Player Matchup

Fenrir
Fenrir
Emppi20
Fenrir
Level 120
God Stats
5W - 2L
1,619 SR
Queue Stats
68W - 42L
1,513 Elo+
Party 1
Zhong Kui
Zhong Kui
Hautis1
Zhong Kui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 47L
1,465 Elo+
Party 1
Sun Wukong
Sun Wukong
neeggir
Sun Wukong
Level 17
God Stats
3W - 0L
1,731 SR
Queue Stats
13W - 20L
1,333 Elo+
Party 1
Team Averages
Level 86
1,617 SR
1,437 Elo+

VS

Team Averages
Level 88
1,493 SR
1,387 Elo+
Nox
Nox
Beliar773
Nox
Level 146
God Stats
4W - 2L
1,629 SR
Queue Stats
120W - 160L
1,375 Elo+
Party 2
Da Ji
Da Ji
Haigria
Da Ji
Level 67
God Stats
1W - 4L
1,525 SR
Queue Stats
127W - 188L
1,372 Elo+
Solo
Bellona
Bellona
kakashunka
Bellona
Level 52
God Stats
1W - 4L
1,326 SR
Queue Stats
32W - 41L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Emppi20
Fenrir
18
15 / 3 / 10
13,512
845
22,387
22,754
13,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
Hautis1
Zhong Kui
16
6 / 5 / 14
11,840
740
19,780
13,784
9,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
neeggir
Sun Wukong
17
4 / 2 / 19
11,993
750
12,297
21,911
19,531
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 10 / 4
11,138
696
13,606
19,063
9,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Haigria
Da Ji
15
3 / 10 / 4
11,159
697
14,713
18,951
9,175
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
kakashunka
Bellona
16
3 / 5 / 5
11,991
749
9,396
24,258
35,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
22
25
Kills
9
10
Deaths
25
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
3
10
4
0.5
W
Fenrir
Emppi20
Fenrir
15
3
10
6.67
L
Da Ji
Haigria
Da Ji
3
10
4
0.5
W
Zhong Kui
Hautis1
Zhong Kui
6
5
14
2.6
L
Bellona
kakashunka
Bellona
3
5
5
1.1
W
Sun Wukong
neeggir
Sun Wukong
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,464
Damage
37,715
58,449
Taken
62,272
42,869
Mitigated
54,681
19,604
Healing
2,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,606
753
0
0
19,063
9,660
0
6,172
12,475
43,250
0
W
Fenrir
Emppi20
Fenrir
22,387
7,079
0
10,917
22,754
13,458
1,624
3,182
19,572
0
59,187
L
Da Ji
Haigria
Da Ji
14,713
3,979
0
407
18,951
9,175
0
5,958
12,537
0
34,260
W
Zhong Kui
Hautis1
Zhong Kui
19,780
1,500
0
3,634
13,784
9,880
985
5,151
8,633
57,737
0
L
Bellona
kakashunka
Bellona
9,396
1,533
124
1,469
24,258
35,846
0
7,709
16,142
0
29,316
W
Sun Wukong
neeggir
Sun Wukong
12,297
2,755
0
5,053
21,911
19,531
867
5,827
16,084
0
31,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,345
Gold Earned
34,288
164
Minions Killed
124
0
Camps Cleared
0
859,331
Distance Traveled
749,469
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,138
696
60
4
0
249,039
0
W
Fenrir
13,512
845
43
3
0
288,737
1
L
Da Ji
11,159
697
34
2
0
228,201
5
W
Zhong Kui
11,840
740
79
5
0
265,893
1
L
Bellona
11,991
749
30
2
0
272,229
2
W
Sun Wukong
11,993
750
42
3
0
304,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role