Player Matchup

Baron Samedi
Baron Samedi
Platinum V
Blindstroke
Baron Samedi
Platinum V
Level 154
God Stats
15W - 9L
1,620 SR
Queue Stats
105W - 89L
1,512 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
FNxQ3w
Sun Wukong
Silver I
Level 147
God Stats
4W - 3L
1,453 SR
Queue Stats
293W - 322L
1,288 MMR
Party 1
Medusa
Medusa
Gold III
slikrambo
Medusa
Gold III
Level 154
God Stats
8W - 7L
1,516 SR
Queue Stats
180W - 179L
1,480 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,530 SR
1,427 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 113
1,588 SR
1,392 MMR
Thor
Thor
Silver III
Harmillos
Thor
Silver III
Level 125
God Stats
8W - 9L
1,595 SR
Queue Stats
43W - 54L
1,204 MMR
Solo
Chaac
Chaac
Bronze III
Limoges93
Chaac
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,355 MMR
Solo
Hades
Hades
Gold II
UndeadRed97
Hades
Gold II
Level 146
God Stats
16W - 15L
1,668 SR
Queue Stats
99W - 111L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Blindstroke
Baron Samedi
16
2 / 2 / 7
10,081
720
11,254
13,303
7,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
FNxQ3w
Sun Wukong
18
7 / 2 / 6
11,476
820
13,347
18,590
21,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
slikrambo
Medusa
17
4 / 4 / 8
10,880
777
17,118
14,654
6,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasLancelotVulcanAh Muzen CabAchilles

VS

Bans
AphroditeHorusMauiShivaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
5 / 4 / 3
10,308
736
10,471
14,286
7,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
Limoges93
Chaac
15
1 / 5 / 4
9,737
696
15,130
18,887
21,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 4 / 4
9,819
701
12,124
16,742
11,376
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
13
Kills
8
8
Deaths
13
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Blindstroke
Baron Samedi
2
2
7
2.75
W
Sun Wukong
FNxQ3w
Sun Wukong
7
2
6
5
L
Thor
5
4
3
1.63
L
Chaac
Limoges93
Chaac
1
5
4
0.6
L
2
4
4
1
W
Medusa
slikrambo
Medusa
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,719
Damage
37,725
46,547
Taken
49,915
35,990
Mitigated
40,718
13,940
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Blindstroke
Baron Samedi
11,254
844
2,447
4,853
13,303
7,774
473
3,524
9,779
46,174
0
W
Sun Wukong
FNxQ3w
Sun Wukong
13,347
4,049
0
3,710
18,590
21,362
828
5,604
12,986
144
32,345
L
Thor
10,471
1,144
0
945
14,286
7,543
0
2,847
11,439
0
30,339
L
Chaac
Limoges93
Chaac
15,130
3,119
0
3,434
18,887
21,799
0
4,599
14,288
167
47,913
L
12,124
534
613
5,889
16,742
11,376
0
3,898
12,844
43,251
0
W
Medusa
slikrambo
Medusa
17,118
7,248
0
2,930
14,654
6,854
1,823
3,217
11,437
0
54,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,437
Gold Earned
29,864
175
Minions Killed
164
0
Camps Cleared
0
793,090
Distance Traveled
759,620
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,081
720
67
5
0
254,100
2
W
Sun Wukong
11,476
820
42
3
0
287,471
3
L
Thor
10,308
736
41
3
0
252,518
2
L
Chaac
9,737
696
55
4
0
257,952
1
L
Hades
9,819
701
68
5
0
249,150
3
W
Medusa
10,880
777
66
5
0
251,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role