Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Nicklett
Bakasura
Level 85
God Stats
2W - 8L
1,028 SR
Queue Stats
93W - 88L
1,442 Elo+
Party 2
Zhong Kui
Zhong Kui
sinne2
Zhong Kui
Level 86
God Stats
1W - 6L
1,123 SR
Queue Stats
90W - 82L
1,454 Elo+
Party 2
Team Averages
Level 85
1,330 SR
1,479 Elo+

VS

Team Averages
Level 61
1,527 SR
1,516 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
Bello36
Scylla
Level 45
God Stats
7W - 5L
1,662 SR
Queue Stats
141W - 76L
1,589 Elo+
Party 3
Ao Kuang
Ao Kuang
Ninyowo
Ao Kuang
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 55L
1,489 Elo+
Party 3
Izanami
Izanami
Tetrakthys
Izanami
Level 108
God Stats
13W - 25L
1,452 SR
Queue Stats
239W - 227L
1,561 Elo+
Party 4
Ymir
Ymir
spartaco07
Ymir
Level 16
God Stats
7W - 5L
1,519 SR
Queue Stats
9W - 13L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 1
8,141
626
7,014
8,208
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
 
Neith
13
2 / 2 / 8
7,797
600
9,396
7,175
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
 
Fenrir
9
8 / 2 / 5
7,156
550
9,398
12,961
7,813
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
Nicklett
Bakasura
14
2 / 0 / 6
7,852
604
5,701
10,440
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
sinne2
Zhong Kui
12
1 / 3 / 1
7,038
541
5,918
9,856
7,491
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 4 / 1
6,810
524
8,187
13,205
9,745
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Bello36
Scylla
13
2 / 2 / 2
7,319
563
8,649
5,530
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Ninyowo
Ao Kuang
11
1 / 3 / 2
6,590
507
3,340
13,118
4,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Tetrakthys
Izanami
11
2 / 4 / 0
6,719
517
7,335
10,167
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

7
1 / 4 / 1
5,833
449
1,043
9,861
5,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
7
7
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
1
4.5
W
Neith
 
Neith
2
2
8
3
W
Fenrir
 
Fenrir
8
2
5
5.25
L
Gilgamesh
 
Gilgamesh
1
4
1
0.38
L
Scylla
Bello36
Scylla
2
2
2
1.5
W
Bakasura
Nicklett
Bakasura
2
0
6
5
L
Ao Kuang
Ninyowo
Ao Kuang
1
3
2
0.67
L
Izanami
Tetrakthys
Izanami
2
4
0
0.5
W
Zhong Kui
sinne2
Zhong Kui
1
3
1
0.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,427
Damage
28,554
48,640
Taken
51,881
26,004
Mitigated
24,224
17,897
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,014
2,732
0
5,676
8,208
2,978
2,954
302
7,906
57,317
0
W
Neith
 
Neith
9,396
3,494
0
2,314
7,175
3,067
0
907
6,268
0
59,647
W
Fenrir
 
Fenrir
9,398
3,946
54
1,696
12,961
7,813
0
4,911
8,050
0
22,662
L
Gilgamesh
 
Gilgamesh
8,187
2,337
0
1,029
13,205
9,745
0
6,343
6,055
0
46,764
L
Scylla
Bello36
Scylla
8,649
1,633
0
818
5,530
2,000
0
3,040
2,490
59,557
0
W
Bakasura
Nicklett
Bakasura
5,701
3,807
0
3,362
10,440
4,655
470
1,446
8,994
0
56,991
L
Ao Kuang
Ninyowo
Ao Kuang
3,340
849
0
7,129
13,118
4,450
0
1,901
10,701
43,965
0
L
Izanami
Tetrakthys
Izanami
7,335
5,259
0
2,712
10,167
2,697
1,206
975
8,848
0
48,772
W
Zhong Kui
sinne2
Zhong Kui
5,918
385
0
4,795
9,856
7,491
102
5,466
4,390
49,904
0
L
1,043
430
0
1,974
9,861
5,332
283
243
9,618
10,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,984
Gold Earned
33,271
441
Minions Killed
356
0
Camps Cleared
0
1,201,837
Distance Traveled
1,118,853
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,141
626
100
8
0
222,393
5
W
Neith
7,797
600
108
8
0
212,560
7
W
Fenrir
7,156
550
24
2
0
240,664
0
L
Gilgamesh
6,810
524
77
6
0
218,834
2
L
Scylla
7,319
563
103
8
0
226,268
3
W
Bakasura
7,852
604
122
9
0
299,170
1
L
Ao Kuang
6,590
507
82
6
0
253,260
1
L
Izanami
6,719
517
83
6
0
213,422
0
W
Zhong Kui
7,038
541
87
7
0
227,050
2
L
Ymir
5,833
449
11
1
0
207,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role