bacchus
Diamond IV
Level 154
God Stats
111W - 81L
1,661 SR
Queue Stats
172W - 159L
2,164 MMR
Solo
Ravana
Ravana
Masters
killgamer2002
Ravana
Masters
Level 160
God Stats
8W - 10L
1,609 SR
Queue Stats
554W - 553L
2,551 MMR
Solo
Jormungandr
Jormungandr
Diamond III
ooNoble
Jormungandr
Diamond III
Level 160
God Stats
6W - 7L
1,511 SR
Queue Stats
408W - 395L
2,206 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
1 / 0 / 1
3,780
756
2,225
2,821
807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
 
Cerberus
7
1 / 2 / 1
3,766
753
1,387
3,607
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
 
Merlin
6
0 / 1 / 0
3,547
709
1,543
1,971
692
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gilgamesh
LowerNorth645
Gilgamesh
5
1 / 1 / 1
3,848
770
2,436
5,655
1,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Spooky Zeph
Lancelot
5
1 / 0 / 1
3,342
668
2,058
3,499
1,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
IshtarHadesKaliAthena

VS

Bans
SusanoCabrakanAh Muzen CabVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,714
543
1,622
3,065
372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
BO73RO_36
Scylla
7
2 / 0 / 0
3,911
782
1,397
1,881
666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
Gh0stMan20
Bacchus
5
0 / 0 / 0
3,310
662
1,132
2,619
1,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 1
3,387
677
2,583
3,208
1,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ooNoble
Jormungandr
6
1 / 2 / 1
3,745
749
2,172
3,989
1,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
4
4
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
0
1
1.5
W
Cerberus
 
Cerberus
1
2
1
0.75
W
Merlin
 
Merlin
0
1
0
0
L
0
2
0
0
L
Scylla
BO73RO_36
Scylla
2
0
0
2
L
Bacchus
Gh0stMan20
Bacchus
0
0
0
0
W
Gilgamesh
LowerNorth645
Gilgamesh
1
1
1
1.5
W
Lancelot
Spooky Zeph
Lancelot
1
0
1
1.5
L
1
0
1
1.5
L
Jormungandr
ooNoble
Jormungandr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,649
Damage
8,906
17,553
Taken
14,762
5,776
Mitigated
4,872
5,845
Healing
3,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
2,225
1,665
0
1,227
2,821
807
0
403
2,418
0
21,192
W
Cerberus
 
Cerberus
1,387
224
0
1,005
3,607
1,449
0
1,701
1,906
16,874
0
W
Merlin
 
Merlin
1,543
98
0
250
1,971
692
0
1,031
940
18,955
0
L
1,622
921
0
1,094
3,065
372
0
0
3,065
0
6,716
L
Scylla
BO73RO_36
Scylla
1,397
38
0
619
1,881
666
0
979
902
20,173
0
L
Bacchus
Gh0stMan20
Bacchus
1,132
234
0
1,037
2,619
1,314
0
0
2,619
7,498
0
W
Gilgamesh
LowerNorth645
Gilgamesh
2,436
882
680
1,668
5,655
1,710
0
932
4,723
0
10,714
W
Lancelot
Spooky Zeph
Lancelot
2,058
1,094
0
1,015
3,499
1,118
0
634
2,865
0
13,030
L
2,583
1,018
0
731
3,208
1,016
0
569
2,639
0
13,507
L
Jormungandr
ooNoble
Jormungandr
2,172
1,231
0
450
3,989
1,504
112
1,382
2,607
19,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,283
Gold Earned
17,067
176
Minions Killed
119
0
Camps Cleared
0
504,521
Distance Traveled
462,391
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
3,780
756
47
9
0
90,486
2
W
Cerberus
3,766
753
50
10
0
89,984
1
W
Merlin
3,547
709
37
7
0
95,077
1
L
Anhur
2,714
543
6
1
0
57,464
0
L
Scylla
3,911
782
36
7
0
95,933
0
L
Bacchus
3,310
662
13
3
0
99,227
0
W
Gilgamesh
3,848
770
10
2
0
107,598
2
W
Lancelot
3,342
668
32
6
0
121,376
1
L
Ravana
3,387
677
27
5
0
113,134
1
L
Jormungandr
3,745
749
37
7
0
96,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role