Player Matchup

Bastet
Bastet
 
Bastet
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Draclor
Artemis
Level 116
God Stats
98W - 103L
1,436 SR
Queue Stats
321W - 351L
1,396 Elo+
Solo
Anubis
Anubis
Majewsky1
Anubis
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 38L
1,307 Elo+
Party 1
Horus
Horus
Nightcats
Horus
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 8L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
Stoyada
Sun Wukong
Level 33
God Stats
172W - 175L
1,163 SR
Queue Stats
210W - 241L
1,256 Elo+
Solo
Team Averages
Level 67
1,420 SR
1,372 Elo+

VS

Team Averages
Level 69
1,329 SR
1,407 Elo+
Ao Kuang
Ao Kuang
Delajurus
Ao Kuang
Level 66
God Stats
3W - 4L
1,467 SR
Queue Stats
76W - 79L
1,418 Elo+
Party 2
King Arthur
King Arthur
Levenhuk
King Arthur
Level 29
God Stats
2W - 6L
1,309 SR
Queue Stats
55W - 82L
1,405 Elo+
Party 2
Ishtar
Ishtar
SneakSnekk
Ishtar
Level 57
God Stats
0W - 2L
1,256 SR
Queue Stats
40W - 65L
1,347 Elo+
Party 2
Yemoja
Yemoja
killndi3
Yemoja
Level 106
God Stats
2W - 5L
1,078 SR
Queue Stats
303W - 302L
1,440 Elo+
Solo
Sol
Sol
meimun
Sol
Level 86
God Stats
20W - 23L
1,532 SR
Queue Stats
118W - 131L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
13 / 1 / 10
15,564
576
32,099
30,423
16,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Draclor
Artemis
20
7 / 3 / 8
14,362
532
24,760
27,217
13,787
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Majewsky1
Anubis
20
3 / 4 / 12
13,817
512
13,958
15,021
9,413
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Nightcats
Horus
17
1 / 2 / 15
12,432
460
12,401
28,747
37,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sun Wukong
Stoyada
Sun Wukong
20
4 / 3 / 14
15,320
567
21,391
32,829
40,406
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Delajurus
Ao Kuang
19
2 / 5 / 3
11,906
441
15,365
29,428
16,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
Levenhuk
King Arthur
18
0 / 8 / 3
12,008
445
11,765
32,128
34,784
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ishtar
SneakSnekk
Ishtar
17
2 / 7 / 3
11,001
407
20,012
23,721
9,034
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
killndi3
Yemoja
16
2 / 3 / 3
10,937
405
12,066
31,552
45,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Sol
meimun
Sol
19
6 / 5 / 1
13,062
484
25,572
25,471
12,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
25
28
Kills
12
13
Deaths
28
59
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
13
1
10
18
L
Ao Kuang
Delajurus
Ao Kuang
2
5
3
0.7
W
Artemis
Draclor
Artemis
7
3
8
3.67
L
King Arthur
Levenhuk
King Arthur
0
8
3
0.19
W
Anubis
Majewsky1
Anubis
3
4
12
2.25
W
Horus
Nightcats
Horus
1
2
15
4.25
L
Ishtar
SneakSnekk
Ishtar
2
7
3
0.5
W
Sun Wukong
Stoyada
Sun Wukong
4
3
14
3.67
L
Yemoja
killndi3
Yemoja
2
3
3
1.17
L
Sol
meimun
Sol
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,609
Damage
84,780
134,237
Taken
142,300
117,918
Mitigated
118,158
77,961
Healing
46,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
32,099
11,421
0
19,262
30,423
16,854
138
12,272
18,151
0
158,472
L
Ao Kuang
Delajurus
Ao Kuang
15,365
4,701
0
12,058
29,428
16,694
0
2,452
26,976
113,580
24,306
W
Artemis
Draclor
Artemis
24,760
14,099
0
16,196
27,217
13,787
8,753
9,987
17,230
0
138,248
L
King Arthur
Levenhuk
King Arthur
11,765
1,299
0
4,670
32,128
34,784
0
2,137
29,991
0
96,837
W
Anubis
Majewsky1
Anubis
13,958
1,133
0
8,217
15,021
9,413
1,234
9,909
5,112
97,509
0
W
Horus
Nightcats
Horus
12,401
5,951
4,354
13,332
28,747
37,458
346
11,317
17,430
0
28,294
L
Ishtar
SneakSnekk
Ishtar
20,012
13,837
0
7,339
23,721
9,034
889
2,697
21,024
0
96,651
W
Sun Wukong
Stoyada
Sun Wukong
21,391
2,589
0
16,600
32,829
40,406
393
10,596
22,233
0
118,099
L
Yemoja
killndi3
Yemoja
12,066
1,838
3,278
6,742
31,552
45,003
108
4,589
26,963
49,157
4,014
L
Sol
meimun
Sol
25,572
9,681
0
12,254
25,471
12,643
1,735
2,083
23,388
108,596
13,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,495
Gold Earned
58,914
674
Minions Killed
709
0
Camps Cleared
0
2,572,289
Distance Traveled
2,326,699
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
15,564
576
166
6
0
636,930
3
L
Ao Kuang
11,906
441
141
5
0
552,834
2
W
Artemis
14,362
532
163
6
0
449,420
7
L
King Arthur
12,008
445
152
6
0
455,645
0
W
Anubis
13,817
512
152
6
0
445,361
5
W
Horus
12,432
460
20
1
0
511,278
3
L
Ishtar
11,001
407
152
6
0
412,397
5
W
Sun Wukong
15,320
567
173
6
0
529,300
0
L
Yemoja
10,937
405
74
3
0
470,671
12
L
Sol
13,062
484
190
7
0
435,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role