Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ArcticWoIfAngel
Da Ji
Level 79
God Stats
2W - 0L
1,448 SR
Queue Stats
163W - 71L
1,699 Elo+
Party 1
Bacchus
Bacchus
TheSpeedLegend
Bacchus
Level 85
God Stats
7W - 1L
1,903 SR
Queue Stats
185W - 96L
1,709 Elo+
Party 1
Team Averages
Level 68
1,617 SR
1,636 Elo+

VS

Team Averages
Level 84
1,437 SR
1,421 Elo+
Bakasura
Bakasura
 
Bakasura
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Arshveer
Janus
Level 88
God Stats
22W - 50L
1,312 SR
Queue Stats
376W - 492L
1,400 Elo+
Solo
Athena
Athena
Неодекват
Athena
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 0 / 5
7,905
791
6,521
5,685
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 3
7,598
760
7,431
7,274
4,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 0 / 4
8,522
852
5,473
10,011
14,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 4 / 0
5,952
595
2,776
8,465
6,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Janus
Arshveer
Janus
11
1 / 1 / 0
6,770
677
4,625
3,656
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
6,298
630
2,790
10,732
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
8
Kills
1
1
Deaths
8
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
0
5
3.5
L
Bakasura
 
Bakasura
0
4
0
0
W
4
1
3
5.5
L
Janus
Arshveer
Janus
1
1
0
1
W
3
0
4
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,425
Damage
10,191
22,970
Taken
22,853
21,466
Mitigated
16,238
9,144
Healing
2,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,521
4,381
0
4,010
5,685
2,518
428
2,364
3,310
0
56,027
L
Bakasura
 
Bakasura
2,776
1,227
0
1,097
8,465
6,124
0
2,592
5,767
0
5,479
W
7,431
2,067
0
1,671
7,274
4,600
214
2,219
4,997
0
24,549
L
Janus
Arshveer
Janus
4,625
453
0
205
3,656
1,269
0
982
2,594
28,663
0
W
5,473
585
0
3,463
10,011
14,348
170
3,176
6,817
14,367
0
L
2,790
885
0
758
10,732
8,845
0
1,929
8,511
8,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
19,020
149
Minions Killed
91
0
Camps Cleared
0
560,765
Distance Traveled
529,836
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,905
791
104
10
0
169,421
4
L
Bakasura
5,952
595
21
2
0
192,139
1
W
Da Ji
7,598
760
22
2
0
205,215
4
L
Janus
6,770
677
61
6
0
158,696
5
W
Bacchus
8,522
852
23
2
0
186,129
4
L
Athena
6,298
630
9
1
0
179,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role